I1NN0C3NC3I Posted April 23, 2016 Posted April 23, 2016 (edited) Hello, first of all i will say im playing for a month now and this game a great experience, very nice graphics and very realistic. While playing i caught a idea about a mastery system. We got ranking ups to get better ships and more crew and a crafting level. AI/NPC Gets stronger by each rank if im right. So i tought why not rankings for gunnery, ammunition, cannons and boarding. I tought about 5 ranks for every spec. Also for ammunition and cannons for the 3 types to be trained as well.Bonus set each rank.Gunnery: -0.2% Dispersion Per100M / -0.2% Dispersion Vertical Per100M / -0.3% reload timeAmmuntion: +0.1% damage (Ball / Chain / Grape)Cannons: -0.2% Dispersion Per100M / -0.2% Dispersion Vertical Per100M (Carronades / Medium / Long)Boarding: +0.3% Melee Bonus / Firepower Bonus +0.3% / +0.2% Crew - Module Base HPRanking for mastery:1st rank: 15.000 XP2nd rank: 30.000 Xp3th rank: 55.000 XP4th rank: 80.000 XP5th rank: 100.000 XP Ammunition / Cannons type Mastery: 1st rank: 5.000 XP 2nd rank: 15.000 XP 3th rank: 25.000 XP 4th rank: 35.000 Xp 5th rank: 45.000 XpMasterys at rank 5:Gunnery: -1% Dispersion Per100M / -1% Dispersion Vertical Per100M / -1.5% reload timeAmmunation: +0.5% Damage (Ball / Chain / Grape)Cannons: -1% Dispersion Per100M / -1% Dispersion Vertical Per100M (Carronades / Medium / Long)Boarding: +1.5% Melee Bonus / Firepower Bonus +0.5% / +1% Crew - Module Base HPThis might give players a extra challange and Goal to get slightly better. This has Been roughly putted (im bad in math's). Edited April 24, 2016 by I1NN0C3NC3I
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