CaptBligh Posted June 5, 2016 Posted June 5, 2016 Since XP is no use for RA's, I think it would be a good idea if they got Labor Hours in lieu of XP. Thoughts?
Strugelwits Posted June 5, 2016 Posted June 5, 2016 wouldn't It make more sense if they got more money from it?
Anolytic Posted June 5, 2016 Posted June 5, 2016 If it was implemented that you could get labour hours from combat, then it should definitely not be Rear Admiral exclusive, but something all players got. And it should be fairly equal for all ranks, not like XP where you get more for killing bigger ships. Maybe labour hours rewarded for the time spent in battle... However any system that would send people into PVE-grinding to get labour hours would be very bad for the game. I could vision though, a system which rewarded players with a minor amount of labour hours for actually playing. Tying it to combat however, I am very sceptical of.
Galileus Posted June 5, 2016 Posted June 5, 2016 LH system was put in place with the very intent of it being only obtainable through regen, not through grinding. Any idea that asks for more LH is in straight line against the very reason LH were implemented as they are. 2
Quineloe Posted June 5, 2016 Posted June 5, 2016 wouldn't It make more sense if they got more money from it? mo money mo inflation. more labor hours -> less inflation.
CaptBligh Posted June 5, 2016 Author Posted June 5, 2016 (edited) Not much incentive for RAs to play then. Just log in every couple of days to craft. Hence the suggestion just for RAs to get hrs in lieu of XP. Probably should mention I am talking about PVE. Edited June 5, 2016 by CaptBligh
Quineloe Posted June 5, 2016 Posted June 5, 2016 The same is true for PVP players. No reason to play when there's no PVP going on.
McFatts Posted June 6, 2016 Posted June 6, 2016 I could get behind a daily labor hour bonus for logging on for like a minimum of 30 minutes. Anything to give players incentives to play the game would help. Say 200 bonus hours max for logging in for 30 minutes, per day. I don't know the number could be lowered. Many games like WoT etc give daily bonuses to playing. This couldn't hurt. Also it would still keep a cap on labor hours. We definitely can't give people access to earning unlimited labor hours without hosing the economy/game.
SeaMist Posted June 6, 2016 Posted June 6, 2016 You could institute the English admiral system. Nine admiral ranks there.
Fastidius Posted June 6, 2016 Posted June 6, 2016 Labour hours are a good thing, channeling of them is a problem but the reality is rear admiral should not be end game, there should be a fame mechanic and xp should be removed/
Azzak Posted June 6, 2016 Posted June 6, 2016 I don't think it'll be a good idea. Labor hours are here to put a limit on how much a player can craft everday, farming does not make sense. 1
Eishen Posted June 6, 2016 Posted June 6, 2016 I would like to see XP transformed in a meta-currency, so being posible invest and even lose them now you can indeed lose XP -shooting (mistakenly or not) green on green- even to the point of losing levels (demotion) , - Losses would be determined by losing engagements or escaping battles where you have "upper hand".in theory As to XP invest I would look at officers, and even the new crew system.
SeaMist Posted June 6, 2016 Posted June 6, 2016 Maybe extra admiral ranks with the ability to control a fleet, with fleet size increasing with rank. By control I mean actually being able to direct the AI captains........not what happens now.......watching as they all run amok.
Quineloe Posted June 6, 2016 Posted June 6, 2016 I wonder what the harm in producing more stuff really is. It's certainly not harmful enough to forbid buying multiple accounts to double and triple your available hours.
Galileus Posted June 6, 2016 Posted June 6, 2016 It's certainly not harmful enough to forbid buying multiple accounts to double and triple your available hours. You could as well forbid wearing jeans while playing. Good luck executing that rule. 1
CptEdwardKenway Posted June 6, 2016 Posted June 6, 2016 You could as well forbid wearing jeans while playing. Good luck executing that rule. It's easier as you think to execute this. Question is if devs want to put work into it and if they want to loose money of multible accounts. Many games and sites are executing this very well.
Galileus Posted June 6, 2016 Posted June 6, 2016 Many games and sites are executing this very well. How? "It's easy" doesn't really describe it too well.
mikawa Posted June 7, 2016 Posted June 7, 2016 Make Achievements (epic points) for rear admiral class: - sink a ship with a single broadside - ram a ship so that it turns over - win a fight without firing a shot - sail from x to y in limited time - win 10 port battles in a row and so on .... Give epic points for battle wins too and publish an epic player rank list ...
Rebel Witch Posted June 8, 2016 Posted June 8, 2016 The same is true for PVP players. No reason to play when there's no PVP going on. um... go play with yourselves? I agree on the OP. however maybe an option would be to split the Rear Admiral XP into 50/50 gold/Labor hours
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