Woody051 Posted May 26, 2016 Posted May 26, 2016 (edited) Suggestion / Idea Trading Post - Small places of no national affiliation that you can dock at to buy/sell/trade. Trading posts would consist of a dock only, there is no harbor so you cannot repair your ship there (Maybe buy repair kits? Price markup on repair kits?) Other restrictions: Can't build an outpost Can't teleport Can't buy conquest flags Can't build buildings or player-owned property (like crafting buildings) Trading posts could be hidden on the world map and up to the players to discover for themselves. Perks of a Trading Post : All nations/factions can dock there Unique market items for market trade (Point A to Point B sales) Can't be captured Variety of modules/items to sell and trade? Rent a storage house (Like owning a warehouse but smaller and for items only) If you wanted to take that Trading post idea a step further and make it more complex you can make the trading posts respawn and change location weekly such as like "every Monday maintenance" or something. This will get players out searching and exploring the map and the rewarding thrill of finding these hidden treasures. Such as if there were 5 or 6 Trading posts on the map but 20 or 30 possible locations that they rotate through. Edited May 27, 2016 by Woody051 2
Woody051 Posted August 8, 2016 Author Posted August 8, 2016 In the new thread here: http://forum.game-labs.net/index.php?/topic/15638-development-plans-for-conquest-mechanics-rvr/page-1 Freetowns Some free towns will be repositioned (to be on the borders of regions) I wanted to reiterate this idea and that this would be a great opportunity to try this and to help encourage more player traffic on the map.
Woody051 Posted October 6, 2016 Author Posted October 6, 2016 We have mentions of the new map and the re-work of the new towns/free-towns http://forum.game-labs.net/index.php?/topic/16468-important-final-map-player-action-required-for-both-pve-and-pvp-servers/ I would still like to advocate trading posts and other less obvious areas of commerce for players to seek out in the open world.
Koltes Posted October 7, 2016 Posted October 7, 2016 This idea needs more work and elaboration by the community, but I like it already! I think it would lead to a healthy OW mechanics 1
Woody051 Posted October 9, 2016 Author Posted October 9, 2016 This idea needs more work and elaboration by the community, but I like it already! I think it would lead to a healthy OW mechanics Thank you for your support!
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