Woody051 Posted June 2, 2016 Posted June 2, 2016 Hello all! So i wanted to suggest an idea for Naval Action in which a player (Merchant/Trader Intended) could hire some muscle to help protect them when transporting their ships or goods. Now that the game mechanics have changed and that we cannot teleport with items in our cargohold it is now required that players physically transport these items to where they wish to craft or sell them. Goal: To provide a Job/Contract type system in which players can be hired at a cost to escort the player issuing the contract. The Idea: 1.) The Player wishing to start the contract (Merchant/Trader) gathers their assets at a port and decides whether they wish to risk transporting it solo or to hire some player escorts. 2.) The Player plots their route Port A (Where they want to start) to Port B (Where they want to finish) 3.) If the player chose to open an Escort Contract the player creates a contract and sets the starting port, ending port, number of players they're hiring, and reward price. 4.) In the port menu on the user interface a new button will be created called "Escort Missions" or "Escort Contracts" where players can click open/current mission contracts and ask to join. The current/open mission contracts will ONLY show the starting location and not the destination for safety reasons. 5.) The player who started the group (who owns the contract mission) will see the players asking to join their escort fleet and they can accept/decline the invitation. This will be a "handshaking" system where the player asking to join sends the request and the other player has to approve the request.When a player sends a request to join the escort fleet it will tell relay the player's name, rank, and current ship. Example Rear Admiral Woody051 would like to join your Escort Fleet. Current Ship: Constitution. ACCEPT / DECLINE 6.) Once the escort group is assembled they gather up and begin sailing towards the designated destination. Once they arrive the group leader can click fulfill contract and the members or the group will each receive their payout. Pros: Adds content to the game Encourages group gameplay Creates a new job for players as a way to earn income Assists in the dispersion of the in-game resources More assets can be transported if larger merchant fleets are organized Players are rewarded for positive gameplay Cons: Some merchants/traders are too paranoid about letting others knowing where they're going Restrictions must be in place so the escorts don't just sail ahead or not stay with the group Some players might just tell enemies where they're heading. Difficulty in determining fair reward prices for hired help Escorts might "tag" or attack ships along the way against the fleet's wishes. If any of you have ever played or are familiar with the game Silkroad Online you may already be familiar with a similar system. In Silkroad there is a 3 profession system. Traders/Merchants, Hunters, and Thieves. Traders trade goods between cities for profits. Thieves prey on traders and steal anything they can to sell on the black market and they kill hunters. Hunters are like a form of "police" per say as they go around hunting down thieves and they can be hired to follow and escort Traders. http://www.joymax.com/silkroad/ http://www.gamerzplanet.net/threads/guide-trade-runs-merchants-hunters-thieves.195814/ http://silkroadonline.wikia.com/wiki/Hunter 2
Woody051 Posted October 6, 2016 Author Posted October 6, 2016 Hooray contracts! Maybe this can elaborate on the new delivery order mechanics? http://forum.game-labs.net/index.php?/topic/16751-important-october-patch-information/#entry319403 Delivery orders Delivery orders will allow players to receive trading xp and crafting xp by helping the in game economy. All ports with the unfulfilled NPC demand and large player contracts will generate delivery quests that players can take and fulfill. This will allow traders to exert more influence on the market and see what is needed.
HardyKnox Posted October 6, 2016 Posted October 6, 2016 Rather than ask the already busy Developers to automate this, why not work out a simple outcry system within your Clan or Nation to do much the same thing informally? Invite traders to request an escort, and use the existing "Group Invite" function to sail together as a convoy. Then practice good convoy formation discipline. Or, if you want to escort traders, cruise your appropriate warship up and down the coast you want to patrol, greeting traders in private or Nation chat and asking if they wish escort? Of course, reputation will be a factor, and this non-automated method puts a premium on "know your neighbors." Or are you trying to avoid asking, negotiating and waiting for response? If so, you may have to wait a while for the Developers to get to automating this. ~ HK ~ 1
Woody051 Posted October 11, 2016 Author Posted October 11, 2016 It's the suggestions section and i think it's a valid suggestion.
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