vazco Posted May 25, 2016 Posted May 25, 2016 (Solution above uses some ideas from "War and Port battles rework", mixed with some new suggestions) With newest patch we finally got some variety of fleet compositions in PB. That is, we have two compositions instead of one - all first rates, or all 4'th rates. There are a few problems with the current system: - we still have only 2 compositions - from my experience players who fought on 1'st rates are loosing interest in the game, as they don't have an option to fight in their best ships - there are only 25 vs 25 PB's, and no option for smaller events. Smaller clans and groups are often excluded from PB's. - soon economy will be meaningless. A consti with 4 dura can be crafted with labour from 3 days. This means I can loose my ship once per day without trouble. Soon we'll have an abundance of ships. There's one more problem: - you want to limit port battles to 1 every 3 days for a single port. This will make game really boring, as most time there will be nothing to do I would propose a more fun solution for a fleet composition problem. Once a port battle is declared, you can make water around the port contested. An attacker could attack the harbour only when he gets to 100% supremacy in those waters. You could script various missions that can be done on those waters eg. in preset times, which allow to increase or lower supremacy, and which would allow for only selected ship types. Missions could be announced in advance. Those could be: - a defend armada mission, where an NPC (or player) trade fleet that is provisioning a harbour has to be sunk by one team and defended by other, with various limits for attackers and defenders. A speed of NPC ships could define what ships would be good for the role. An NPC ship would escape only once he reaches harbour, with no 2 minute escape ticker. - a smuggling mission, where X amount of goods have to be transported to the harbour in a given time (giving good return for a smuggler) - eg. a "viceroy" mission, where on both sides there's a big NPC ship, which has to be captured by another side. Side that gets enemy ship first wins - sink NPC fleet (for non-PVP players also having an option to participate in gaining score) - an encounter, where BR of one of the teams has to go above 2:1 ratio - an encounter in which you need eg. 1 1'st rate, 2 2'nd rates, 3 3'rd rates, 4 4'th rates etc. After attacker gets 100% supremacy, we could have a large PB with 1'st rates. Missions have one more problem - you can block access through screening fleet. This could be countered by giving players an option to join mission once they reach contested waters. A screening fleet can't easily block the whole area. I think it should be fairly easy to differentiate missions in similar way, making them fun for both PvP and PvE players, as well as non-clan players. This could make game more dynamic, with less port swapping in the same time. 1
CaptVonGunn Posted May 25, 2016 Posted May 25, 2016 THis is some nice ideas with minor tweeking(mainly game play stuff I think)
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