Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

from what i am hearing in game pirates cannot shoot other pirates i thought that was one of the main attraction for going pirate was being able to shoot everyone you wanted when did that change

so i cant reroll pirates and shoot other pirates am i getting that right

Edited by Atomic Moose
Posted

Green on Green is what is not allowed: if you enter a battle and attack your own side, i.e. those players with green names, you will be penalized. 

 

You may, as a pirate, tag other pirates on the open sea, thus resulting in a pirate vs. pirate battle, which is fine (game-mechanic wise; the Pirate population at large may not take kindly to attacking fellows under the black flag, but that is a different matter entirely) 

Posted

Everyone can attack anyone as long as he is in red letters!

(means he is on the enemy team)

 

If you happen to have someone on green which is acting against the rules, set by the devs you are allowed to shoot him and sink his vessel.

You should ofc make screenshots if the sunk person is filing a tribunal case. Always be prepared to defend your rightful action.

 

Pirates are the only ones who can initiate or jump in a battle against their own nation.

 

 

see ruleset here:

http://forum.game-labs.net/index.php?/topic/2346-forum-and-sea-trials-rules/

Posted

So as the pirates seem highly organized, one can assume that pirate clans never attack on another?

 

Not with the intent of sinking each other, no.

 

Most pirate vs pirate battles usually happen right next to the forces of other nations, ie the pirates tag each other so they can't be tagged by the nation players, so the nation players can only join as reinforcements to one of the pirates, and therefore the pirate they are closer to might be green and therefore can't be legitimately attacked.

 

Also with the reinforcement changes a few weeks back, this basically guarantees that all reinforcements spawn so far away from the pirates that they can't really shoot either of them before the three minute timer is up, letting the pirates escape from any PVP with this all purpose, unlimited uses of "Get out of PVP for free" card.

  • Like 2
Posted

Not with the intent of sinking each other, no.

 

Most pirate vs pirate battles usually happen right next to the forces of other nations, ie the pirates tag each other so they can't be tagged by the nation players, so the nation players can only join as reinforcements to one of the pirates, and therefore the pirate they are closer to might be green and therefore can't be legitimately attacked.

 

Also with the reinforcement changes a few weeks back, this basically guarantees that all reinforcements spawn so far away from the pirates that they can't really shoot either of them before the three minute timer is up, letting the pirates escape from any PVP with this all purpose, unlimited uses of "Get out of PVP for free" card.

 

For 'pirates' read 'easy mode'

  • Like 1
Posted

Not with the intent of sinking each other, no.

 

Most pirate vs pirate battles usually happen right next to the forces of other nations, ie the pirates tag each other so they can't be tagged by the nation players, so the nation players can only join as reinforcements to one of the pirates, and therefore the pirate they are closer to might be green and therefore can't be legitimately attacked.

 

Also with the reinforcement changes a few weeks back, this basically guarantees that all reinforcements spawn so far away from the pirates that they can't really shoot either of them before the three minute timer is up, letting the pirates escape from any PVP with this all purpose, unlimited uses of "Get out of PVP for free" card.

 

 

 So this is bad but a  Nation tagging a Pirate while a monster AI fleet is in the circle and getting 20+ Reinforcements is ok? Just checking the logic line is all

Posted

The exception to the rule is that if a Pirate attacks another Pirate for the purpose of preventing an enemy nation from attacking, the enemy nation may join the battle and sink both of the pirates, regardless of the side they are on.

Posted

The exception to the rule is that if a Pirate attacks another Pirate for the purpose of preventing an enemy nation from attacking, the enemy nation may join the battle and sink both of the pirates, regardless of the side they are on.

I was under the impression that was the case only if they are in the same clan, or the green pirate does anything to actively prevent  you and your comrades from engaging the enemy. If the pirate on your side actually fights the other pirate, then I believe he's not open to be killed.

 

At least that's what I was led to understand.

Posted

I was under the impression that was the case only if they are in the same clan, or the green pirate does anything to actively prevent  you and your comrades from engaging the enemy. If the pirate on your side actually fights the other pirate, then I believe he's not open to be killed.

 

At least that's what I was led to understand.

 

They can be different clans, but jumping into the fight, as opponents following the escape on accord. It is a very grey area but easily detectable and proven.

Posted

 So this is bad but a  Nation tagging a Pirate while a monster AI fleet is in the circle and getting 20+ Reinforcements is ok? Just checking the logic line is all

Two completely unrelated things.

Posted

So as the pirates seem highly organized, one can assume that pirate clans never attack on another?

 

That be true matie. There 'were' a couple of clans who took the 'we'll attack other pirates' standpoint. Needless to say they were KOS to most pirate clans and found themselves unable to move in their own waters. One doesn't exist anymore and the other I've not seen in a long time so don't know if they still exist.

Simple fact is, you can attack other pirates, but there are rather severe consequences if you do.

The choice be yours  ;) 

 

Posted

The exception to the rule is that if a Pirate attacks another Pirate for the purpose of preventing an enemy nation from attacking, the enemy nation may join the battle and sink both of the pirates, regardless of the side they are on.

 

You are wrong and you'll find yourself in a Tribunal in short order if you conduct yourself as you stated.  the actual and correct conditions are here (post #8):

http://forum.game-labs.net/index.php?/topic/2346-forum-and-sea-trials-rules/

 

you see that all important "and"; that means there are two conditions that must be met before you may GonG if you join in a Pirate vs. Pirate fight.

Posted

Krimm you did not read or understand the rules to their meanings.

 

Mr Decatur is right in what he wants to do.

If two pirates collaborate to escape a 3rd party the ones beeing scammed are allowed to indeed sink the green pirate on their side.

 

But when doing so be prepared! Make screenshots of the action and proov that it was a legitimately green on green action.

Posted

Krimm you did not read or understand the rules to their meanings.

 

Mr Decatur is right in what he wants to do.

If two pirates collaborate to escape a 3rd party the ones beeing scammed are allowed to indeed sink the green pirate on their side.

 

But when doing so be prepared! Make screenshots of the action and proov that it was a legitimately green on green action.

 I quote from the relevant dev post:

  1. if US fleet joins the battle then one of the pirates actively starts interfering with the combat under the green vs green protection

This protection is off from now in such cases

  • If a friendly ship belongs to a clan on the opposing side in the battle on the open world
  • and if this friendly ship interferes with combat (and does not actually fuilfill his duty to destroy the enemy)

what is so hard to understand in what was clearly written? all the wishful thinking in the world does not abrogate the clear wording of "then one of the pirates actively starts interfering..."  plus that all important "and" at the start of the second bullet point.    I'll not debate further a matter that was clearly and concisely defined; but in conclusion I will reiterate: do it stephen_decatur's way and you will find yourselves the topic of a tribunal post.

Posted (edited)

Yeah, that rule change is completely irrelevant right now because you spawn so far away as reinforcements from the enemy ship, you can not hit it within 3 minutes anyways and he'll just click out. There's no need to interfere for the green pirate. You're not going to touch the red one anyways.

 

Pirate get-out-of-PVP-free-card remains unaffected.

Edited by Quineloe

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...