CaptVonGunn Posted June 12, 2016 Posted June 12, 2016 Ok I Agree with the last version before current being broken,... The being able to sail across the circle and enter from in front of the guy you were behind was stupid.. they fixed it.. but in doing so also broke it... The Entry cricle thin is not good... My suggestion is go to a version of the last one.. the large circle around the crossed swords.. Keep the 2 min timer.. but make the circle have 4 better 6 even zones around it... This way you enter in the zone you were from the battle when it Started,... So if you were in front of the guy attacked in open world.. you still are... behind still left or right same. Like always just an idea to toss around not a demand
Skully Posted June 12, 2016 Posted June 12, 2016 This way you enter in the zone you were from the battle when it Started,... So if you were in front of the guy attacked in open world.. you still are... behind still left or right same. If technically feasible, then it makes sense. Personally I liked the positional part of the positional reinforcement and, as you, hated the overshooting. A technical problem I can foresee is that this creates a N*N problem, because both the ships and battles involved are theoretically limitless. But this is more something for the devs to fuzz over.
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