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Posted

Yeah i have suggested several times that they increase the OW sailing speed by 30%.  Backed with example travel times before and after the change.  I think its heavily needed. 

 

One of the posts  > http://forum.game-labs.net/index.php?/topic/13796-resource-distribution-the-economy-and-giving-players-a-reason-to-sail/

 

Also lots of other in my opinion need suggestions in that post and a cool map to download that redistributes the in game resources and ports to make the game more dynamic.

  • Like 2
Posted

It's a compounding problem. People log on a see only 150 people on say pvp2 they're just gonna use their crafting hours or not log on at all. I remember a few months ago seeing pvp2 drop below 600 people primetime north America. My first thought was, "that ain't enough people for this map". It's only gone downhill since.

Posted (edited)

I believe the players are just going to need to prepare themselves for  enjoying this with a small dedicated group of fans.

 

I'm actually having more fun now than in the past, I think. It's weird.

 

One thing for sure: We'll need to focus on keeping the salt and vitriol low, because we need each other to enjoy this game.

 

I play in Pacific Timezone (GMT -7) and there are now < 300 players online weeknights on PVP1. The drop has been significant, but the people who are still playing are awesome, and it's a really fun time.

Edited by Sansón Carrasco
Posted

I agree. We need more interesting content that will keep people occupied. Fishing, loot missions, achievements, rank unlocks, exploration, tribe missions, sunken ship recovery missions, treasure maps etc.. So many ideas and so little time. 

 

I was thinking why not let community develop projects that they would like to see in the game - (ex.treasure maps), let them discuss, brainstorm and present you the best possible ideas for game implementation. All you will have to do is review, re-polish and code. 

Posted (edited)

Honestly I log on to use my crafting points...that's it. I'm just biding my time till content gets added. The OW's (as stated above) is too time consuming for the payoff of PvE battles. With few or none logged the prospect of PvP (minus a gank) is also too time consuming. Crafting in this rudimentary stage is dull and the three clans I've been in have fallen apart due to apathy.

 

 

 

Oh...and this was my 100th post....big whoop Tee Doo.

Edited by Rosebud
Posted

I agree. We need more interesting content that will keep people occupied. Fishing, loot missions, achievements, rank unlocks, exploration, tribe missions, sunken ship recovery missions, treasure maps etc.. So many ideas and so little time. 

 

I think a loot system is a quick and easy way to keep players occupied both pve and pvp. People love to collect valuable stuff and hoard all of it and show it off to other players.

 

I mean look at TF2s cosmetic gameplay, they have whole trade servers dedicated to trading valuable cosmetics and displaying their wealth constantly.

Posted

I'm actually having more fun now than in the past, I think. It's weird.

 

One thing for sure: We'll need to focus on keeping the salt and vitriol low, because we need each other to enjoy this game.

 

I play in Pacific Timezone (GMT -7) and there are now < 300 players online weeknights on PVP1. The drop has been significant, but the people who are still playing are awesome, and it's a really fun time.

 

Agreed. I was unsure about some of the previous changes (primarily removing NPC capture), but quality of PVP has gone up since the days just after the patch. 

 

I'd also like to those point out to those mentioning lack of content, 90% of the content in a game like Naval Action is in the human conflict. There are different avenues for it, whether it be OW PVP, small battles and duels, or port battles. Fighting AI and collecting ships will keep people entertained for a time, but the human conflict (despite how salty many involved get over it) is what truly makes this game shine.

Posted
Poll: Ban or not to ban? (61 member(s) have cast votes)
Should the 2 Pirates get Banned from the Game
  1. Yes (45 votes [73.77%] - View)

     

  2. No (16 votes [26.23%] - View)

     

 

I'm just gonna leave this here....  I know this could be a reason SOME people have left.  I'm not gonna comment on it anymore, but perhaps it explains some data points.

Posted

 

Poll: Ban or not to ban? (61 member(s) have cast votes)
Should the 2 Pirates get Banned from the Game
  1. Yes (45 votes [73.77%] - View)

     

  2. No (16 votes [26.23%] - View)

     

I'm just gonna leave this here....  I know this could be a reason SOME people have left.  I'm not gonna comment on it anymore, but perhaps it explains some data points.

 

While I can trace a very convoluted line from the point of this topic to your pet peeve, the question is...Just how far are you willing to go?" If the topic is long travel times, will you twist this poll into that conversation? After all who wants to travel a great distance to see possible cheaters? If the topic is building ships...well that's simple, who wants to build ships for possible cheaters. Geez...what a one trick pony.

Posted

I'm sorry you got a bad case of the vapors from my post, Rosie. I apologize for offending your sensibilities. However, since the admin felt inclined to comment on possible reasons for drops in player numbers, I thought I would throw in my point of view. But then again, I could see why that topic may be "touchy" for you....

Posted

Actually, we had a period of time during testing when it was easy to transfer from shipyard to shipyard but people complained. They said it would be game breaking and rallied against it. So, it was removed and now we have 4 hour transfers instead. Personally, I think it was much better under that old system. It was much easier for friends to log in and find where their friends were and to join them. It was easier to move around the world and participate in pvp in locations you normally wouldn't. Now we have a game world where you can log in and hope to find some action within maybe a 20-30 minute sail and the other 90% of the game world you never go to. I love NA but I am completely doubtful of it's long term success with some of the absurd time requirements it has to even go to various areas of the map. I still believe in order for the game to have a long term financial model that is going to be successful you are going to need to make it less painful to get around....port transfers need to be dramatically reduced from 4 hours. In a perfect world if the game becomes so crowded with players that a transfer cooldown needs to go back to 4 hours than fine....but right now it is driving more people away than attracting. 

  • Like 3
Posted

Actually, we had a period of time during testing when it was easy to transfer from shipyard to shipyard but people complained. They said it would be game breaking and rallied against it. So, it was removed and now we have 4 hour transfers instead. Personally, I think it was much better under that old system. It was much easier for friends to log in and find where their friends were and to join them. It was easier to move around the world and participate in pvp in locations you normally wouldn't. Now we have a game world where you can log in and hope to find some action within maybe a 20-30 minute sail and the other 90% of the game world you never go to. I love NA but I am completely doubtful of it's long term success with some of the absurd time requirements it has to even go to various areas of the map. I still believe in order for the game to have a long term financial model that is going to be successful you are going to need to make it less painful to get around....port transfers need to be dramatically reduced from 4 hours. In a perfect world if the game becomes so crowded with players that a transfer cooldown needs to go back to 4 hours than fine....but right now it is driving more people away than attracting.

I really enjoy 'just sailing around' but I tend to agree with this - in a world where server population is < 400 at peak US primetime, who cares if unlimited teleports allows players to get around easier. In theory, that should make it easier to get more PVP.

I would rather not see unlimited ship teleporting, but rather unlimited player character teleporting between outposts. You'd still have to get out there to setup the outposts and sail ships between them, but at least you could pop over to where the action was without it being such a day-defining event.

  • Like 2
Posted

This and the addition of being able to send your (trader) ships with an Ai captain to other ports.

All the raids for AI-traders would be more meaningful then.

  • Like 2
Posted

They need to allow time zone migration or server merge. Those waves show clear problem from 2000 to 130 on European server. 130 guys to play with for Eastern Time Zone people, no wonder no one plays anymore during evening time. Still not sure why devs opened European server first and later came up with American and did not provide migration tools for American players.

Yeah it sucks, I'm on from 8:30 pm -10pm Eastren most nights and see hardly anyone other than the free port campers.

Worse still I'm on a gaming hiatus for the next couple months due to RL issues, afraid to see what's left when I come back to the game.

Posted

Actually, we had a period of time during testing when it was easy to transfer from shipyard to shipyard but people complained. They said it would be game breaking and rallied against it. So, it was removed and now we have 4 hour transfers instead. Personally, I think it was much better under that old system. It was much easier for friends to log in and find where their friends were and to join them. It was easier to move around the world and participate in pvp in locations you normally wouldn't...

Loved that to bits too. All I want from this game is pew-pew, I'm that simple. I don't need ANY content apart from that. The fighting part of this game is so good it makes me cry.
  • Like 1
Posted

I appears as if there are a large number of people who have entered this game thinking it is like all the hundreds of other MMO games on the internet; they are dissapointed when it isn't like the rest.

It is more of a simulator like Microsoft's Civilization than War Thunder or WoW. To understand why I see this like I do is I play solo and do not belong to a "Clan". I have been in them before do not care much for Clan Politics. I want a brake from the real world and not have a parallel life during a game. BUT! as a solo player I mainly entertain myself on the PvE server and will venture over to the PvP side from time to time. It has taken 5 months to get to where I can craft a Connie although I cannot sail her at full compliment yet - still a long way to go in XP needed to reach that level. It truly amazes me to see how fast some have traveld from cutter to 1st rate, still I am statisfied with my progress as slow as it appears to others here on the forum.

This is truly a different approach to an MMO. I am glad it is. Trying to make this like any of the other MMO game out there then it would ruin it. It is a slower pace and yest it takes time to travel through an actual map of a real location. Are there time I feel wow this is taking a long time to get through, you bet. The reward for navigating accross the Caribbean with just bearing reading and estimation of of arrival location is a real confidence kick.

It appears at times that there are some who want to jump into the game, get on their ship, hop into a battle, beat the pants of the enemy, collect tons of gold and XP and move to the kill or go to bed. Want a boring game that is.

 

I play in the same fashion (no clan, play when I can, currently only at Frig level), but I think many of the latter ideas posted in this thread about finding ways to ease the multi-hours investment per session should be seriously considered now.  A combination of these (really good) ideas might be in order...  a modest bump in OW transit speeds, relaxing some of the TP issues (bring TP cooloff down to an hour or so?), enabling traders to be either TPed with AI captains or TPed with player btwn outposts).

 

After (what seems like months of) casual play, finally at frig level and wanting to lend a hand to nation mates on my server, if you're not already next door to the fight - the hours long transit times essentially means a full day wasted simply to reposition - just to get near, maybe drop an Outpost, join in and PLAY. 

 

At this point it's pretty obvious that regardless of rank and playing hours, we're all pretty passionate and want the game to grow and succeed (feed the monkey.) I'd personally prefer to 'give a little to get a little' if we need to.. UI mods? Some modest gameplay compromises to marketability? Not all - not 'arcade', but some?... as opposed to seeing the game fade due to level of difficulty and declining numbers over time.

 

Lastly - after all of the time (year+ since sea trials) we've enjoyed from an initial $40, I too wouldn't mind if they need to come up with some sort of ante to keep it going. This is already the cheapest addiction I've ever enjoyed - by FAR. Regards all, Muttley, Bristol RI, US

  • Like 2
Posted

Loved that to bits too. All I want from this game is pew-pew, I'm that simple. I don't need ANY content apart from that. The fighting part of this game is so good it makes me cry.

And that was the magic of Sea Trials, I guess.

With that said the OW is amazing and I am glad it exists. I don't mind sailing for 30min+ to go somewhere, but having to do it all the time is obviously offputting for a lot of more action-oriented players.

That's why I think unlimited player character teleports combined with some sort of "AI autopilot through the open world" for automated ship deliveries would be a great solution.

Posted

Loved that to bits too. All I want from this game is pew-pew, I'm that simple. I don't need ANY content apart from that. The fighting part of this game is so good it makes me cry.

 

This. I have an hour or so to play NA! Launch the game, login, be exited, look the map... thinking about the fact i will need maybe 35 to 45min of sailing before finding a "real fight" if i am lucky. Then i'll need many time to come back too. Do i need to TP to go to the battle area or TP to come back? if it is available of course. Oh and i need to send ship to the outpost i'll TP in... why i am forced to do that? I do not....I am bored.

 

Looking the small battle system, it is empty or cutter/snow fest...

 

I sell my LHs, do a boring pve to help someone, close the game and go play something else. Maybe next time fighting will be closer or going to the fight will be less of a "3hours per 3hours planning for a single little OW battle" (i love when the GB come try to strike near our central territory, at least there is some action).

 

Now my NA time is about login, sell LHs or go collect some resources, say "hi people in chat", do a boring pve sometimes because... i can do it. Logoff.

I guess i need to invest way more hours into the game if i want to play it. Not my plan at this time.

Posted

First off, I'd say the largest reason for the decline in players has to do with the upcoming wipe. We don't know when, but it will happen, and many players, including my friends and clan mates have simply decided to wait. There is no doubt in my mind that the player base will bounce back massively when "the wipe" occurs. Secondly, my god the whine on this thread. This is an OW game, the world they have given us is excellent, the time involved in sailing is part of the game experience. On that note, I have not logged on one day and not had a chance for PvP within a short time, that is a personal problem on your guys' part, not the games fault. As for you lone wolves looking to get in on PB's and major PvP action, ask!!! Most clans, mine included love to have the extra support, and have dedicated areas to help the public players join the fight.

  • Like 2
Posted

Continue adding economy and crafting content.

The developers started making changes to the crafting but that process has been stalled for some time now.

 

It's an important part of NA that has not received enough attention from the developers and it shows.

Naval Action has only a partial economy as it stands now........might be a big reason for the population dropping.

Posted (edited)

Continue adding economy and crafting content.

The developers started making changes to the crafting but that process has been stalled for some time now.

It's an important part of NA that has not received enough attention from the developers and it shows.

Naval Action has only a partial economy as it stands now........might be a big reason for the population dropping.

Or the push to turn this into a primarily Econ game is driving away players.

They are both already incredibly boring and non skill based time sinks, I can't how see forcing players into spending more time with them will improve anything.

I want a nice ship all the crafters I know want me to do half the work for them.

Edited by Ruthless4u
  • Like 3
Posted (edited)

Lot of players seem to be happy with hiding and trading, which kills the point of trying to PVP.

For guys who want to hunt and fight, this makes for boring gameplay and no reason to stay.

Edited by Justme
Posted

This game is failing before its gone "official", pretty friggin' sad. And its also pathetic that POTBS has seen more players and success in the first weeks it opened than Naval Action has in over a year and POTBS never went to steam until much, much later. The point I'm trying to make here is simple.....Naval Action is closing servers and losing generous amounts of population because the powers at be are too busy making what they think is a good game rather than what actually is acceptable to more than a very, very small niche within a niche.

I don't want another POTBS, been there done that, but unlike then and now, POTBS had things to do and wasn't a snore fest compared to Naval Action. Its too late to get my money back for for this sickly game so I can only hope that the owners/devs (whatever) make this game fun eventually and not just a failed simulator.

Posted

For what it's worth, I dropped for a couple of reasons.

 

A combination of the NHL Playoffs and the birth of a child pretty much preclude me from playing any game at the moment in 20-30 minute spurts. 

 

Alas, it will be years before young Isaac hoists his flag.

  • 2 weeks later...
Posted

 

and the birth of a child pretty much preclude me from playing any game at the moment in 20-30 minute spurts. 

 

Alas, it will be years before young Isaac hoists his flag.

Congrats on the new addition

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