Hethwill, the Red Duke Posted April 29, 2016 Posted April 29, 2016 In view of some glitches and exploits ( please do not comment on this ) during the Logout / Login cycles I come to suggest the following: ( also take into account that Port Battles method will change, so before you think about PB screens, read the appropriate thread about the proposed upcoming changes ( - no logout from the Battle Result Screen. ( not sure if this is even possible ) - Logout in the Open Sea not possible during the Invisibility / Invulnerability Period - Logout shortened to 60 seconds - Login always in one of these, whichever is better to implemente - Nearest Port ( friendly ) I understand there will be some personal issues with the fleets withdrawing from battles but I do not see it as a problem. The offensive failed so you will be harassed on the retreat. This will resolve many of the "loopholes" being enjoyed by some shady groups of individuals. 1
Galileus Posted April 29, 2016 Posted April 29, 2016 - no logout from the Battle Result Screen. ( not sure if this is even possible ) Which would in practice mean you get kicked out of BRS and immediately go into 60s timer outside. Sure, I can see it. - Logout in the Open Sea not possible during the Invisibility / Invulnerability Period As above. - Login always in one of these, whichever is better to implemente - Last Visited Port - Nearest Port ( friendly only ) This on the other hand is insane (sorry). Just give people straight up unlimited teleport to nearest/last visited port on 60s timer. And now for something from completely different barrel: Log in in open see, 2.5min tag-lock (can be attacked, cannot attack). Fixes shady characters, does not affect everyone else - which in this case is almost everyone. 2
Eishen Posted April 29, 2016 Posted April 29, 2016 Good intentions ...but some problems with that login in port...- Login always in one of these, whichever is better to implemente - Last Visited Port - Nearest Port ( friendly only ) I suppose you propose disconnections (accidental or intended) being treated as logoff (otherwise it would lead to same problems), auto carrying the 60 seconds count AFTER the invul period Problem: - I am on a long voyage/deep raid , my connection drops.... I am f$··$% (specially with "Last Visited Port" ) Abuses/Not intended "advantages" : - Most people (me included) would disconnect when done with missions, free back travel (with any option, but specially with "Last Visited Port" ) . - "hyperspace" trick I am travelling to xxxxxx, it is blockaded, I disconnect and logon again (Nearest Friendly Port option) , Au Revoir Blockaders - Tavelling into enemy waters using previous "hiperspace" trick would be very entertaining (and quite quick) if you properly study distances between free/allied
Hethwill, the Red Duke Posted April 29, 2016 Author Posted April 29, 2016 Closest Friendly then, overlooked the interest that could be the last visited. Keep the 120 seconds logout timer then, but it doesn't work correctly ( glitch reported ) in undisclosed way. Was tested 3 times yesterday. But the 2,5 minutes could do, to block the ambushes sure, although it won't stop a fleet from setting up an attack out of the warp. There are a few more important urgente loopholes to close but can the cycle can be reviewed.
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