mikawa Posted June 8, 2016 Posted June 8, 2016 Welcome to S.P.C.B.T, the Seven Points Combat Balance Treatise. Here we go: I. Make waves smaller for small ships battles - small ships sail mostly on shoreline where the waters are usually calm; maybe bring back storm maps (for all ship types) or make waves depend on shallow or deep water but make big waves the execption. II. In admiralty orders make clear, against what ship types I have to fight; this is only fair, because the admiralty would surely have requested to intercept a known target. III. Balance single missions too; when a players knows to engage a snow and a mercury and he decides to go in his brig, put an AI snow on his side to balace BR like we have it in fleet missions. IV. Adjust the gold reward for missions; it's unlikely that the admiralty would reward the interception of a snow equal to the interception of a pavel; so why do we have always 5000 gold? V. Make instant PVP more interesting; remove small and great battles and allow duels in different ships; why not have a trinco fight against a rattlesnake? It could be much fun and ship loss is disabled anyway. And when possible, let others join, like we had it in small missions, but do not fill up with AI ships. VI. Instead of small and great battles make more interesting instant PVP missions, like capture the flag, sneak missions, convoy missions and trafalgar missions. VII. Implement player reputations, so that everyone can see the lifeline of a player, including his wins and losses and runaways; players who always run away from PVP to be blamed. Please discuss.
Eishen Posted June 8, 2016 Posted June 8, 2016 I. Make waves smaller for small ships battles - small ships sail mostly on shoreline where the waters are usually calm; maybe bring back storm maps (for all ship types) or make waves depend on shallow or deep water but make big waves the execption. variable time depending distance to coast/ swallow water/ map zone would be wellcome....but cut to fit the ship? seems arbitrary II. In admiralty orders make clear, against what ship types I have to fight; this is only fair, because the admiralty would surely have requested to intercept a known target. III. Balance single missions too; when a players knows to engage a snow and a mercury and he decides to go in his brig, put an AI snow on his side to balance BR like we have it in fleet missions. Do not agree... some variation/surprise as currently makes seems look somewhat more "realist" ... IV. Adjust the gold reward for missions; it's unlikely that the admiralty would reward the interception of a snow equal to the interception of a pavel; so why do we have always 5000 gold? This should be done If/when money per damage is removed V. Make instant PVP more interesting; remove small and great battles and allow duels in different ships; why not have a trinco fight against a rattlesnake? It could be much fun and ship loss is disabled anyway. And when possible, let others join, like we had it in small missions, but do not fill up with AI ships. Agree some kind of lobby allowing friendly matchas would be wellcome.... though that will really upset OW zealots VI. Instead of small and great battles make more interesting instant PVP missions, like capture the flag, sneak missions, convoy missions and trafalgar missions. Prefer the previous modification (V) this ones seems to me as other kind of game VII. Implement player reputations, so that everyone can see the lifeline of a player, including his wins and losses and runaways; players who always run away from PVP to be blamed. Reputation yes, wins and losses (sunked/captured durabilities) maybe.....runaway is hard to define (if you run with a trader from my trinco it does look to me you have to be precisely ashamed)..... and in general statistic made to blame someone does not seems right so most data out of ladders sould be private 1
Æthlstan Posted June 8, 2016 Posted June 8, 2016 The coastline is where there are usually larger waves. The only time you get large waves on the open sea is when theres a good breeze or storm system coming in. 1
Crayon Posted June 8, 2016 Posted June 8, 2016 The coastline is where there are usually larger waves. The only time you get large waves on the open sea is when theres a good breeze or storm system coming in. this needs to be its own suggestion! 1
mikawa Posted June 9, 2016 Author Posted June 9, 2016 (edited) The coastline is where there are usually larger waves. Thanks for the clarification. The main question that remains is though: Do small boats really jump up and down that much? I remember small ships sailing calmly oversea. But I maybe wrong, because I am no sailor. Edited June 9, 2016 by mikawa
Hethwill, the Red Duke Posted June 9, 2016 Posted June 9, 2016 Might help to have an idea - https://www.youtube.com/results?search_query=lynx+privateer
Fastidius Posted June 9, 2016 Posted June 9, 2016 OMG you want AI on yur side....i hate it in fleet missions.
Æthlstan Posted June 11, 2016 Posted June 11, 2016 Small ships jump around even in little 1-2 foot waves. Big ships have more inertia so they dont move as much
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