James Cornelius Posted May 10, 2016 Posted May 10, 2016 I know that we are trying to cut down on "ganking" and things like that, but I know I'm not the only one who thinks that the battle entry timer is way too short. Unless you are right there when the battle starts you have no hope of getting in. It's what, 2 minutes now? I don't think it should be unlimited, but it ought to be a little higher, say 5 minutes. 2
Galileus Posted May 10, 2016 Posted May 10, 2016 Search for "Battle Timer". You will find at least 27.075 topics on that. 1
Chustler Posted May 10, 2016 Posted May 10, 2016 Many timer lengths have been tried. As far as I'm concerned I like 2 mins the best. You say that unless you are right on top of the battle you can't get in. That's the point. I think it's good as is. 3
Mr. Doran Posted May 11, 2016 Posted May 11, 2016 I know that we are trying to cut down on "ganking" and things like that, but I know I'm not the only one who thinks that the battle entry timer is way too short. Unless you are right there when the battle starts you have no hope of getting in. It's what, 2 minutes now? I don't think it should be unlimited, but it ought to be a little higher, say 5 minutes. You don't know what torment you are asking for to be unleashed. 4
James Cornelius Posted May 11, 2016 Author Posted May 11, 2016 No, like I said I recognize there needs to be limits. And I made this topic partly out of frustration at getting to the circle for battles three times in a row about 2 seconds too late. I think the 2 minutes is excessively short is all.
Ellis Posted May 11, 2016 Posted May 11, 2016 It really is not though, if anything i'd prefer a 1-1(1/2) min timer so that nothing can get to your battle that wasn't in the view range, as stated above in previous iterations we've tested multiple different systems this 2 minute timer is the best so far. 1
Red Jack Walker Posted May 11, 2016 Posted May 11, 2016 For God's sake: please keep the 2 minutes timer! We tested so many different timers and 2 minutes one is the best solution/compromise. I really hope it stays like it is now. 1
Paint Posted May 11, 2016 Posted May 11, 2016 Well i´d like to have it some longer, since if you sail alone say to a port from where a port attack will be started and you run into pirates f.e. you´re fucked if you´re outnumbered. Cause till you can call same near help the battle timer is already closed.
ITFHunter Posted May 11, 2016 Posted May 11, 2016 The Battle timer is to Long. If they hide in a Port/battle Screen they are still able to gank you. Since invis and invu is around 60 seconds the battle timer should only be 60 s. Ist quite easy to join a battle if you are in a Group and if you get attack near a port and no one want to help you within 2 minutes you Nation are those to blame. If you are to far away/behin your Group so they can't help you, you are the one to blame
fox2run Posted May 11, 2016 Posted May 11, 2016 (edited) Longer timers means larger battles - reinforcements - unpredictable results Shorter timers means smaller battles/skirmishes - no reinforcements - predictable results Its all about perception. I liked the 5 min timers a lot more... it made everything more exciting and dangerous... Edited May 11, 2016 by fox2run 2
ITFHunter Posted May 11, 2016 Posted May 11, 2016 Longer timers means larger battles - reinforcements - unpredictable resultsganking possibilty and players which fit got in groups has a higher disadvantage Shorter timers means smaller battles/skirmishes - no reinforcements - predictable resultsnot true, reinforcments available for 2 min, so it stay as in your "linger timer" Statement Its all about perception. I liked the 5 min timers a lot more... it made everything more exciting and dangerous...it made everything more boring and save for carebears since they can help for ages
Hethwill, the Red Duke Posted May 11, 2016 Posted May 11, 2016 The 5 minute timer made "invisible" ambushes so easy it was totally exploitable ...without anyone being able to help the poor dastard. 1
fox2run Posted May 11, 2016 Posted May 11, 2016 The 5 minute timer made "invisible" ambushes so easy it was totally exploitable ...without anyone being able to help the poor dastard. I dont get this. It is easier to aid a distress-call if you have longer time to response, no?
fox2run Posted May 11, 2016 Posted May 11, 2016 Yesterday we ganked a lot of swedish just outside their capital. No one had a chance to aid qua the short 2 min. If it was 5 min we would have been in trouble. I just want to mention it.... 1
Hethwill, the Red Duke Posted May 11, 2016 Posted May 11, 2016 I dont get this. It is easier to aid a distress-call if you have longer time to response, no? We had 5 minutes. During 4 minutes and 30 seconds you are 1v1 and you have the bigger ship. You going to cry HELP ? Suddenly 5 more warp in ( invisibility and invulnerability timer ) and battle closes and no one will help - Please donate your 1st rate to the cause, thank you. It was like this. NOW you pay attention to the surroundings and possibility for this to happen is way way way lower. Flotilla attacks will still happen. 1
fox2run Posted May 11, 2016 Posted May 11, 2016 (edited) ...we will never agree on this, Sir. Im insulted by your rude manners and demands satisfaction. My civilized conduct leaves me with the only option left, however. I therefore hand over the choice of ship-type of our forthcoming duel to you, as I consider an apology for these wild theories of yours as unlikely as your will to adopt reason and enlightment. Regards fox2run Edited May 11, 2016 by fox2run
Hethwill, the Red Duke Posted May 11, 2016 Posted May 11, 2016 Duel accepted. I defer the guns complement choice to you given we shall be using a Privateer. On the thread note, the 5 minutes for all its pros has some serious loopholes and that's why a compromise was introduced without resorting to over extended invulnerability timers. Both OW battle timer and OW invisibility/invulnerability timers are intimately connected. 1
ITFHunter Posted May 11, 2016 Posted May 11, 2016 Hethwill I want to watch that duel. make a YouTube Video pls ;D btw. Hethwill is right. 5 Minutes are currently a gankers paradise. EOD
DeRuyter Posted May 11, 2016 Posted May 11, 2016 I dont get this. It is easier to aid a distress-call if you have longer time to response, no? Unfortunately this works both ways. It is easier to jump out of port and sail to someone's aid but at the same time it is also easier to exploit sitting invisible in port/ battle screen, etc and jump into battle/gank started by a bait ship. Look at it this way - on the open ocean the only ship able to aid a distress call was one that happened to sailing nearby and see your sails on the horizon. That is what the 2 minute timer represents. You may need to adjust your tactics - one can certainly have a large battle on the open seas the fleet will just have to sail closer together - in formation it you will just like fleets in the time period. Frigates can scout ahead to spot the enemy fleet. If you sail independently as a pirate or privateer looking for traders you can chase one while scanning the horizon for enemy warships without fear that a fleet will be joining the battle from a port 200 miles away. IMO the timer promotes a type of game play that you may not like, but is more representative of naval warfare of the age of sail. 1
Kokerpiraat Posted May 12, 2016 Posted May 12, 2016 I preferred the timer longer, but the majority like the 2 min timer. So I guess we will have to live with it.
fox2run Posted May 12, 2016 Posted May 12, 2016 I preferred the timer longer, but the majority like the 2 min timer. So I guess we will have to live with it. No they dont. But the few 2 min followers are good lobbyists. Thats all. 1
Hethwill, the Red Duke Posted May 12, 2016 Posted May 12, 2016 No they dont. But the few 2 min followers are good lobbyists. Thats all. Which includes the Devs.
Long Beard Posted May 12, 2016 Posted May 12, 2016 I agree with the OP. Unfortunately, 2 mins just isn't long enough. Even if you are close to the battle, the amount of times I've gotten to the outside of the circle only for it to close is plenty. With that said, with positional reinforcements, 5 mins would give players even more time to 'pick their spot'. As it stands, with two mins, if you're lucky enough to get their in time, often you don't have enough time to sail to the other side of the circle. So yes, up the time to 5 mins, but only when positional reinforcements are removed. Any word on positional reinforcements admin? Last word I heard is you guys had the stats required to work on a solution.
fox2run Posted May 12, 2016 Posted May 12, 2016 Which includes the Devs. I'm working on finding a suitable privateer so this endless discussion can be closed for good. We can meet outside Ile La Vache. It is possible to bring up to 48 spectators under a flag of truce. Prepare your crew for a last voyage under the malfunct 2 min timer, Sir!
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