Sire Trinkof Posted May 19, 2016 Posted May 19, 2016 I realize more work on economy is forthcoming but are patch notes correct? Once inventory of a product at a port reaches 25,000, it stops buying that item. If this won't be changed, please reset inventories. Currently, at Atwood, for example, inventories of compass wood are 275,591. With a consumption of 840 a day, we won't be able to sell compass wood there for another 298 days. While everyone can adjust, it seems inventory resets should accompany such changes in the future. Basic economy : offer is far superior then request.... Stop selling compass wood, and instead relying on production building only, search for trade route. Economy finally start looking like something good. 1
BorisDemontford Posted May 19, 2016 Posted May 19, 2016 The new damage model has gone too far, penetration is far too low, it needs to be pegged back to almost as it was before the patch, maybe 10% towards what it is now at the most. 1
Zeekoning Posted May 19, 2016 Posted May 19, 2016 New ships added Player voted ship: Chapman's Indiaman - combat trader That's sad, the main reason I voted for the Amsterdam was because I wanted a Dutch ship in game.
surfimp Posted May 19, 2016 Posted May 19, 2016 (edited) Currently, at Atwood, for example, inventories of compass wood are 275,591. With a consumption of 840 a day, we won't be able to sell compass wood there for another 298 days. "I felt a great disturbance in the Force, as if millions of Compass Wood Forests suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened." I kind of like that the punishment for "exploiting" the compass wood loophole became a self-solving problem once the 25k consumption limit was rolled out. Edited May 19, 2016 by Sansón Carrasco 3
Isurus Posted May 19, 2016 Posted May 19, 2016 Why I cannot leave the battle in missions now? I have to wait 1 hour and half to laeve the mission or surrender and lose my ship. Dear devs, this is not a good idea... 1
LeBoiteux Posted May 19, 2016 Posted May 19, 2016 Spyglass in OW (a great feature) makes it very (too ?) easy to find white crossed-sword icon for mission when in the surroundings.
Unsubbed Posted May 19, 2016 Posted May 19, 2016 (edited) Spyglass in OW (a great feature) makes it very (too ?) easy to find white crossed-sword icon for mission when in the surroundings. OMG THIS! CAN WE GO BACK TO WEATHER MAKING FINDING A MISSION IMPOSSIBLE? For real. Really.... Surrious. =P The spyglass is pretty cool, but why on earth anyone wants missions to be hard to find beats the crap out of me... Edited May 19, 2016 by F4ppinFr3nzy 2
Quineloe Posted May 19, 2016 Posted May 19, 2016 because these are masts only masts are reinforced for sails you have to find reinforced sails upgrade Can we not craft any of the new upgrades?
Kanay Posted May 19, 2016 Posted May 19, 2016 Something about clan warehouses : Is there some sort of limitations about the quantities stored there and does it come with an extra fee to open one ? Right now if i extend my warehouse it cost 50k, then 250k then 750k, then 1.5M for only 8 additional slots each time, stopped after the 750k one but always lacking some room in my main outpost ( i got 8 ) , especially with not stacking upgrades and repair kits stacking by 10 only. So instead of paying 1.5M for 8 more slots since i start to be short in room, can i create a clan where I will be the only member, it will cost me 100k only and i will have unlimited storage that i can redeem when i need only ? Using it only as a back storage, kinda. And yes i know about traders storing stuff but being a crafter it takes one precious ship slot as you can only really have 4 slots to store ships and one needs to be almost always free. PS : are the symbol "&" allowed in the clan tag name ? Thanks in advance Answering to this after trying : 500k fee to open the warehouse + 100k to create the clan. Did not opened the warehouse and disbanded the clan after trying this, might recreate it later when i'll have more money to invest in this and once i will be sure the storage is unlimited. 600k total when i invested already more than one million in my warehouse for 24 more slots and need to invest 1.5M more for 8 more slots remains a very interesting option, if storage is unlimited. oh and "&" symbols are not accepted sadly :/
LeBoiteux Posted May 19, 2016 Posted May 19, 2016 OMG THIS! CAN WE GO BACK TO WEATHER MAKING FINDING A MISSION IMPOSSIBLE? For real. Really.... Surrious. The spyglass is pretty cool, but why on earth anyone wants missions to be hard to find beats the crap out of me... Mission were far, far, far from being hard to find before that patch, just a little bit challenging. We knew the location of the mission on the map. We had a compass. Finding a mission without spyglass has already been that easy. Just a small challenge involving not losing one's bearings. Today I found my mission not because of that skill but thanks to my spyglass. I think it it's a bit of a pity. No big deal though. Spyglass in OW is nice. Right now, it has more to do with cosmetics though but it may be helpful someday if possible exploration missions involve searching an area and right now for those who... can't find an icon in the OW.
Unsubbed Posted May 19, 2016 Posted May 19, 2016 (edited) Mission were far, far, far from being hard to find before that patch, just a little bit challenging. We knew the location of the mission on the map. We had a compass. Finding a mission without spyglass has already been that easy. Just a small challenge involving not losing one's bearings. Today I found my mission not because of that skill but thanks to my spyglass. I think it it's a bit of a pity. No big deal though. Spyglass in OW is nice. Right now, it has more to do with cosmetics though but it may be helpful someday if possible exploration missions involve searching an area and right now for those who... can't find an icon in the OW. In a game where it takes hours to do anything meaningful, being able to alt+tab that much longer bc a spyglass makes it easier to find a mission is moving in the right direction, imo. Personally, I wish missions were instantly accessible with your group from the port. I would rather see skill being needed for actual combat rather than a tedious search for a place to exhibit that skill. But everyone entitled to their own opinion. =P Edited May 19, 2016 by F4ppinFr3nzy
Michael Frost Posted May 19, 2016 Posted May 19, 2016 "Spyglass added to open world" YYYEEEEAAAAHHHHHHHHHHH missing only the flag to identify the ship
Jean LaPointe Posted May 19, 2016 Posted May 19, 2016 I am somewhat frustrated by the way that teleporting can't happen with cargo, I often leave a different set of cannons in my hold so I can switch should what I am up to change at sea, without having to fork out stupid money for high level cannons. I also feel like it will damage the economy, the economy is enough of a pain without this kind of thing getting involved, its boring and time consuming right now, adding the restriction on teleporting with cargo just makes it worse. This keeps people from teleporting tons of cargo to the homeport without risk. Sorry you can't have it your way, but this is really a better resolve and requires cargo to be sent by hire or sail yourself to the homeport. Cannons are indeed cargo, even if you don't see it that way. I have done the samwthing myself so don't feel alone with the decision, but it is a better result for game play. 3
Teamski Posted May 19, 2016 Posted May 19, 2016 Wow, listening to my clanmates screaming over the damage model right now during a fleet action in TS. It is not good! it MUST be changed. -Ski
James Cornelius Posted May 19, 2016 Posted May 19, 2016 The new damage mechanics are...interesting. Normally I can do a captain level fleet mission solo in my Constitution and not even break a sweat in about 25-30 minutes. While despite nerfing the Constitution it still doesn't get beat up, damage is significantly reduced. After 45 minutes I got called away for something else and had to escape the battle, which was still raging on with less than half the ships sunk. I guess this is more historically realistic, but if it's going to take longer and run the risk of running out of time, the devs might consider calling a mission "accomplished" if you fight to a draw and run out the timer. I know some won't agree with that, but I can see spending a lot more time in battle for less gain. Haven't had a chance to try this patch PVP yet. 1
Neptune Posted May 19, 2016 Posted May 19, 2016 (edited) I Think a lot of the skill has been taken out with this patch/new armour. All the fighting is done at 100M because it's almost impossible to pen out farther. You don't even need to know how to aim anymore. if enemy doesn't let you get close you will never sink them, unless you take the time to dismast. Battles also take way too long now. Edited May 20, 2016 by Scotch 3
Scout Posted May 19, 2016 Posted May 19, 2016 Loving the new stuff but think the armor and penetrate system as a bit to much sailing a santi inside a swarm of bell´s and not taking any damage from there cannon´s is a bit to much. ( Ai´s) 1
Unsubbed Posted May 19, 2016 Posted May 19, 2016 I guess this is more historically realistic, but if it's going to take longer and run the risk of running out of time, the devs might consider calling a mission "accomplished" if you fight to a draw and run out the timer I like you. I second the motion and submit that the message for completion should read something like... 'Congratulations, your historically accurate battle took over 3 days to complete and resulted in 3 ships being damaged and 14 escaping largely unmolested... Now for the 2 week sail home. Oh, and here is your 400 XP and 40k gold!' Player base explosion imminent? 3
Quineloe Posted May 19, 2016 Posted May 19, 2016 (edited) Just observed the Roseau PB (4th rates) on twitch. in a 65 minute brawl only 4 ships sunk on each side because even a slight angle on your shot would result in Constis bouncing the whole broadside. Then the circle killed the entire french fleet. Undocumented ship changes:Smaller frigates were buffed in armor, by a lot Surprise is up from 2300 to 3500 Belle Poule is up from 3000 to 4000 Cherubim is up from 2600 to 4100 Cerberus is up from 2k? to 3200 Renommee up from 2415 to 3300 A very good change in my opinion, as these frigates were non-factors against even one step up because they melted so incredibly quickly under fire due to their low armor values. Edited May 20, 2016 by Quineloe 1
Jeheil Posted May 20, 2016 Posted May 20, 2016 My feedback on the patch (and I know we are TESTING so it is from that perspective). Firstly well done and such alot of changes. Good number of items ticked off the backlog Closing server PVP 3 EU mirror I think the way you have done this is excellent, I hope you do this when you do a wipe ! Damage model 5.0 I like the "idea" of the changes, however I think its either buggy or not tuned correctly. The damage you can do is simply too low. I like the fact that different gun types make you work at different ranges and that angling works and that bigger ships cannot be hurt by tiny ships. This just makes sense. The changes to mast damage stops enemies just sitting at max range, ripping masts down then stern killing. However, the lack of damage and time to kill is not balanced and forces are game of almost ONLY boarding. Now this may be more historically accurate (at the battle of Trafalgar a almost 100% first rate engagement almost every French/Spanish ship was captured). BUT the best part of your game is the cannon based combat and the boarding game is very 'average' (rock/paper/scissors) and forces players to run with ships loaded with RNG found mods. Raking crew seems pointless now...so little damage. This needs immediate attentionin general. Also noted is that cannon damage seems higher...so in a 1st v 1st encounter...you have lost half your cannons before you have lost half your hull armour...which causes a downward spiral effect to the combat. New ships added Player voted ship: Rattlesnake - sloop of war Player voted ship: Chapman's Indiaman - combat trader New Ships = Happy. Changes in port battles This is a change in the right direction, some issues right now. The 5 tower deep water ports...the towers are super hard to pen. and you are reduced to shooting the rocks beneath the tower to do proper damage. Which is silly. Combine this with the new damage and a defended port will be uncappable by any half competent defender. Just on the timer. Oh and we went in to one at night...and I think all our graphics went bonkers, we all sort of went to medium settings (all colour and definition washed out) resetting to UItra fixed this, I will raise a bug report next time I see this). Defense timers cannot be changed by defenders after they were picked the first time. Choose them wisely. We had problems setting this last night, now the person doing it, was their first time, but it felt like we couldnt change the timer. Positional reinforcements system has changed closer to the old method. Captains wont be able to position themselves ahead of the enemy. Captains can only reinforce battles from defined zones that will be visualized on the map. So as far as I can tell, the tagger goes in positional, everyone else has to enter from a circle either side of the 'tag'. Could the circle please represent the 'wind' that the tagger got. We had a surprise 'tag' an ingerman last night. he got a great tag. However our circle was then DOWN WIND. We and the tagger had the wind gauge when we went in...and you start MILES away...except for the poor old tagger who was now one on one with a ship many times their rate !! Capital water protection system changed. You can attack enemy ships in your capital waters. Not only that. That battle will be opened for 1.5 hours and will be fully positional during the whole battle time. This is great, perhaps have another 'extended' period of entry for 'if within re-inforcement' zone of say 10 mins or some such. Spyglass added to open world For me this is GREAT and a bit disappointing. The spyglass doesnt show a towns name until you are physically close enough to see the towns name anyway. Also can you make it so ctrl allows the mouse to be moveable/clickable when in spyglass (so I can click on swords and see what they are...or a ship). Aimer Much much clearer. Clan warehouse added to the game This is a good start. Needs lots more love, a bit UI clunky, expensive !! and I would like a general access tab and a officer access tab. It is expensive. Why ? Small clans...$600k setup is alot ! Smuggler Not in patch notes, looks interesting Clan tag is now showing on the open world Hurrah. Ports will sometimes purchase ships from players on the auctions (and wont buy goods if more than 25k in stock) Hurrah for end of silly compass wood get rich quick scheme. Alot of captains who dont read forums were bit grumpy monkey but lols Can you perhaps colour code the items a port consumes as 'green' currently buying, 'orange' only 25% left to buy, 'red' we are not buying this item currently. or some such. Given you cannot TP goods, sailing for an hour with a 200k cargo to discover you cannot sell it is a bit sad. Perhaps in time the limits to buy and consumption per port can be dynamic (to player pop or some such). Fleet orders will now scale based on your group size Hurrah (once damage thingo fixed) All orders after their start will be open for your nation for 2 mins to allow bigger engagements Also hurrah. Teleport between outposts(docks) is now without cooldown - I think this is great, gets rid of alot of 'dead' sailing time which opens the game up to less hardcore monsters. Teleport to capital (unstuck) is now possible only with the empty cargo hold - I like this too, there should be a limit (10% of capacity) to allow for cannons etc. and later some other mechanics for moving goods (AI transporters or some such). New upgrades - Great some patch notes...better Seagulls.....critical game element achieved. Thanks DEVs happy testing all. 5
Kanay Posted May 20, 2016 Posted May 20, 2016 Just observed the Roseau PB (4th rates) on twitch. in a 65 minute brawl only 4 ships sunk on each side because even a slight angle on your shot would result in Constis bouncing the whole broadside. Then the circle killed the entire french fleet. Undocumented ship changes: Smaller frigates were buffed in armor, by a lot Surprise is up from 2300 to 3500 Belle Poule is up from 3000 to 4000 Cherubim is up from 2600 to 4100 Cerberus is up from 2k? to 3200 Renommee up from 2415 to 3300 A very good change in my opinion, as these frigates were non-factors against even one step up because they melted so incredibly quickly under fire due to their low armor values. Yeah my reno oak built strength passed from 2777 to 3795 on sides The Essex did not moved much in comparison, from 4434 to 4620 in live oak +crew space :/ But now with the different armor values it's hard to compare just by the numbers, at least for now.
Diceman Posted May 20, 2016 Posted May 20, 2016 Spyglass in OW (a great feature) makes it very (too ?) easy to find white crossed-sword icon for mission when in the surroundings. You don't need a spyglass at all to find the mission crossed swords. Visibility of those is way better now!! That was the first thing I noticed when I left port today. You can see them everywhere without any aid. 1
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