Z-fuzi Posted May 12, 2016 Posted May 12, 2016 (edited) Hi, I would like (if shareable) to know the number of active players of NA PVP 1 EU, (per faction would be nice also), and to know if it is actually growing (by how many). If not, it can be ofc intented by the developpers not to saturated too soon the servers. I hope this topic does not exist (i have not seen one yet) Edited May 12, 2016 by Z-fuzi
mikawa Posted May 12, 2016 Posted May 12, 2016 According to Steam Spy (this wouldn't be a precise number of players on servers but it is quite disillusioning) the number of active players has fallen from 5k to 2k. https://steamdb.info/app/311310/graphs/
CeltiberoCaesar Posted May 12, 2016 Posted May 12, 2016 I asked about players per faction some time ago without an answere.
Ronald Speirs Posted May 12, 2016 Posted May 12, 2016 Will also need to consider the amount of alt accounts used for crafting hours so will need to drop numbers even more, my guess is 1000 players if that without counting alts, the steam sales will just be players already in game buy another copy for more crafting hours so the game has quite the stalemate with the player base atm and when i ask players about why they have reduced their hours there seems to be the common responses coming through.
Z-fuzi Posted May 12, 2016 Author Posted May 12, 2016 (edited) According to Steam Spy (this wouldn't be a precise number of players on servers but it is quite disillusioning) the number of active players has fallen from 5k to 2k. https://steamdb.info/app/311310/graphs/ Hum interesting values, what we can see also is that people are still bying the game. The decreasing seems I think normal because this is a "hard" game, not a PVP easy fight only (wargaming like), and may be at the begining people buying this game were not aware about that. GameLab has to analyse what kind of player left. New one's (bored by the game because of the complexity, because of the interface, other...), "old players" (already too stuffed, so they have made a turn around the game with 2 Victo and 3 Santi). May be it is too easy to get fully stuffed, the success of Wargaming is that it is really long to get his tier 10, so people fight again and again to have the "graal". Also the open world is hudge, it needs time to get from one point to the other (could be discouraging), most of the time spent in war is travel (go and back), not fighting. Also i don't know how many bugs were there at the begining, this is an alpha, people could also be disappointed that the game is not a game, it is an alpha game... They might come back now they got the game. Also i have read that GameLab is not communicating a lot concerning his product yet (not remember where), that could explain also, this is a mouth to hear game yet. Alpha concerns i guess Edited May 12, 2016 by Z-fuzi
RA6E Posted May 12, 2016 Posted May 12, 2016 I really think the primary factor that disappoints players.....Mostly those we never hear from here, is... the amount of time commitment involved in any type of endgame PVP. Lets face it PVE/crafting is not going to keep players any length of time. PVP is the very interesting and fun part. But it literally can take 2-3 hours a night to prepare for and move vessels around and then enter and complete 1 PVP battle of any size. This game is just too intricate and time consuming to be enjoyed long term by casual players at all? I don't know if its a problem or not? Just depends I guess what the devs/investors designs are? I just don't ever see this being more than a very small niche project for die-hard sailing warships enthusiasts. Its just gone too far to the simulator side to have any appeal to a mass crowd. I still see OW as the biggest problem for this game when it comes to mass appeal. I really love so many parts of the gameplay, strategic requirements and intricate battle play. But it is very frustrating for a player who can't commit more than a couple of hours a day to really fully participate in the biggest fun this game has to offer. Now I'm sure the fanboiz are going to pounce on me now, And that's OK, but, the proofs in the numbers. We can only keep saying its just EA right now. Its also a EA that people are spending $40 US on and then promptly walking away from. The devs seem quite OK with that.. Players better learn to be also. Somehow I'm still here, but it is really amazing to keep wondering why every time I log on for the two hours I have available and realize I don't enough time to commit to going somewhere due to the fact that I could encounter a PVP fight which turns an hour sail into a 2.5 hour sail. 5
Zisme Posted May 12, 2016 Posted May 12, 2016 This last week, When I log on to EUPVP1 around 8pm EST US. There is 350 players..used to be 450-600. Very quiet somenights.
Zisme Posted May 12, 2016 Posted May 12, 2016 I really think the primary factor that disappoints players.....Mostly those we never hear from here, is... the amount of time commitment involved in any type of endgame PVP. Lets face it PVE/crafting is not going to keep players any length of time. PVP is the very interesting and fun part. But it literally can take 2-3 hours a night to prepare for and move vessels around and then enter and complete 1 PVP battle of any size. This game is just too intricate and time consuming to be enjoyed long term by casual players at all? I don't know if its a problem or not? Just depends I guess what the devs/investors designs are? I just don't ever see this being more than a very small niche project for die-hard sailing warships enthusiasts. Its just gone too far to the simulator side to have any appeal to a mass crowd. I still see OW as the biggest problem for this game when it comes to mass appeal. I really love so many parts of the gameplay, strategic requirements and intricate battle play. But it is very frustrating for a player who can't commit more than a couple of hours a day to really fully participate in the biggest fun this game has to offer. Now I'm sure the fanboiz are going to pounce on me now, And that's OK, but, the proofs in the numbers. We can only keep saying its just EA right now. Its also a EA that people are spending $40 US on and then promptly walking away from. The devs seem quite OK with that.. Players better learn to be also. Somehow I'm still here, but it is really amazing to keep wondering why every time I log on for the two hours I have available and realize I don't enough time to commit to going somewhere due to the fact that I could encounter a PVP fight which turns an hour sail into a 2.5 hour sail. I have mentioned many of the same issues and casual players that have 2 to 3 hours a night. Sail 30-40 minutes engage in 1 Combat instance (pve or pvp ect). have to sail 45 minutes back to port your ship..and log off...not to appealing to a casual gamer.
Ned Loe Posted May 12, 2016 Posted May 12, 2016 They need to allow time zone migration or server merge. Those waves show clear problem from 2000 to 130 on European server. 130 guys to play with for Eastern Time Zone people, no wonder no one plays anymore during evening time. Still not sure why devs opened European server first and later came up with American and did not provide migration tools for American players. 2
Balsafer Posted May 12, 2016 Posted May 12, 2016 People need to remember its alpha also player base drop is to be expected.
RA6E Posted May 12, 2016 Posted May 12, 2016 People need to remember its alpha also player base drop is to be expected. I don't agree anymore. 1st, most, if not all players paid to play this... when you walk away from something you paid for, it says something. 2nd, this, in today's gaming world this is the only way games get dropped. You almost have to grab a player base during testing these days. We all knew its EA, And I think a pretty clean one for the most part. But I have a feeling most of the players interested in this have found it and know what its about. Will some come back and play when new content gets issued? sure. But right now it seems to lack staying power for a lot of players. 70K played only 2000 on max at any time now? and that's a good day. I think it's a dev staff that is very dedicated to their vision of a nice sailing ship simulator.. I think they've done a great job of capturing the experience and feelings of early sailing/battling on huge open oceans.. I think its far more important to them than an "arcadey" game that might attract a larger more diverse audience.. I believe the players are just going to need to prepare themselves for enjoying this with a small dedicated group of fans. Its a really nice project so far, I really like it, even challenged for time.. the nos. dropping just show it's not for everyone in its current state. 3
Konali89 Posted May 12, 2016 Posted May 12, 2016 Player drops have occured for aslong as i have played NA. I think too many gamers get in this with too high expectations. With the new patch rolling out most likely next week, we will see an influx of players again and after a week or 2 it drops hard. Not good, but yeah it is what it is. With more content, and when they fix the flawed mechanics in time, we will see a more complete game and it might help alot:)
Ronald Speirs Posted May 12, 2016 Posted May 12, 2016 (edited) I just wanna state that crafting and PvE does have alot of staying power if done correctly, i knew many players that played POTBS just for the crafting and did that for years as it was the most in depth crafting experience they had come across that they enjoyed sinking hours into with the satisfaction of achievement. As for people still buying the game thats already existing players buying alt accounts for crafting hours Edited May 12, 2016 by Ronald Speirs
OTMatt Posted May 12, 2016 Posted May 12, 2016 There's only 2 things a player can look forward to in this game and that is joining a clan to gank players or trying to participate in a pb. I feel like there needs to be additional content that helps the player get immersed like Sid Meier's pirates game. Or maybe it's the lack of endgame content. 2
Jean LaPointe Posted May 12, 2016 Posted May 12, 2016 I appears as if there are a large number of people who have entered this game thinking it is like all the hundreds of other MMO games on the internet; they are dissapointed when it isn't like the rest. It is more of a simulator like Microsoft's Civilization than War Thunder or WoW. To understand why I see this like I do is I play solo and do not belong to a "Clan". I have been in them before do not care much for Clan Politics. I want a brake from the real world and not have a parallel life during a game. BUT! as a solo player I mainly entertain myself on the PvE server and will venture over to the PvP side from time to time. It has taken 5 months to get to where I can craft a Connie although I cannot sail her at full compliment yet - still a long way to go in XP needed to reach that level. It truly amazes me to see how fast some have traveld from cutter to 1st rate, still I am statisfied with my progress as slow as it appears to others here on the forum. This is truly a different approach to an MMO. I am glad it is. Trying to make this like any of the other MMO game out there then it would ruin it. It is a slower pace and yest it takes time to travel through an actual map of a real location. Are there time I feel wow this is taking a long time to get through, you bet. The reward for navigating accross the Caribbean with just bearing reading and estimation of of arrival location is a real confidence kick. It appears at times that there are some who want to jump into the game, get on their ship, hop into a battle, beat the pants of the enemy, collect tons of gold and XP and move to the kill or go to bed. Want a boring game that is. 7
Enraged Ewok Posted May 12, 2016 Posted May 12, 2016 Honestly, player drops are normal in any game, especially if the game is "niche". Just an example, I played a lot of Wargame: Airland Battle and Wargame: Red Dragon before coming to NA. Population was at its absolute peak right on release with around 10k IIRC on both releases. May have been less, but definitely not less than 5k. Population would eventually drop to where there would be 800-1k on during primetimes. Each Steam sale would spike this a bit, then it would drop back down to that 800-1k number again. I don't think NA will die so long as the Devs are actively working on it (which they are, as my comparison games had about 4x slower development in the way of new units and maps). People will come back when they get bored of whatever new Call of Division: Battlefield of Honor took their immediate interest, and an occasional steam sale wouldn't hurt either after particularly big updates. 1
HardyKnox Posted May 12, 2016 Posted May 12, 2016 This simulation is not a fantasy-stroking arcade game anyone can pick up and get fast rushes of "wins" ... it requires and rewards study, practice and planning. Something the common ruck does not understand or want. The same folks don't understand why people study history, or insects,or gardening ... because it is enjoyable to improve at a challenging, complex task. Also, they enjoy sailing. 2
admin Posted May 13, 2016 Posted May 13, 2016 According to Steam Spy (this wouldn't be a precise number of players on servers but it is quite disillusioning) the number of active players has fallen from 5k to 2k. https://steamdb.info/app/311310/graphs/ Math question of the day GTA 5 online has fell from 360k to 15k or 24 times NA early access fell from 5 to 1.5 or 3,33 times Does this mean that Naval Action is 7,5 times better than GTA?? Or to the contrary GTA 5 is 7.5 times worse perhaps? 4
Nash Posted May 13, 2016 Posted May 13, 2016 Math question of the day GTA 5 online has fell from 360k to 15k or 24 times NA early access fell from 5 to 1.5 or 3,33 times Does this mean that Naval Action is 7,5 times better than GTA?? Or to the contrary GTA 5 is 7.5 times worse perhaps? Stats don't lie, NA is 7.5 times better than GTA!!!!! 4
Babble Posted May 13, 2016 Posted May 13, 2016 due to lack of content. The numbers may improve once the game is more fleshed out. How long it takes to flesh out this game? Thats the real question. Hey devs remember all those posts from people who were looking for an alternative way to fund this game? You know subscriptions, premium designs, straight up donations. Maybe setup a new paypal account so we can donate to the game so you can hire more developers and produce content faster. I would gladly donate 1
GrapeShot Posted May 13, 2016 Posted May 13, 2016 You wouldn't know it from how rudely I get treated in here, but I donated extra money to them some time ago. I just emailed them and asked how to do the donation. Was easy. 3
Babble Posted May 13, 2016 Posted May 13, 2016 Good to know. Still not sure why they dont setup something official. An optional subscription or something.
-Krumpf- Posted May 13, 2016 Posted May 13, 2016 My clan has 47 listed members, of those there is a small number that are on nearly every day and another few that are on a couple times a week or so. The majority have not logged in for weeks and months. I am at Rear Admiral rank and a level 50 crafter, there is nothing else for me to achieve or acquire in this game that is not going to be erased in the pre-launch wipe. Other than maybe checking out new content when it occasionally gets released there is nothing left other than grinding towards complete burnout which is what I want to avoid as I like the game too much.
CeltiberoCaesar Posted May 13, 2016 Posted May 13, 2016 Its being developed, don't criticize an unfinished product as it was finished. Is like bite a cow and say its too raw, first you have to cook it. 2
Atomic Moose Posted May 13, 2016 Posted May 13, 2016 as i have stated many times to much down time in this game for it have any big numbers i would say 95% of all people who quit is cause of the ow sailing taking to long when most people only have 1 hr to play a nite you can get nothing done in this game so why even bother so they quit and with the dev numbers showing less than 10% of all plays have done a port battle the ow it the biggest thing in this game and it is also the worst at the same time i say a month ago less than 400 would be playing on pvp1 and we have at 9pm est less than that now and i venture to say in one more month i maybe only 250 unless they merge the servers then it will still be only 400 game is not growing and will never grow with the way the dev want their game so question is do they change they ideas or keep them if they keep them then this is the most people you will ever see in this game for now on
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