Lyric Posted May 30, 2016 Author Posted May 30, 2016 The internet is usually the cesspool of negative personalities and emotion. It's up to games to govern these players and set the rights and wrongs in the mechanics. Currently the open world sandbox has no limits, no rules, no governing mechanics = chaos 1
Hethwill, the Red Duke Posted May 30, 2016 Posted May 30, 2016 Liberty of action and imagination is not for every player. Easy to spot a player that would be an asset in a less organized group, usually the most relaxed ones and thriving on laughter and goofy fun. It happens in a computer game as it happened in my rpg sessions and on the tabletop battles. I love sandbox games for that reason. Imagination is chaotic perfect reason to play a game.
Nash Posted May 30, 2016 Posted May 30, 2016 (edited) People complain about port battle and they never realize that they can ignore port battle.... You create your own game content, the game only provide you the tools to do it, not the other way around. You dont like port battle? fine, Create a gank squad with your friends. You see people screaming in nation chat for defense, you dont like it?, you can just sail your traders ship around since you play the game as a merchant, not as a military captain. I feel like so many people get used to recent gaming industry, they expect devs give them everything so they can enjoy the game. People dont want to create their own story anymore but they want it in front of them. Oh btw you are complaining about Patch? Look at other good EA game like Squad, Naval Action give a lot more content per month than Squad. You want to compare with big game? I know Dota 2, dota 2 has big patch every 4 ~ 5 months, then they need another 2 months to balance it. Edited May 31, 2016 by Nash 2
Manta Scorpion Posted May 30, 2016 Posted May 30, 2016 (edited) People complain about port battle and they never realize that they can ignore port battle.... You create your own game content, the game only provide you the tools to do it, not the other way around. Sure, but if something very central changes like the dmg model you gonna either have fun with it and stay or quit/take a break. Not importent for him now, but many others. Edited May 30, 2016 by Manta Scorpion
dull Posted May 30, 2016 Posted May 30, 2016 So take a break. 1000 hours is a lot. Log on once or twice a week after work and kill some NPC or convenient local PVP; there is no need to treat this like WoW in 2004 and play 40+ hours per week so you can kill ragnaros first in the world....
Fuzzyhead12 Posted May 30, 2016 Posted May 30, 2016 Hello Gents, So I just wanted to say that I'm quitting Naval Action for now. I'm not so vain that I feel I need to inform EVERY NA player, mod and Dev of this fact, the only reason I'm posting this is to give, I hope, some useful input into what is, a game with a lot of potential. The prime reason I'm leaving is because, a year ago it was still a game with a lot of potential. It's kinda like having a 12 year old boy with an incredible voice + heaps of potential. However 20 years later the kid's voice sadly never broke + We'll never know what could have been My main frustrating is the sheer amount of time it takes to get new patches + the content of those patches. Each new patch usually contains an "experiment". I completely understand and value the logic behind this, and why the Devs need to keep using these to fine tune everything. However there is a line. We have to wait a good month to get say 1-2 more ships, and a new experiment, which sometimes we like sometimes we don't like. It's simply too long, for very little change. Some of the experiements, are just utterly perplexing and I couldn't possibly understand the reason for example that 3rd rates are now redundant. Anyone with a history book would know 3rd rates were THE most commonly used, and most popular SOLs of the era the game is based in. AND not to mention we complained about the 25 1st rate battles a good 6 months or something ago. Before official alpha release and when we only had 100 or so open world testers. as of about a fortnight ago we STILL had that same freakin problem, which has only been slightly resolved by a new patch which introduces more historical inaccuracy and frustration. And the new promised diplomacy system where the most active players get national power. That doesn't seem well thought out at all. Encourging civil war? The sheer amount of evidence screenshots of the community at eachothers throats is quite substantial. The sheer amount of guilds that have split [Just in early alpha alone!!!!] primarily due to the lack of decent hierarchy mechanics you've given us is colossal. What is interesting is that when I originally bought this game. It had very good reviews. It's been on "Mixed reviews" for a good couple of months now. If you look at the comments, most agree, with all due respect, the problem lies within the devloping team. Please. Please. Please hire more Devs, get stuff done quicker + throw your veterans a bone. For me it's too late. I'll maybe return in 6-12 months depending on the state of the game, but there are LOTS of players out there wanting this game to work. I've played this game more than a year, and loved it. But it feels like the Developers are feeding us scraps, but misconvieve it as a feast. my hours my photo albumn! 184 screenshots!! that's alot of memories! Your statistics already show you that you've lost a LOT of players. Most don't bother telling you why, but you have created an incredibly unique game with a lot of potential which I've had an attachment to for over a year, which is why I'm posting. I hope you take a lot of the presentation of this with a pinch of salt, but take the primary points behind it quite seriously. Safe sailing. Best Wishes for the future. Monkeybullet you seem like oyu never played any, early acces, or alpha game, or maybe Beta game, if you look around among the developers, "wargaming" takes it over a month for aa hotfix for missing amor, you kno why? because they strictly just update once in the month and they are bitches to their comunity. If we look at Gajiin with its never ending Alpha, there is no balance, no fairness, and the ruissan stuff steamrolls everything else, also russian players always get the best and the newest devices in the powercreep, and they are utterly disrespectful and mocking their comunity, and htey have over 50 000 players daily. These both games had great potential to bloom, but just ended up into meatgrinder for the young COD kids you said that NA is Patching every monthe once or twice, that might be true, that they do experiments with these patches is true too, because new content is always an experiment and need always finetuning in the playerbase, but unlike Wargaming Gamelabs actually get of their butts and hotfix their stuff in less then 3 days. Oh you want historical accuracy, ok give the US fleet 6 ships, and the UK fleet 36 3rdrates, oh yes you were complaining that 3rdrates are redunant now, thats part of playerbase economie, it dosent matter how hard it will be, someday everyplayer will have a 1st ship of the line, all it takes is just time and effort. if you like the game how you claim to like then you should keep track with the patchnotes, the lates patch is just a door that leads into the next contentpatch that will resolve alot of issues also that you wait a month for oneship is completly reasonable, first its keeps content in the game, 2nd, for 1 ship you need a team of 7 people working 40hours a week for one month to make it decent playable. Look at Wargaming, or Gajiin they both also took months before their techtrees were halfwat finished. Like the german tanktree in Warthunder took over 3 months untill you were able to play a Tiger, you know why they take their time for this, because they know if they fuck up in one damn detail the forum will explode (and it did because the gunbarrel cant glitch through the little lamp on the hull) but what about the bigass Developers, like EA, they press content fixes stuff, have bigteams but oyu know what, their games are still just plain, simple and completly boring because they design it for the mass ill not even bother with the new Battelfield. so put your bad Propaganda somewhere where the sun dont shines. Players today are way to spoiled... 1
Balsafer Posted May 31, 2016 Posted May 31, 2016 people complain about everyone using 1st rates ect in port battles we should limit them blah blah blah need to realize that at some point everyone will have a 1st rate heck some people might have every single ship in the game because they like to collect crap. We no limit the ships by type of port, is it the best I do not think it is but its what the devs put in and I will work with it.
Long Beard Posted June 1, 2016 Posted June 1, 2016 1000+ Hours is a long time to play ANY game. I don't think I've played a single game 1000+ hours and not gotten bored of it at some point, or bored of certain aspects of it.When you think about it, NA is fairly limited in the game play department. Essentially you go out, fight, and go home, sometimes in your ship, sometimes courtesy of Davey Jones. What makes it interesting is that each fight is different, each patrol is different, and each night on TS with clan is different. It's only natural people are going to get bored / frustrated after doing the same things for 1000+ hours. Even when there's more content, diplomacy, end game, release, people will still get bored then go off and take a break before coming back with fresh motivation. I think some people expect too much from NA. It is what it is. Take any FPS. You start, shoot, frag, run round the same maps killing folks, getting killed then you log out. Rinse, repeat. You don't expect anything else because it is what it is. NA is a sailing game were you go out and fight other players which has some additional features like crafting etc. Given how seriously people take this game and winning / losing, I think it's essential that the Devs test out things thoroughly. No complaints here! 4
la Touche-Treville Posted June 1, 2016 Posted June 1, 2016 (edited) First let me say that MonkeyBullet has been around for a long time on this game and as such is a respectable player. Everyone can get burned out especially after 1000+ hours on an alpha phase game! I never less believe the developers are moving in the right direction by making this game more fun to play: - You can now TP from one outpost to another without cooldown. This is a blessing for the casual gamer that doesn't have hours to spend moving from one port to another in a boring empty sea - Losing ports isn't death of a nation thanks to the introduction of smugglers. SO yes, those that want to play the role of Don Quixote fighting windmills can do so while others can group up and chase enemy ships in enemy waters. Again a blessing for the mixed type of players we have here. And the devs on this game have been delivering as promised so I'm quite happy to hang in and see how things work out in the future. As long as one can have fun when he logs in, then this game is doing the right things. I have a lot of hope on the upcoming RvR patch that I hope will bring back some of the lost player base. In the mean time, take a break SteelSandwich, maybe I'll cross you and others on WOWS as I also play that game and come back to test the big RvR update! Wish you fair winds and following seas. Edited June 1, 2016 by la Touche-Treville 1
Bommel Posted June 1, 2016 Posted June 1, 2016 1000 hours logged doesn´t equal 1000 hours playing time.
Long Beard Posted June 1, 2016 Posted June 1, 2016 1000 hours logged doesn´t equal 1000 hours playing time. Please elaborate.
Bommel Posted June 1, 2016 Posted June 1, 2016 Please elaborate. I really thought there is no explanation necessary. There is without a doubt players that are semi afk and are rather chatting ingame then actually playing (read: crafting,sailing,pvp/pve,trading). You might consider this still playing, which I don´t.
Ned Loe Posted June 1, 2016 Posted June 1, 2016 I'm on a bit of a forced break( no comp till end of summer) but I get the feeling that a lot of people are just frustrated. As to why there are various reasons, but I am afraid of the state of the testing when I return and that pvp 1 will have less than 1k at peak times at the current rate of shrinkage. Not very encouraging to say the least. Life of a tester is not an easy life.
Zisme Posted June 1, 2016 Posted June 1, 2016 Not sure why people are throwing shade on the devs. they have done everything we have asked. so why does anyone think they will not fulfill their obligations with a patch a month. They put to a vote what the players wanted.
Ned Loe Posted June 1, 2016 Posted June 1, 2016 Not sure why people are throwing shade on the devs. they have done everything we have asked. so why does anyone think they will not fulfill their obligations with a patch a month. They put to a vote what the players wanted. They obviously don't know what Ukrainians are capable of. very soon all will be running back to Naval Action. 1
Salty Dog. Posted June 1, 2016 Posted June 1, 2016 So take a break. 1000 hours is a lot. Log on once or twice a week after work and kill some NPC or convenient local PVP; there is no need to treat this like WoW in 2004 and play 40+ hours per week so you can kill ragnaros first in the world.... Not ready for a break.. I still love the game. 2
Salty Dog. Posted June 1, 2016 Posted June 1, 2016 (edited) 1000 hours logged doesn´t equal 1000 hours playing time. True, Before they put in the 30 minute time out, you could log in, go to work, then dinner and still be logged in when you got home. My 3.2K hours are somewhat inflated....I do have a life. but I still play almost every day for several hours. Edited June 1, 2016 by Sea Daddy
Hyperion74 Posted June 1, 2016 Posted June 1, 2016 (edited) I haven't been sailing as much lately and I did take a break during sea trials. This doesn't mean that I'm giving up on the game. As been said MANY times before on these forums. We are testing. The Adonis like DEV lads are taking their time to give us a great game. Can't add much to the conversation that hasn't already been said but I will keep at it. Oh, devs, I want an island that we can sail around and shoot dinosaurs. Just a thought. Edited June 1, 2016 by Hyperion74
Aussie Pastor Posted June 2, 2016 Posted June 2, 2016 This has to be the most pitiful display of Devs saying that they listen to the community and try to deliver. Well they are not listening to the Protestant Western Societies like the UK, USA, CANADA, AUSTRALIA AND NEW ZEALAND. So they must be listening to the inbreed, morons that just abuse the system and still get away with it. You know who we are talking about, the community knows but it was all the good devoted players that are leaving for your promises to fix VERY SIMPLE STUFF before EA, STII has not been done. Adios!
mikawa Posted June 2, 2016 Posted June 2, 2016 Sometimes a break and later comeback is very good. You'll see things from another perspective.
HarryButpain Posted June 2, 2016 Posted June 2, 2016 I would at least add your issues here before leaving..
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