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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)


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Posted (edited)

Spyglass added to open world

  • Player voted ship: Rattlesnake - sloop of war
  • Player voted ship: Chapman's Indiaman - combat trader      
  • We are doing certain experiments for xp for travel for future exploration and other features

 

\°/

Edited by n_Ka
  • Like 1
Posted

Looks great!

P.S Can we possibly get a key modifier for isolating decks? For example: Pressing F1 will isolate top deck, Pressing Shift + F1 will isolate all decks but the top deck.
 

  • Like 2
Posted

Can you explain the thinking behind teleport to capital having to have an empty hold?

 

trtc_sig.png

 

It is so that you cannot TP your materials/resources. 

 

Instead you will now have to use the Delivery system or sail across the Open Sea. :) 

  • Like 8
Posted (edited)

  • Teleport between outposts(docks) is now without cooldown

 

Is that possible with ship (and cargo) or only the captain teleport without ship?

Edited by Guest
Posted

 

  • Teleport between outposts(docks) is now without cooldown

 

Is that possible with ship (and cargo) or only the captain teleport without ship?

 

Teleport between outpost's only Teleports your "Captain". 

  • Like 2
Posted

Teleport between outpost's only Teleports your "Captain". 

That is fine, move your ship once and teleport as many time as you wish to pvp in that area. 

  • Like 5
Posted (edited)

 

Much dancing and merry making will be going on this evening...

Edited by Dius
  • Like 3
Posted

Damage model 5.0 

 

New ships added

 

Other changes

  • Spyglass added to open world
  • Ports will sometimes purchase ships from players on the auctions
Tunings:
  • Ingermanland и Constitution are now built on 2nd level shipyards (because they are 4th rates)

+1

 

We are doing certain experiments for xp for travel for future exploration and other features

XP farming for AFK travel ? XP when sailing near enemy coasts ? XP from a certain distance ? XP when achieving a defined objective ?

 

Are the following features abandoned as any attempt to make AI more challenging / give it tagging skills ? 

We wanted to add the following things to the AI in the next 2 content patches.

  • teach them to chase and demast
  • teach them to board 
  • teach them to operate in groups and focus fire
  • create several roles and patterns for bots (like bots that can parry you or backstab you in Dark souls)
This would increase the options in generating interesting missions and events

 

  • Like 1
Posted

Which notes do you need for Ingermanland and Connie? Seeing as these are moving to level 2 shipyard, are they going to be using mid grade notes from now on?

 

trtc_sig.png

  • Like 3
Posted (edited)
Teleport between outposts(docks) is now without cooldown

 

And who is this going to help more than the Pirates who can now use the basic cutter cap FEATURE to redeploy entire fleets then teleport in just a few minutes from hotspot to hotspot.  And yes, I am soooo jelly....  :P

Edited by -Krumpf-
Guest
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