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Posted (edited)

I do feel damage model is too difficult.  I will be back once it is changed

 

I also feel that trading has been ruined now that ports stop buying.  I sailed the whole southern Caribbean and Yucatan and could not find buyers for multiple goods.  Devs took away the compass wood boon but now I can't sell anything.  Maybe Im doing it wrong.

 

I feel that SOLS are too strong for fun game play.  Not everyone can devote countless hours for battles and learning how to perfectly rake opponents.  Its tough to find the balance for the hard core and casual player.  I believe the last damage model was better balanced.

 

I want to play a fun game that is challenging but not impossible.  Historical accuracy is important but may be second place in some details. I would prefer most of the action be nation on nation with occasional pirate shallow port captures and extensive commerce raids.  Pirates should not sail SOLS and should not take large ports.  

 

I fear that there are so many people forgetting this game is still in development that they are getting frustrated by the "rule Changes".  Perhaps Devs should have admitted fewer testers until full release.  I bet many will come back after full release.

 

When is full release?

Edited by Hornblower V

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