Jahossi53 Posted April 25, 2016 Posted April 25, 2016 Why can i only craft 32 iron ingots at a time? its just annoying and since you need hundreds of them for one ship it takes forever too. Just let me craft for example 240 ingots at once. Would save me alot of time. Why not remove all crafting limits and let me craft as much of a material i want at once. Don't see any reasons for these limits to exists. Sry about bad english and the clickbaity title. 9
Hooks for Hands Posted April 25, 2016 Posted April 25, 2016 It takes a whole 30 seconds longer. Not really a necessary change in my opinion.
Galileus Posted April 25, 2016 Posted April 25, 2016 It takes a whole 30 seconds longer. Not really a necessary change in my opinion. When you're crafting 1000 iron fitting it takes more like 5 minutes longer. Of clicking the same button. Over... and over... and over... and over... and over... and over... and over... and over... and over... ... pressing? No. Necessary? Absolutely. 4
Rosebud Posted April 25, 2016 Posted April 25, 2016 It takes a whole 30 seconds longer. Not really a necessary change in my opinion. and another 30 seconds and another thirty seconds and then another...I can not believe how many players want this game to take forever to play. Why would a game add a single second to mundane operations?
M G Posted April 25, 2016 Posted April 25, 2016 The slider for the amount of units produced per *craft* should definitely be increased in my womble opinion.
Ink Posted April 25, 2016 Posted April 25, 2016 Captains, this is a known issue and will be improved most likely within user interface rework 10
Diggled Posted April 25, 2016 Posted April 25, 2016 Captains, this is a known issue and will be improved most likely within user interface rework good to hear! I would love to see some ideas from other games. Being able to dictate the number, being able to schedule jobs or have it run at another time/set aside hours etc.
Captain Posted April 26, 2016 Posted April 26, 2016 (edited) Yeah this is the biggest problem with their UI. And many times the limits are nonsensical. Like for example, making precious metal ingots and coins, the slider goes up to 16, but they are needed in multiples of 15 to make notes. It's a time sink of pushing buttons and waiting for confirmations to appear then pushing more buttons. It's not the end of the world, but its Edited April 26, 2016 by Captain
NorthernWolves Posted April 26, 2016 Posted April 26, 2016 It takes a whole 30 seconds longer. Not really a necessary change in my opinion. There's always that one guy... 1
Rosebud Posted April 26, 2016 Posted April 26, 2016 There's always that one guy... Exactly what I thought when I saw it. I wonder if his life is so exciting that it needs to be slowed to a crawl gaming or its so slow to begin with that he doesn't know the difference.
maturin Posted April 26, 2016 Posted April 26, 2016 It's not the stack limit that's annoying, it's the lag. The game can handle 52 cannonballs flying through the air to impact a forest of masts and sails, but somehow the damn Craft button makes the servers agonize over the decision for five seconds. 2
Hethwill, the Red Duke Posted April 26, 2016 Posted April 26, 2016 It's not the stack limit that's annoying, it's the lag. The game can handle 52 cannonballs flying through the air to impact a forest of masts and sails, but somehow the damn Craft button makes the servers agonize over the decision for five seconds. Ah ! There's more crafting than balls flying !! I knew it....
Galileus Posted April 27, 2016 Posted April 27, 2016 It's not the stack limit that's annoying, it's the lag. The game can handle 52 cannonballs flying through the air to impact a forest of masts and sails, but somehow the damn Craft button makes the servers agonize over the decision for five seconds. Even without the lag, crafting 1500 pieces 16 at a time IS ANNOYING. Sure lag is annoying, it doesn't mean limit isn't.
Thonys Posted May 3, 2016 Posted May 3, 2016 Captains, this is a known issue and will be improved most likely within user interface rework perhaps you can give us a a time phrase of the upcoming development of major things atm we as a community have no clue of the pace of development you can give a rigid time frame if you want, if development implements earlier its just a plus.. (Then we know whats coming or nor) atm the community is not knowing how implementation (in development point of view) is affecting gameplay. exc .exc..
AKPyrate Posted May 3, 2016 Posted May 3, 2016 Personally, I'd like the option to type in the number of something I want to craft/buy. Especially for purchasing when there are thousands 1500 or so available, if I just want 100, or some other specific number, it's almost impossible to narrow down.
eriks Posted May 3, 2016 Posted May 3, 2016 How about labor discounts for larger runs? IRL a big part of labor is setting up tooling to do something. Give an advantage to the more organized crafter.
Galileus Posted May 3, 2016 Posted May 3, 2016 How about labor discounts for larger runs? IRL a big part of labor is setting up tooling to do something. Give an advantage to the more organized crafter. That would give another advantage to clans and disadvantage to solo crafter (that has to cycle through multiple jobs). Also an "rich getting richer" mechanic. I see no need for that other than "I want to have more stuff!". 2
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