Findus Posted May 23, 2016 Posted May 23, 2016 Hi everyone, I have some technical problem with FPS in battle this is my PC: CPU: AMD FX 8370 8 core 4.0ghz GPU: GTX 970 Motherboard: MSI 970 Gaming Ram: 16 GB . When i am in battle with 3 or more player i go to 60FPS with frequently FPS drop. I just tried to put all at low. but the problem persist. Someone cam help me? thx.
OlavDeng2 Posted May 23, 2016 Posted May 23, 2016 Hello, With that CPU the game is CPU limited so if you want to increase and prevent FPS drops(well reduce them, in this game you will get em irregardless) i would reccomend you overclock(although dont do it too much with that board, i believe it doesnt have good VRMs) or get a new CPU.
Dius Posted May 23, 2016 Posted May 23, 2016 When i am in battle with 3 or more player i go to 60FPS with frequently FPS drop. What is the lowest your FPS drops to? 60FPS is pretty decent.
Findus Posted May 23, 2016 Author Posted May 23, 2016 Hello, With that CPU the game is CPU limited so if you want to increase and prevent FPS drops(well reduce them, in this game you will get em irregardless) i would reccomend you overclock(although dont do it too much with that board, i believe it doesnt have good VRMs) or get a new CPU. Thx m8, i try to do an overclock but at the moment I think that the best thing to do it's take a new CPU.
Findus Posted May 23, 2016 Author Posted May 23, 2016 What is the lowest your FPS drops to? 60FPS is pretty decent. drops to 20 or 30 FPS
e1mo Posted May 24, 2016 Posted May 24, 2016 Do you have enabled antialiasing (AA)? If so, turn it off, because it causes significant drops of FPS. 1
OlavDeng2 Posted May 24, 2016 Posted May 24, 2016 The game needs to be optimized. These GPU and CPU should move the game at high settings without fps drops. Optimizations are happening, in the last patch i saw a fps increase of 10fps, so they are happening though considering we are still in alpha, i would not expect the most significant optimizations now.
OlavDeng2 Posted May 24, 2016 Posted May 24, 2016 why not? I mean, the most hungry fps consumers is water and smoke (also AA, but thats another story), and both are well implemented since long time ago. Since developers are spending a lot of time on features, optimization generally happens at feature complete or close to feature complete on most development cycles.
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