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Posted

Since missions have been moved closer to ports and now teleports have no cooldown the once busy open sea has become just a vast empty zone with the occasional trade ship or rear admiral running along in his free cutter to set up his next teleport pad.

What if we had large and small ports ? Large ports are what we have now but change a larg portion of them to small ports. Small ports would function the same save these things. Small ports can not store warships or at least warships over a certain size, small ports can not be teleported too or should have the old cooldown system , you can not buy or sell ships at small ports but can still have resorce buildings and warehouse.

I think this could A bring real meanig to port battles ovee large ports and B would possibly once again put some ships in the open sea. You could also make missions only doable from large ports but have them include going to small porys for something.

Just looking for any way to bring life back to open world.

Posted

 

Just looking for any way to bring life back to open world.

Just be patient, larger player numbers will bring life back. We've seen this a few months ago. I'm quite happy with the system as it is. I would not like to have to travel to ports before a fleet mission. Fleet and single missions are quite unpopular anyway. But I agree on delivery missions which include going to foreign ports, e.g. as smuggler.

Posted

Just be patient, larger player numbers will bring life back. We've seen this a few months ago. I'm quite happy with the system as it is. I would not like to have to travel to ports before a fleet mission. Fleet and single missions are quite unpopular anyway. But I agree on delivery missions which include going to foreign ports, e.g. as smuggler.

Missions are unpopular? Shit i forgot to send that memo to the Dutch nation, we have been doing it all wrong! ;):o

 

Regarding Op, it's always good to have new angles of approach, it's an interesting thought.

Posted

 

Missions are unpopular?

I don't have statistics handy ;-) so I can say that only from my viewpoint of ingame experience -- they have scaled down in number since a few weeks. Maybe I'm wrong or I play at the wrong time of day ...

 

I still see no point in dividing ports in bigger and smaller ones exept the fact that smaller ones would play a minor role and therefore will probably be quite deserted, wouldn't they?

Posted

I don't have statistics handy ;-) so I can say that only from my viewpoint of ingame experience -- they have scaled down in number since a few weeks. Maybe I'm wrong or I play at the wrong time of day ...

 

I still see no point in dividing ports in bigger and smaller ones exept the fact that smaller ones would play a minor role and therefore will probably be quite deserted, wouldn't they?

I haven't done a pve mission in months. Probably why I have 23k of exp to go to max out.

Posted

I don't have statistics handy ;-) so I can say that only from my viewpoint of ingame experience -- they have scaled down in number since a few weeks. Maybe I'm wrong or I play at the wrong time of day ...

I still see no point in dividing ports in bigger and smaller ones exept the fact that smaller ones would play a minor role and therefore will probably be quite deserted, wouldn't they?

No they wouldnt be deserted at all. They would still be needed for all thier valuable resource that you cant make in large cities. Who wants coal mines in a big city like Charlestown? Nope put it in a small town ie all cites amd ports have value amd it makes people get into the open world so this game feels more alive.

Look at it like this. The guys who only care abut the grind to max level and then teleport to the port battle then log off are not affected at all BUT they would still need merchants and crafters to supply their ships and upgrades. Those merchants who would be traveling to get the goods needed will need protection from the warshis who want thier goods.

It basically creates an ecosystem where everyone needs everyone more so than now where its just gather and ship everything to the cap make and sell and log off.

The open sea has to be part of this game or its going to wither and die and the decrease in population seems to agree. Yes some people quit for thier own reasons but alot of people who dont like port battles have quit because there is nothing else to do now.

Posted

FTL sailers in the OW is quite sufficient. Teleportation should be restricted to science fiction/fantasy. Major ports have production facilities and are trade hubs for goods from Europe. Smaller ports are resource collection points. That is pretty much how it was during the time frame of the age of sail, and fairly consistent today.

 

Large ship building and repair facilities would be at the major ports. Manufactured goods would be available for sale cheaper, while raw material and consumables would fetch higher prices. This is how a transport economy works.

  • Like 1
Posted

FTL sailers in the OW is quite sufficient. Teleportation should be restricted to science fiction/fantasy. Major ports have production facilities and are trade hubs for goods from Europe. Smaller ports are resource collection points. That is pretty much how it was during the time frame of the age of sail, and fairly consistent today.

 

Large ship building and repair facilities would be at the major ports. Manufactured goods would be available for sale cheaper, while raw material and consumables would fetch higher prices. This is how a transport economy works.

I don't understand your objection to teleport. Goods still have to be sailed there unless you use the delivery system which is expensive.

I find teleport allows me the freedom to organise my sailing time. I am able to go to one of my outposts, organise resource gathering and then teleport to the ship e.g. An LGV to come and collect it. Or if the clan wants to sail out you can be there for that too.

  • 2 months later...
Posted (edited)

Sorry, I don't mean to bring this back from the dead, but this was the first time back since I wrote that. In 16, 17 hundreds you would have gone to your outpost and organized your resource gathering, sailed (or sent a message by packet boat) to the port your cargo ship was in for the captain to come get it. Sailing times are  heavily condensed, so while it may be an inconvenience to do all that sailing, I thought that was kind of the point of the game. I may be reassessing that impression, however.

Edited by Challenge
Posted

I don't have statistics handy ;-) so I can say that only from my viewpoint of ingame experience -- they have scaled down in number since a few weeks. Maybe I'm wrong or I play at the wrong time of day ...

 

I still see no point in dividing ports in bigger and smaller ones exept the fact that smaller ones would play a minor role and therefore will probably be quite deserted, wouldn't they?

 

Missions/Fleet Missions are the fastest way of gaining XP.  You may not use them, but many do.  I have been playing for 2.5 months - and in a couple of days will be able to crew a Santisima - I am 20,000 XP short.  I have gained 25,000 XP in the last 3 days playing 3-4 hours a day - just running 169 XP missions.  Each typically gives 1,200-1,500 XP - and some as much as 2,000 XP.

Posted (edited)

Even after getting to the max level. Missions are still useful to make a bit of cash...and then get XP for your officer ;)

 

I don't missions as much as I used to now because of being max level, but it's a good way to kill the time when very little is happening. Although, sailing off to find PvP is also a good way to kill the time haha.

 

But onto the topic at hand:

 

I like the idea of small and large ports. Would they also have varying ships size limits too? I find PBs fun, but as they are now, it's the same thing over and over again, there isn't much variety. It is an Alpha game though and things are coming to mix up the Port Battles, I want to try the new region aggression and land in PBs to see how it changes things.

Edited by Teutonic

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