Destraex Posted May 17, 2016 Posted May 17, 2016 Just thinking that the last few times I have been in the open world it has been against people in renomee or cutter that are really happy to run when they see you from miles away. This makes PVP very unlikely a lot of the time. I don't have time to flesh this out today but I had a few ideas to make the cat and mouse game of the open world a little less one sided and a little more exciting. suggestion for chases no names or nation until very close. No human tags until even closer Why? Because in reality people did not fly their colours early unless they could see yours or had an interest in doing so - merchants?? Needs checking. Sick of Trying to figure a way for chases to be a bit more than just a renomee running and easily out stripping all comers from a very long distance. Also invisible when just out of port should perhaps reveal no names what so ever?? maybe not EDIT:In the real navy you made do with what you were given. And you were given a mission that may be scouting with it. THat was that. Captains often had missions that seemed impossible with what they ships they were issued. In this game every ship seems to be the best of breed. Missions for scouting need to be given by the admiralty IN particular ships. Perhaps that would help. With huge rewards maybe when the ship type is not ideal. You know like go have a look at this harbour or that harbour, get close in for 5 minutes to claim your prize, but the ship you use must be a frigate etc. 4
Conde Posted May 17, 2016 Posted May 17, 2016 Just thinking that the last few times I have been in the open world it has been against people in renomee or cutter that are really happy to run when they see you from miles away. Not the best of examples really, I don't know why would you tag a cutter in the first place and the Reno can outrun anything unless the wind is moving towards the coast. I never had any problem chasing other frigates in my trinc.
Mr. Doran Posted May 17, 2016 Posted May 17, 2016 no names or nation until very close. No human tags until even closer Yes, because playing NPC checker the game in an open world already completely flooded by NPCs sounds fun.... not having human tags/names could have the very opposite effect you are looking for and actually make it easier to blend into the NPC masses. 1
surfimp Posted May 17, 2016 Posted May 17, 2016 I know this pain. I often sail around in a Lynx and cajole/beg/plead with people to fight me, and they still turn me down. Presumably they think I'm part of a gank squad or something... but if that was the case, I wouldn't be asking them via PM, I'd just attack them and force the issue. With that said, what are you chasing people with? Maybe they don't think they have any chance against you, so they just run away? That's a totally reasonable thing for them to choose, especially if they know their ship can outrun you.
Destraex Posted May 17, 2016 Author Posted May 17, 2016 Not the best of examples really, I don't know why would you tag a cutter in the first place and the Reno can outrun anything unless the wind is moving towards the coast. I never had any problem chasing other frigates in my trinc. I don't tag cutters. That was just an example. But I have tagged renomees that penetrated deep into our territory to scout. They are impossible to catch with anything but a renomee. Yes, because playing NPC checker the game in an open world already completely flooded by NPCs sounds fun.... not having human tags/names could have the very opposite effect you are looking for and actually make it easier to blend into the NPC masses. Good point. Like I said I am looking for answers here and the ideas were very raw and un thought out.
Destraex Posted May 17, 2016 Author Posted May 17, 2016 I know this pain. I often sail around in a Lynx and cajole/beg/plead with people to fight me, and they still turn me down. Presumably they think I'm part of a gank squad or something... but if that was the case, I wouldn't be asking them via PM, I'd just attack them and force the issue. With that said, what are you chasing people with? Maybe they don't think they have any chance against you, so they just run away? That's a totally reasonable thing for them to choose, especially if they know their ship can outrun you. Correct. They would not have had a chance but I did have the jump on them. I am kind of hoping that the variable wind feature will fix this. That should have some effect on people using the well known fastest ship in the game. Which is half my point. It makes no fun to be outrun by exactly the same ship classes every time. In the real navy you made do with what you were given. And you were given a mission that may be scouting with it. THat was that. Captains often had missions that seemed impossible with what they ships they were issued. In this game every ship seems to be the best of breed. Missions for scouting need to be given by the admiralty IN particular ships. Perhaps that would help. With huge rewards maybe when the ship type is not ideal. You know like go have a look at this harbour or that harbour, get close in for 5 minutes to claim your prize, but the ship you use must be a frigate etc.
mikawa Posted May 17, 2016 Posted May 17, 2016 What I really would love to see are "delivery" and "spy" missions where you have to get near a certain port. This would add a great deal of thrill to OW sailing.
victor Posted May 17, 2016 Posted May 17, 2016 (edited) Or - in alternative - just go buy a Reno/Trinco Edited May 17, 2016 by victor
Quineloe Posted May 17, 2016 Posted May 17, 2016 Yes, because playing NPC checker the game in an open world already completely flooded by NPCs sounds fun.... not having human tags/names could have the very opposite effect you are looking for and actually make it easier to blend into the NPC masses. Never mind that most of the time Fleet ships give away NPCs at max distance
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