Bach Posted May 2, 2016 Posted May 2, 2016 (edited) By doing this you would create areas where players interacted with a village or mining outpost by sailing up next to it and stoping. This would leave their ship visible on the open sea and attackable by enemies. It removes the safe hiding spot that all ports are in some locations that are true frontier areas and not real ports. This would increase pvp, reduce port hiding, ambushes and add some realism to some of the smaller frontier ports. Edited May 3, 2016 by Bach 1
Slamz Posted May 2, 2016 Posted May 2, 2016 I do think there's some merit to the idea of ports where you can't actually "hide" inside them. Your ship is always visible and attackable. You might be looking at the shop screen making buy orders but someone outside can still attack you and (BR rules permitting) put you (and everyone else at the port) in combat.
Haratik Posted May 3, 2016 Posted May 3, 2016 (edited) Not a bad suggestion. This wasn't influenced by Assassin's Creed: Black Flag was it? Edited May 3, 2016 by Haratik
Skippy Posted May 3, 2016 Posted May 3, 2016 Interesting proposition. They could do this and add some stuff we could do there. launching small boats to bring crew on the land. getting soem stuff there, getting ressources, finding item.. even doing some kind of mission on land.
Fastidius Posted May 3, 2016 Posted May 3, 2016 anything that adds diversity to ports makes it better also to be honest anything they can do to scale PB options to match player population is good. so for instance if they had the ability to turn off and on PBs at ports changing them from real ports to anchorages would be goon IMO
Quineloe Posted May 4, 2016 Posted May 4, 2016 I don't think we need more mechanics to force PVP on a vastly outnumbered opponent. 1
Babble Posted May 5, 2016 Posted May 5, 2016 How about this> http://forum.game-labs.net/index.php?/topic/13796-resource-distribution-the-economy-and-giving-players-a-reason-to-sail/ In what i propose each port produces only one resource. Only regional Capitals, Capitals, and Free towns have markets. Money is a good that needs to be shipped when in larger quantities and open sea sailing speed is increased. This forces players to sail ship good to hubs for trade and crafting. Forces players to ship their goods themselves or do so at higher cost. Opens up possibilities for actual piracy and blockades as well as hubs for player actions and pvp.
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