s0d Posted May 15, 2016 Posted May 15, 2016 Hello guys, I have just installed the game and turns out there is a small problem in fullscreen mode. My setup: GTX970 - Driver 364.96 Main screen 21:9 2560x1080 (Left) Secondary screen 16:9 1920x1080 (right) When game run in 2560x1080 top left corner of the game is ~in the middle of the main screen and game screen ends on the right screen, it looks like this: Also when I'm writting programs in Qt getting screen size is a sum of both screens. Maybe calculations of screen position use "incorrect" screen size.
Ink Posted May 15, 2016 Posted May 15, 2016 Thanks for the report, Captain. There are some issues about double or triple monitor usage, it will be solved according to priority list, since there are more important issues to be resolved first
Guest Posted May 17, 2016 Posted May 17, 2016 (edited) Just an FYI for other multi-monitor users (Im using 5x1 portrait monitors myself), the NA window is completely resizable via corner dragging in windowed mode, which is absolutely wonderful - be it for multi-tasking, being able to drag it across and resize when there's action, or turning it into a tiny corner window in the background during long voyages. Are your monitors set up to act as one via Nvidia Surround? Might want to disable that if you want it to only utilize the main screen. If they are already separate, I would try pressing alt-enter for windowed mode, and then alt-enter again to re-enable fullscreen mode - this tends to make the game reevaluate its position and hopefully fill up the main screen appropriately. Edited May 17, 2016 by Guest
Hethwill, the Red Duke Posted May 17, 2016 Posted May 17, 2016 Question regarding this: how to lock cursor to the monitor showing the game ( and release when needed ) ?
Eishen Posted May 17, 2016 Posted May 17, 2016 Question regarding this: how to lock cursor to the monitor showing the game ( and release when needed ) ? Use 2 monitor myself , game in windowed (maximized) mode , as far as I know this lock cannot be done, but as in battle -when it is most needed - cursor is locked by default the only real problem is when game copies input from mouse wheel commands I am sending to another app. As a curiosity (though I suspect it may have more relation to my pc/drivers than to the game itself ) is the focus is on the game some apps (specially video ones streaming or not ) suffer "freezes", but if focus is in any other app (anyone) video and the game image runs smoothly at the same time ....
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