Jump to content
Naval Games Community

Recommended Posts

Posted
this patch really doesnt do anything to fix the broken parts of the game honestly i never noticed anything that was broken that you just fixed

 

How many times does it need to be said? This is an early access game. It is incomplete. When a car is being built and the wheels aren't bolted on yet, you don't call it broken, and you don't whine that it doesn't drive very well!

  • Like 2
Posted

Lately after a lot of criticism (unwarranted IMO) the devs have responded with a lot of changes that have been requested.  Damage model included.  Kudos to devs, and I agree they are doing a bangup job of responding to our input.

Posted

De-masted a Bellona yesterday within what I would call a reasonable time.

 

There is no need to swap from ball to grape now as ball does as much crew damage as grape if not slightly better.

Tested using small and medium frigates and a 4th rate.

 

Victory now takes damage in battle, not too much or too little , I'd say very close if not spot on IMO. (Feels right for an armchair historian). I've been sailing one and been quite smug at hardly taking any damage, but now she feels about right.

 

I still think leaks happen too often, especially regarding bigger ships 3rds and above.

These ships very rarely sank, less set on fire and or exploded from a magazine hit.

That includes the massive ship battles like Trafalgar.

 

Battle still feels good, just a turn here and there and it would be spot on. Good luck.

Posted

Just to be clear for all those who hate the ramming change - doesn't ramming still damage your armor? Bow armor disappears pretty fast if you play bumper boats, and then you have a permanent leak.

Posted

Just to be clear for all those who hate the ramming change - doesn't ramming still damage your armor? Bow armor disappears pretty fast if you play bumper boats, and then you have a permanent leak.

Yes, you still lose hitpoints from ramming. Quite a difference however to have 20 men to take care of some bow leaks, and 200+ men working in panic to prevent the ship from going under.

Posted (edited)

Speaking for my own experience, the combat system is maybe slightly improved but still weaker than before the patch. It feels like smaller ships have much more disadvantages in fighting against bigger ones, which works against the announced dev's intentions to weaken the first rate hype and promote the variety of ships underway. Momentarily I would recommend to sail always the biggest ship you have, because fighting in a surprise against an Ingermanland is simply no fun. And aside from that, you get almost no xp and no gold because both of them depend on the amount of damage made.

 

Edit: But I can say otherwise that the battle joining system works really fine for me. It's much better than before and the distance to the target is nearly perfect adjusted.

Edited by mikawa
Posted

in battle pve,  today, suprise with caronades, killed average 50-70 crew per pass on a third rate... so it works fine I guess

Might depend of the caliber and type of guns used then ... tried again today the snake with 6pd's long against a LGV AI after removing his back armor, at best in one pass 5 crew killed ... in one single shot only 3 crew killed on my best shot, under 100 meters distance, dozen of hits with nothing credited while hitting correctly fro ma visual point of view, not even hull shot credited like just after the patch introducing grape weird behavior bouncing on ships with no armor.

 

Funny stuff is i am able to kill 2 crews with a single ball shot on multiple tries at a way longer range than when using the grape  ... took me 20mn to kill only 53 crew members on the AI LGV before boarding it using first grape then a mix of grape and balls ...

 

Will try with cannonades and see if it changes something...

Posted

I so far at least I can find nothing bad about this in fact the most positive change which wasn't included in the description is the restoration of the ai's ability to maneuver... this is HUGE! ai battles are fun again.

 

One concern:  I just lost a ship because I was unable to escape, was clear for for over 4 minutes still unable to leave battle! So is this a bug or a new feature? (every battle a fight to the death!).

 

Otherwise these changes are generally good and moving in the right direction. Good work guys.

 

Now for the next fix let's get the crew levels settled, i.e. Essex: 315 crew (historiclly correct), however in battle it needs 410 crew to man the sails & guns at 100%.... wtf?

Posted

Might depend of the caliber and type of guns used then ... tried again today the snake with 6pd's long against a LGV AI after removing his back armor, at best in one pass 5 crew killed ... in one single shot only 3 crew killed on my best shot, under 100 meters distance, dozen of hits with nothing credited while hitting correctly fro ma visual point of view, not even hull shot credited like just after the patch introducing grape weird behavior bouncing on ships with no armor.

 

Funny stuff is i am able to kill 2 crews with a single ball shot on multiple tries at a way longer range than when using the grape  ... took me 20mn to kill only 53 crew members on the AI LGV before boarding it using first grape then a mix of grape and balls ...

 

Will try with cannonades and see if it changes something...

6pdr grape is pretty weak stuff. Should be 9x 1-1.5" balls. Poor penetration and questionable ability to inflict multiple casualties per ball. Plus you are firing up into the gun deck of the LGV from the stern at close range, which may limit the crew hit boxes you can intercept. You may have better results "lobbing" grape onto the open decks from the bow or quarter.

Posted (edited)

how much is 'significantly increased' to chain, can and will we be able to de-mast ships with chain now? (as it was designed for)

No, you can still only damage sails. There is no game/damage mechanic in Naval Action for demasting by shooting away the standing rigging, and chain shot was never able to damage the actual masts directly in any meaningful way.

Chain Shots were never designed to demast, they were meant to destroy rigging and sails.

To be fair that indirectly is demasting, since if you damage the standing rigging enough, like the shrouds, at least part of the mast may snap.

Edited by Inkompetent
Posted

 

Now for the next fix let's get the crew levels settled, i.e. Essex: 315 crew (historiclly correct), however in battle it needs 410 crew to man the sails & guns at 100%.... wtf?

 

That is intended. What sense would a crew management system make, if you can fully crew all the stuff on your ship anyways ?

Posted

How did ships in historic battles lose upper parts of their masts?

Bad winds? 

:P

Well I have to agree that cutting the rigging would eventually lead to partially broken masts, but the complete demasting would still need more force and direct hits by cannon balls imho.

Posted (edited)

Now for the next fix let's get the crew levels settled, i.e. Essex: 315 crew (historiclly correct), however in battle it needs 410 crew to man the sails & guns at 100%.... wtf?

No ship was expected to have full crew for both broadsides at the same time. Instead a gun crew was divided between a pair of guns, and depending on navy it was either a pair on the same side of the ship, or it was the opposite pair of guns on a deck (i.e. the same gun on left and right). Since the ships usually only had one side against the enemy this wasn't much of an issue, and if they had enemies on both sides it was usually only momentarily and like in NA it was okay to load one side at a time, while just retaining the gunners on each cannon (i.e. as much crew as needed to adjust the aim of the gun and to fire it).

As such being "undercrewed" on the guns in Naval Action is perfectly accurate, and a ship that can fully man the sails and all guns would be considered seriously over-crewed.

Edited by Inkompetent
Posted (edited)

Cant say about other players, half my clan stopped playing since the new dmg model and we did only fight in connies and outnumbred, so dont tell me about it needs more skill now and frigs are more fun.

The reason I play atm, is not the fun the game brings, but hanging around with the 4-6 friends that are actually left. The friendlist is so empty it makes me sad.

Edited by Manta Scorpion
  • Like 3
Posted

How many times does it need to be said? This is an early access game. It is incomplete. When a car is being built and the wheels aren't bolted on yet, you don't call it broken, and you don't whine that it doesn't drive very well!

I might if I already paid for it.

  • Like 1
Posted

Cant say about other players, half my clan stopped playing since the new dmg model and we did only fight in connies and outnumbred, so dont tell me about it needs more skill now and frigs are more fun.

The reason I play atm, is not the fun the game brings, but hanging around with the 4-6 friends that are actually left. The friendlist is so empty it makes me sad.

 

 

Yeah hopefully after 1 more week they will buff the penetration on the cannons and we can be where we were 3 weeks ago and have a good game again. Why we had to have a 3 weeks holiday from it is a mystery. I hope people will come back. :(

  • Like 2
Guest
This topic is now closed to further replies.
×
×
  • Create New...