Jump to content
Naval Games Community

Recommended Posts

Posted

I have long advocated for larger battles in OW. One of the mechanics is to make the joining-timers longer so more plp could join a battle. Some plp dont like this idea and hence the development of the game has now gone in a direction that make "ganking" perfect. You can round a weak ship up - surround him in the circle with no means of escape. The short timer cut off any friends to aid, so all hope is actually lost if you get tagged. I think that this is a terribble direction... Please make the timers longer combinded with fixed positions. For the good of gameplay!

 

However, I also think that there should be an easier option for newcomers and medium players to get involved in battles in the open world:

 

Right now a lot of large AI-fleets sails around. Why not make it optional to join these fleets as a player?

 

1) Your rank decide which ship you can "overtake"

2) The fleet sails out when a certain number of places has been filled up with players (50% or so).

3) The fleet get a chance to meet other fleets from other nations in their path in OW.

4) The fleet can be attacked by other players (clans usually) in OW.

 

I think that this could enhance gameplay for the more causual players that like OW-engagements other than ganking and small skirmishes. 

 

Regards Fox2run

 

 

  • Like 1
Posted

Timers for 10 minutes should also work.

Timer to escape should be enhanced by 2 minutes. Escape at 04:00

 

Offtopic: Also there must come a change: When you attack a fleet of frigates with a mercury, only the tagged ship should be thrown into this fight. BR is more then enough. All the others should be asked, if they want to take place in this fight. Last we hunted a Bellona and a snow pulled us into fight to help his lost friend.

Posted

2 min has not reduced ganking. Now the only OW battles are ganking battles. Out of 20 or so battles I have seen only one (ONE) larger OW fight. And the whole idea that you cannot reinforce an ongoing battle is really bad for overall gameplay. If this is the approach there is no need for nations, clans or the like. 

 

An arena based 1vs1 with a ladder would be the better choice then.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...