Fastidius Posted May 4, 2016 Posted May 4, 2016 so basically if you finish a battle the result screen pops up....if you log out then you dont exist in OW till you log back in and finish the battle..... gankers that get cornered just do this and log back in after a random amount of time.... your mission is to find a way to stop logout saved by the bell type situations that make ganking behind enemy lines so frustrating for people at home. it like the bollock pirate attack pirate thing to avoid being tagged withing shooting range......it is gamebreaking cheating.
Hethwill, the Red Duke Posted May 4, 2016 Posted May 4, 2016 Should be, imo: - timeout in result screen - logout/altf4 in result screen&OW equals relogin in the nearest friendly town ( not free town ) 1
xAzDKr Posted May 4, 2016 Posted May 4, 2016 There's no timer in combat results screen and you can logout in that screen with no consequences.
Bommel Posted May 4, 2016 Posted May 4, 2016 Should be, imo: *snip* - logout/altf4 in result screen&OW equals relogin in the nearest friendly town ( not free town ) That would be abused as teleport with no cooldown.
Hethwill, the Red Duke Posted May 5, 2016 Posted May 5, 2016 That would be abused as teleport with no cooldown. Yes indeed. The issue is not easy to tackle with a balance solution. The teleport will be, probably to an unintended friendly town ( read, no free towns for this ). You rather have the OW logoff/login ambush than a "free" teleport ? Another option, very radical IMO, is to extend the after login invulnerability period. Won't eliminate the issue, simply makes taggers wait longer to battle to initiate to give chance for "romulans" to enter.
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