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Posted

Hi captains,

 

atm you can only trade labor hours in the chat

 

why is there not a option to rent them in the shop 

you buy/(hire) labour hours for a later time 

 

on the opposite side

 

you put your labour hours for rent on the shop for people who wants to buy them for there development

 

so a new option> Hire labor hours 

is a idea for the shop i think

because atm it sucks in chat and not trust able by default

 

Greetings

Posted

Great idea. I could just craft infinite number of ships instantly!

if you have to buy a hour for 1000 gold>  i think you think twice :))

(1000x 1245 {conti}=1245000 gold only hours(??)

 

so infinite is not in your pocket :)) i think...

Posted

1. The LH system is done precisely to avoid a situation where grinding more would allow you to craft more

2. Problems with buying craft XP

3. The unlimited nature or market. There is a limit to people willing to go through the hoops of community crafting, there is none for market of LH.

4. Devaluation of everything crafting related.

5. People not interested in using their LH get to enjoy steady regenerating money - they don't even need to socialize with others to convert them to gold!

6. Socialization element is lost.

 

There were some 87-89 more arguments against that, these are the bullet points. Well, most of them.

  • Like 1
Posted

What makes you think he asked for an infinite supply of hours?

I see people buy/sell hours for as little as 100-150. At that rate i could just buy 100 000k craft 50 santis and be done with it ?
Posted (edited)

simple solution: Purchased hours can only be used on level 0 BPs

 

or a max per day lets say 250 lh 

what means roughly 1/4 of your daily lh income per day max

just restrict it when it becomes unbalanced

 

i am a carpenter who can hire a plumber ,just to help out a bit

Edited by Thonys
  • Like 2
Posted

1. The LH system is done precisely to avoid a situation where grinding more would allow you to craft more

2. Problems with buying craft XP

3. The unlimited nature or market. There is a limit to people willing to go through the hoops of community crafting, there is none for market of LH.

4. Devaluation of everything crafting related.

5. People not interested in using their LH get to enjoy steady regenerating money - they don't even need to socialize with others to convert them to gold!

6. Socialization element is lost.

 

There were some 87-89 more arguments against that, these are the bullet points. Well, most of them.

 

MMM....

and they sell it on the chat ;(

and thats my point its already being  done 

so why not doing it on the market for secure reasons

on the market you can restrict it as well

Posted

MMM....

and they sell it on the chat ;(

and thats my point its already being  done 

so why not doing it on the market for secure reasons

on the market you can restrict it as well

 

Because it's not being done "through the chat". It's being done using chat to coordinate. It still takes a lot of work and cooperation between parties.

 

The very thing you want to remove is the thing that is supposed to happen - socialization, crafting circles, human aspect, work that needs to be put into the whole process. Your proposal not only breaks the system, it also makes it less engaging, less self-controlling (no need to actually coordinate), less social and all in all lesser.

  • Like 1
  • 2 weeks later...
Posted

Hi captains,

 

atm you can only trade labor hours in the chat

 

why is there not a option to rent them in the shop 

you buy/(hire) labour hours for a later time 

 

on the opposite side

 

you put your labour hours for rent on the shop for people who wants to buy them for there development

 

so a new option> Hire labor hours 

is a idea for the shop i think

because atm it sucks in chat and not trust able by default

 

Greetings

 

I don't think that's a good idea, because people with high craft levels would buy labor hours from people with a low level, and this would affect the balance. People with high craft levels could produce more ships and at the same time raising their price, while people with low craft levels would be in the long run lossy.

  • 3 weeks later...
Posted (edited)

I don't think that's a good idea, because people with high craft levels would buy labor hours from people with a low level, and this would affect the balance. People with high craft levels could produce more ships and at the same time raising their price, while people with low craft levels would be in the long run lossy.

 

well you talks about balance

 

i talk about exchanging lh from people who dont use it ,and want to sell it for gold 

 

it is not the same

i think you miss the point

labour1.pngtumblr_mn8b8sLRb61rkz363o1_1280.jpg?form

Edited by Thonys
  • Like 1
Posted

well you talks about balance

 

i talk about exchanging lh from people who dont use it ,and want to sell it for gold 

 

it is not the same

i think you miss the point

 

 

With all due respect, what the h* is this?

 

"You talk about my idea affecting balance, I talk about my idea, it's not the same, you missed the point"

 

What kind of logic is this? You don't get to just brush a comment you don't like off. You get to be called out for trying to play dirty, that's what you get o_O

 

And no, random images do not make it better.

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