Quineloe Posted May 29, 2016 Posted May 29, 2016 I might if I already paid for it. You were told before you bought the game that it was Early Access. It's a very obvious color theme on steam. You are acting very entitled.
Manta Scorpion Posted May 29, 2016 Posted May 29, 2016 You were told before you bought the game that it was Early Access. It's a very obvious color theme on steam. You are acting very entitled. If you bring a game out early, and you fail to bring the content fast, your player will leave. If you work on stuff that isnt broken and make it broken that wont help. The teleport changes in an earlier stage would have helped a lot also. 1
Danishviking Posted May 29, 2016 Posted May 29, 2016 I was in Trini he was in connie i have blue reinforced masts he put my sails to 83 % in one broadsite (broadsite to broadsite) from max chain range. chain (bar) shots has just become to OP now
Guest Posted May 29, 2016 Posted May 29, 2016 Indeed, been dishing out 10-20% sail damage per chain broadside against other connies, it certainly seems pretty excessive at the moment and just brings back the whole "sail at max range and shoot sails/masts" playstyle all over again.
Inkompetent Posted May 29, 2016 Posted May 29, 2016 I was in Trini he was in connie i have blue reinforced masts he put my sails to 83 % in one broadsite (broadsite to broadsite) from max chain range. chain (bar) shots has just become to OP now Reinforced Masts don't do anything for the sails anymore. Only the masts. You need Reinforced Sails for stronger sails (can't be crafted, only exists as drop).
Atomic Moose Posted May 29, 2016 Posted May 29, 2016 the dev have no idea how to make changes each change goes from one extreme to the other, now sails are broken and so is the damge, few patches ago damage was to much and demasting was to much its called change things a little bit at a time and maybe people would not get upset and leave the game but as usual they dont listen 1
Nills Posted May 29, 2016 Posted May 29, 2016 As PVE player:And again most annoying unwanted team jump to my battle, both are not in a same clan (I am not at any clan, Independent player), we are not group up before, we are not even add eachother as friend!So why the hell game force me to face up to unwanted, unwelcome and nasty teammate to steal my target or claim for Inheritance after my battle?I have posted this in "most annoying" topic before. Again if I wanna do battle with someone else we can group up before...
CptEdwardKenway Posted May 29, 2016 Posted May 29, 2016 Patch will be deployed today on Friday 27th May What's new: Fixed the bug that did not increase crew damage when shooting at top deck of the ship on the boarding crew focus. Officers cannot close clan warehouse now (to avoid extremely painful mistakes) Fixed bugs: Grape bugs fixed. Grape damage now depend on planking state and distance Grape now affects exit timers again Fixed bug that did not allow exit from the contested port Tunings: Ramming leaks are disabled - we considered them unhistorical because ships collide above the waterline and by the time underwater parts hit most energy is lost due to water friction and bow destruction. This also fixed several game breaking exploits like using cheap ships to disable heavy vessels by ramming. They might come back in the future in another form. Cannonball damage to crew slightly reduced As a start of anti inflationary changes monetary rewards for port battles are now 1x The ability of cannonballs to destroy cannons through stern is slightly reduced to include cannons that are destroyed but are still blocking the shots. HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast. Mast thickness still works so it is still going to be impossible to demast from 1km. (previous mast thickness was 10/5/3 for respective sections) Chain damage increased significantly Discuss I want to say it's also unhistorical to sink ships by canonball leaks.
Quineloe Posted May 30, 2016 Posted May 30, 2016 After doing a few port battles now, I have to say I strongly dislike the gold nerf. In port battles with little action and few ships sunk for whatever reason, you get next to no money now. In port battles with many ships sunk, the money gained is nowhere near the money destroyed from the ships sunk now. Which basically means that PVP is a money sink that requires grinding once more. The winners gain far less now than the losers lose. At the same time, the prime source of money right now - capturing first rates in rank 10 fleet orders with boarding pavels - is untouched. grind PVE for your money, then spend that money in PVP. I remember a game that had that as well.
Chromey Posted June 2, 2016 Posted June 2, 2016 they need to add the port battle capture point mechanic asap because right now port battles are really in the defenders court due to livability of kiting and keeping BR up.
Eishen Posted June 2, 2016 Posted June 2, 2016 After doing a few port battles now, I have to say I strongly dislike the gold nerf. In port battles with little action and few ships sunk for whatever reason, you get next to no money now. In port battles with many ships sunk, the money gained is nowhere near the money destroyed from the ships sunk now. Which basically means that PVP is a money sink that requires grinding once more. The winners gain far less now than the losers lose. At the same time, the prime source of money right now - capturing first rates in rank 10 fleet orders with boarding pavels - is untouched. grind PVE for your money, then spend that money in PVP. I remember a game that had that as well. So war is now not a big business...or at least not in short term....other that for ship(weapon)dealers...... does sound just right to me. In theory you are taking the port as yours, so no severe plundering.....only if/when ports are raided there should be a direct profit. Gold sources should be probably redressed, but "give me tons of money for the things I like to be done" and real-like production tied economy does not fit easily.... fleet money is too much, but the solution is reducting that source too, not equalizing other sources of inestability.
mikawa Posted June 2, 2016 Posted June 2, 2016 Gold output is cut down extremely. This is because of the new damage model and the reduced damage you can make now. I think it'll be adjusted soon ...
fox2run Posted June 2, 2016 Posted June 2, 2016 "Naval Action" has turned into "Naval dont engage other players - combat closed - please dont hurt me - tagging - escaping - no Action." How come?
Balsafer Posted June 2, 2016 Posted June 2, 2016 "Naval Action" has turned into "Naval dont engage other players - combat closed - please dont hurt me - tagging - escaping - no Action." How come? Devs cant keep people from running mate...
fox2run Posted June 2, 2016 Posted June 2, 2016 They can by making it impossible in battle. If you quit you loose ship. When a battle timer ends the ship with most damage is lost. No more running and hiding and long distance tagging.
Jomppeli Posted June 2, 2016 Posted June 2, 2016 (edited) They can by making it impossible in battle. If you quit you loose ship. When a battle timer ends the ship with most damage is lost. No more running and hiding and long distance tagging. I don't agree with that. Traders should just surrender no matter what. And lots of the fun comes from chasing your prey, without possibility to escape that would be boring. It is possible to fight duels, small and big battles, I bet there are players that won't run so easily... Edited June 2, 2016 by Jomppeli
Jean Ribault Posted June 2, 2016 Posted June 2, 2016 They can by making it impossible in battle. If you quit you loose ship. When a battle timer ends the ship with most damage is lost. No more running and hiding and long distance tagging. Why would you remove the ability to flee? That would take out so much of the strategic gameplay that goes on. Additionally after all the work put into matching ships' advantages and disadvantages one versus another, why would you basically throw all that out? Might as well just give every one a cutter to fight with and make this a dueling game. If you can't catch your enemy and it's a 1vs1, then that's your fault for using the wrong ship or tagging wrong or sailing inefficiently or some other reason you caused, so why should you get rewarded for that simply because you chanced on the enemy in the OW?
DeRuyter Posted June 2, 2016 Posted June 2, 2016 Ramming not being historical? what kind of lunacy is this. Sure, it shouldnt be abused. and ships that ram should be punished in some way.. Perhaps by adding an actual ram (something like assasins creed black flag) that reduces speed by like 20% to make it balanced and reduce the amount of guns the boat can carry or something. Not lunacy very historically accurate. Sailing ships in the era did not deliberately ram each other with intent to sink the other ship. You are thinking of galley warfare that is before our time line. Ships in this time period did not attach rams to their bows either. I hope you don't think that Assassin's Creed bares more than a passing resemblance to naval warfare in the age of sail
DeRuyter Posted June 2, 2016 Posted June 2, 2016 They can by making it impossible in battle. If you quit you loose ship. When a battle timer ends the ship with most damage is lost. No more running and hiding and long distance tagging. You have just described WoT, WT, and WoWS.
Quineloe Posted June 2, 2016 Posted June 2, 2016 You have just described WoT, WT, and WoWS. He certainly did not. If the timer runs out in wg.net games, undestroyed tanks remain undestroyed.
fox2run Posted June 2, 2016 Posted June 2, 2016 Why would you remove the ability to flee? That would take out so much of the strategic gameplay that goes on. Additionally after all the work put into matching ships' advantages and disadvantages one versus another, why would you basically throw all that out? Might as well just give every one a cutter to fight with and make this a dueling game. If you can't catch your enemy and it's a 1vs1, then that's your fault for using the wrong ship or tagging wrong or sailing inefficiently or some other reason you caused, so why should you get rewarded for that simply because you chanced on the enemy in the OW? Im not talking about not fleeing. But 2xfleeing chance might be one too many. Flee in OW and then battle when tagged '
Jean Ribault Posted June 2, 2016 Posted June 2, 2016 (edited) Im not talking about not fleeing. But 2xfleeing chance might be one too many. Flee in OW and then battle when tagged ' Those aren't apples to apples as this game is currently configured and shouldn't be compared. Edited June 2, 2016 by Jean Ribault
Skippy Posted June 3, 2016 Posted June 3, 2016 (edited) I feel the game less fun with the new damage model. its a good idea but you should tweak it more because now its too long fighting fleets our balls bounces too much. yes having some angle should make balls bounce and less penetrate, but not that much, your changes were too drastic... it need some adjustement. The new model make angle shots completely inneficient now because bullet dont penetrate, its too much. you need to bring that back a bit toward the last model. Otherwise the other stuff are good and cool Edited June 3, 2016 by Skippy 1
Henry d'Esterre Darby Posted June 3, 2016 Posted June 3, 2016 Please continue feedback on the newest changes here: http://forum.game-labs.net/index.php?/topic/14446-hotfix-983-patch-notes/
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