Aussie Pastor Posted April 22, 2016 Posted April 22, 2016 If you Devs are looking at doing a fundermental error in a server wipe, which is you prerogative. How about bring it back to 5 nation plus a TRUE Pirate Faction. Get rid of the Sweeds and Danes as historically the had ONLY one port and a very small influence in the area. 5 Nation is the OPTIMAL. AMOUNT with using traditional Capitals. Have Pirates as a real PvP faction, let them only have up to Level 2 Shipyard. The can only raid a Port not take it. After 48 hrs the Port reverts back to its original state. BR is equal to the Crew Percentage so a 3rd Rate at 50% has only 250 BR. THEN it would justify any map/Server wipe. But what would I know, I just listened to so many people and have over 30 years of policy management. 1
SphinX Posted April 22, 2016 Posted April 22, 2016 BR should never have anything to do with crew percentage. A Victory is just as lethal at 800 crew compared to 850, as is the Santisima. Every ship as long as you have 50% crew in gunnery is just as effective as one at 100%, providing you aren't using both broadsides at the same time. 1
Augustus Charles Hobart H Posted April 22, 2016 Posted April 22, 2016 BR should never have anything to do with crew percentage. A Victory is just as lethal at 800 crew compared to 850, as is the Santisima. Every ship as long as you have 50% crew in gunnery is just as effective as one at 100%, providing you aren't using both broadsides at the same time. Yes, in that example, But is a 3rd rate at 350 worth as much as one at 650 crew? He is not talking about commodores in vics, but about post captains in 3rd rates. As for the rest I Don't mind the number of factions we have now, but I think some of the capitols could stand to be moved, mostly those of spain and the brits, and maybe the pirates.
SphinX Posted April 22, 2016 Posted April 22, 2016 Yes, in that example, But is a 3rd rate at 350 worth as much as one at 650 crew? He is not talking about commodores in vics, but about post captains in 3rd rates. As for the rest I Don't mind the number of factions we have now, but I think some of the capitols could stand to be moved, mostly those of spain and the brits, and maybe the pirates. A 3rd rate with 350 crew still hits just as hard as one with 650. The ships armor and broadside damage doesn't change, only the DPS, which unless you've made a terrible mistake, or are fighting side by side the entire time, barely factors into it.
312_JS Posted April 22, 2016 Posted April 22, 2016 A 3rd rate with 350 crew still hits just as hard as one with 650. The ships armor and broadside damage doesn't change, only the DPS, which unless you've made a terrible mistake, or are fighting side by side the entire time, barely factors into it. And you can balance the lower DPS and crew shortage by fitting lighter guns.
Aussie Pastor Posted April 23, 2016 Author Posted April 23, 2016 Only One person responded about the number of factions and Capitals locations. BR is a Problem in Taking Ports not defending them. That is why I was sharing that one. BR in PB is an issue. Or not? What about the number of faction reduced to 5 nation + Pirates? LVL 2 Shipyard only for pirates, and raiding ports only? But I read no one responding to Pirates being a faction instead of a nation, that is a shame, especially any of the Devs.
Blackjack Morgan Posted April 23, 2016 Posted April 23, 2016 Quick takes: Devs are not ready to take on the development of the pirate faction in game yet. There are A LOT of other far more pressing concerns than this one. Consider pirates as any other nation at this point in time as it really has no bearing on this stage of testing and development to be completely honest. We are still using a generic PB map with generic towers, OW reinforcement mechanics are being hotly debated, teleport cooldown debate, economy still is being tweaked, diplomacy mechanics have not been put in game, just reworked the leak and cannon penetration values....etc. All this stuff needs to be much more refined and closer to finalized before they venture into tackling pirates "unique" game play. Right now they represent a very large portion of the games population and if they are smart they shouldn't even mess with it till almost everything else is in a better situation than it currently is. That being said, you offered zero reason why anyone would want to play pirate. If all i got was limiting me to a level 2 shipyard and being able to raid a port I'd probably just go national....at this point after literally well over 2000 hours of playing I really don't care anymore what color flag is on my ship. The pirate debate has been discussed thoroughly but two things remain a constant: 1 they are not ready to tackle it and 2 virtually nobody is going to play as one if all it offers is a gimped non unique playing experience.
marcmb Posted April 23, 2016 Posted April 23, 2016 None says everyone must play brits. Pirate players would just play for other nations which im fine with. I play for the dutch and we are doing fine.
thp Posted April 23, 2016 Posted April 23, 2016 If you Devs are looking at doing a fundermental error in a server wipe, which is you prerogative. How about bring it back to 5 nation plus a TRUE Pirate Faction. Get rid of the Sweeds and Danes as historically the had ONLY one port and a very small influence in the area. 5 Nation is the OPTIMAL. AMOUNT with using traditional Capitals. Have Pirates as a real PvP faction, let them only have up to Level 2 Shipyard. The can only raid a Port not take it. After 48 hrs the Port reverts back to its original state. BR is equal to the Crew Percentage so a 3rd Rate at 50% has only 250 BR. THEN it would justify any map/Server wipe. But what would I know, I just listened to so many people and have over 30 years of policy management. How about afther the Wipe, get rid of all factions and only let british nation on the map ? it could be faster. I think you guys will get bored when you have no one to fight anymore if that s really you want to do.
Capt Jubal Early Posted April 24, 2016 Posted April 24, 2016 If you Devs are looking at doing a fundermental error in a server wipe, which is you prerogative. How about bring it back to 5 nation plus a TRUE Pirate Faction. Get rid of the Sweeds and Danes as historically the had ONLY one port and a very small influence in the area. 5 Nation is the OPTIMAL. AMOUNT with using traditional Capitals. Have Pirates as a real PvP faction, let them only have up to Level 2 Shipyard. The can only raid a Port not take it. After 48 hrs the Port reverts back to its original state. BR is equal to the Crew Percentage so a 3rd Rate at 50% has only 250 BR. THEN it would justify any map/Server wipe. But what would I know, I just listened to so many people and have over 30 years of policy management. Port wipe is going to happen deal with it. Regardless of the above port mechanics are due for a big change as far as we've been informed that will require a wipe to happen. PS Cant wait games getting stale in its current form.
MacVaultDweller Posted April 24, 2016 Posted April 24, 2016 PIRATES REVISED -Pirates first entry into the world should be by way of selecting a nation of origin.-Pirate missions Transport of contraband goods Capture of trader ships Engage combat vessels Privateer missions (government sponsored and assigned) -Pirates Bribes and false papers Can only be purchased in neutral ports and are the medium of exchange for clandestine products and services. Combinations and levels of bribes and false papers would be necessary for Pirate missions. 1 Flags- Pirate flag, National flags. 2 Bribes- Cargo transport info, False papers. 3 False papers- For contraband transport missions, False national identities.-Privateer*Letter of marque and reprisal Government license authorizing a person to attack and capture enemy vessels Issued by rear admiral level players purchased with xp gained after obtaining Rear Admiral rank. Privateers will be given letters of mark and reprisal, Given a ship for their missions and gold for expenses. -Pirate reputation scale by nation -3,-2,-1,0,1,2,33 Very good reputation (Privateer loyal to national identity willing to do what it takes to confound and deter their nations enemies) 2 Good (reputation loyal to national identity and interests)1 Fair (Sails under national flag only supportive in common interests)0 Neutral-1 Shady reputation (not trustworthy)-2 Criminal reputation (know criminal)-3 Nefarious criminal (Well known organized criminal) 2
CptEdwardKenway Posted April 25, 2016 Posted April 25, 2016 And you can balance the lower DPS and crew shortage by fitting lighter guns. Lighter guns degreases dps much more + a fully crewed ship can handle crew loss during fight while a 350 crew 3rd rate can't. A fully crewed can handle leaks. A 350 crewed is finished. 1
Barberouge Posted April 25, 2016 Posted April 25, 2016 Please choose a title that reflects the content of the topic. Also it's more difficult to track suggestions when many are packed in a single topic. And there are already a lot of suggestions about pirates. Closing this one, thanks.
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