Aus Robert Maynard Posted May 30, 2016 Posted May 30, 2016 Although this may sound a bit far fetched, it is a possible solution to the current pirate mechanic drama. Pirates should not be able to attack ports on mainland & large islands as these depots would be highly manned & easily re-enforced. Pirates should be free to attack any ship or small island as this was a common practice of piracy. When a pirate is captured or sunk, his account is sunk with it in a similar fashion to changing factions. XP & crafting levels would remain the same but ships & booty would be lost or possibly by using a clan warehouse could protect some assets but would still have to create a new account. A pirate's mandate is to get as much as you can any way you can with the penalty of death or imprisonment so this in effect would give a death penalty to a pirate commensurate with the law of the day. This would make the pirate mechanic a more skill based game as the threat of " death " would be a constant. I believe this would lessen the appeal of piracy while maintaining the hardcore pirates existence. Just a thought - cannons at ease ....
Hethwill, the Red Duke Posted May 30, 2016 Posted May 30, 2016 What do you do with a drunken pyrate what do you do with a rancid pyrate what do you do with a hated pyrate you wipe him in the mornin' nope. Think a bit. Pirate gameplay must be different but equivalent ( in being fun to play and choose ) to any other nation. Just needs to be different. The same way you put it I would expect navy captains to attend court martial when not following proper Rules of Engagement as established by the navies. Deal ? 1
OlavDeng2 Posted May 30, 2016 Posted May 30, 2016 There already is a thread discussing pirate mechanics here: http://forum.game-labs.net/index.php?/topic/14245-pirate-mechanics-suggestions-collection-thread/ Closed as duplicate.
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