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How do you change nation and are their penalties for doing so?


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Posted (edited)

If you transfer nations how do you do so?

 

Do you  retain experience?

 

Do  you retain blueprints?

 

Do you retain crafting experience?

Edited by Bulwyf
Posted

You have to delete and recreate your character, you keep your crafting and regular experiance. The rest is lost unless given to someone to keep untill you can retrieve it as your new character.

Posted

....unless given to someone to keep untill you can retrieve it as your new character.

 

 

Hey Bulwyf, I would be more than happy to hold on to all your resources for you until you re-create a new character.  ;)   :D

 

:ph34r:

Posted

Or you take the easy way. Attack one of your nations captains. Turn pirate and keep all your stuff....

Hmm.. I wonder why their are so many pirates...

  • Like 2
Posted

Or you take the easy way. Attack one of your nations captains. Turn pirate and keep all your stuff....

Hmm.. I wonder why their are so many pirates...

 

Only stuff in Free Ports. Still requires a measure of planning IF a player never acted Corsair. And I agree should be the same across the board.

Posted

Pirates are anathema to me. I am seeing a lot of opinions here but no one with authority to state  categorically what happens. 

Posted

You have to delete and recreate your character, you keep your crafting and regular experiance. The rest is lost unless given to someone to keep untill you can retrieve it as your new character.

Olav I think he means learned\known blueprints that have been absorbed by his character (right clicked on and used\consumed by his character). I would have assumed these would have written themselves to crafting XP.

Posted

Blueprints are not bound to the crafting XP.  This is easily checked by logging into another server.  Rank XP and crafting XP carry over, everything else does not.

Posted

Have established through testing that learned Blueprints do not transfer, crafting experience and general experience does. Be nice if this was fixed so the BPs went as well, they are a huge amount of work to get especially for someone like myself at crafting level 50 with almost all BPs learned. Penalties in lost factories, shipyards etc are quite enough to make the move daunting without this added penalty.. 

 

We are considering a transfer simply because we have trouble communicating in our nation, unfortunately the French insist on speaking French :) Makes it hard to take part in the defence.

  • Like 1
Posted

Have established through testing that learned Blueprints do not transfer, crafting experience and general experience does. Be nice if this was fixed so the BPs went as well, they are a huge amount of work to get especially for someone like myself at crafting level 50 with almost all BPs learned. Penalties in lost factories, shipyards etc are quite enough to make the move daunting without this added penalty.. 

 

We are considering a transfer simply because we have trouble communicating in our nation, unfortunately the French insist on speaking French :) Makes it hard to take part in the defence.

Currently the loss of BPs are the only deterant to nation hopping. Though it might be nice if we didn't lose them it's also nice when elite clans aren't changing nations every other month.

  • Like 1
Posted

We are considering a transfer simply because we have trouble communicating in our nation, unfortunately the French insist on speaking French :) Makes it hard to take part in the defence.

 

While it might go against your morals to fight against former countrymen, the Swedes have been great at running things practically only in English and always need more people ^^ Though our US/Aussie population is probably quite miniscule if those are the hours at which you guys operate.

 

*shameless Uncle Sam'yness* :D

Posted (edited)

Simply turn pirate, you don't lose anything. Just come over through the Black Plague (bug). :)

Edited by Skully
Posted

Have established through testing that learned Blueprints do not transfer, crafting experience and general experience does. Be nice if this was fixed so the BPs went as well, they are a huge amount of work to get especially for someone like myself at crafting level 50 with almost all BPs learned. Penalties in lost factories, shipyards etc are quite enough to make the move daunting without this added penalty.. 

 

We are considering a transfer simply because we have trouble communicating in our nation, unfortunately the French insist on speaking French :) Makes it hard to take part in the defence.

I would say the largest group of Aussies turned pirate just the other day :P RP: Their lust for whores and their taste for rum was too good to refuse it would seem, there are other aussies out there including myself if you want to find your countrymen ;)

Posted

Currently the loss of BPs are the only deterant to nation hopping. Though it might be nice if we didn't lose them it's also nice when elite clans aren't changing nations every other month.

 

Hardly, I lost a huge amount in terms of shipyards and factories etc which collectively cost us probably 14 million gold. Given that Ive never been especially rich this was a big hit. BPs was worse because of the time factor but I wouldn't say that they are the only deterrent. For non crafter's they aren't a deterrent at all.

Posted

While it might go against your morals to fight against former countrymen, the Swedes have been great at running things practically only in English and always need more people ^^ Though our US/Aussie population is probably quite miniscule if those are the hours at which you guys operate.

 

*shameless Uncle Sam'yness* :D

We didn't really consider Sweden as we thought you would mainly speak Swedish of course. If I had known, might have gone that way :) Have two Swedish cars and love Swedish cinema so certainly not adverse to things Swedish.

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