Geoffroi Bonfils Posted April 29, 2016 Posted April 29, 2016 (edited) If this topic has already been covered, apologies as search revealed nothing. To fix the ganking (getting jumped by invisible ships) in OW simply extend the Invulnerability timer after battle/port exit (3-5 minutes is reasonable) to beyond the battle Entrance timer (currently 2 minutes), problem solved. No messy complicated coding, no convoluted "end of battle kick timer" needed, just one easy data line change. Oh, the invisibility thing is probably redundant but if you absolutely have to have it I'd keep that timer as tiny as possible. Once this is fixed and everyone is somewhat happy (the ambushers will never be happy) we could talk about removal of the 1.5 BR so that tiny ships can't thumb their nose at an obviously superior fleet. Ganking is not emergent gameplay, it's exploiting a game mechanic to swing a battle outrageously in the favor of the people hiding in the end of battle screen with their bait ship/s giving an unrealistic feedback to the other players, seemingly for no other reason then to pamper their collective egos. Edited April 30, 2016 by Geoffroi Bonfils
Diggled Posted April 30, 2016 Posted April 30, 2016 You need to think your mechanics out better. Long invisibility/invul timers means people can jump from port to port or into battles without ever fearing of being attacked on the open sea. PotBS learned that lesson, its called 'puddle jumping'
Skully Posted April 30, 2016 Posted April 30, 2016 Starting a battle within 2 minutes sailing of an enemy port is your own choice. We call it poking the beehive and it makes for good fun every now and then.
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