Luc Posted April 21, 2016 Posted April 21, 2016 It think its could be great if there is a friendly harbour in the battle that the player can find there shelter. So you have to keep him away from it. 2
Hethwill, the Red Duke Posted April 21, 2016 Posted April 21, 2016 Sure. Absolutely. Have only been on the giving end of this, the opponents raced to the friendly port just to find out they can't enter.
Slamz Posted April 21, 2016 Posted April 21, 2016 Better yet (?) make friendly towns shoot with the strength and range of 1 port battle tower (and it cannot be destroyed). Tagging people near a friendly port would therefore provide some "reinforcements" in the sense that the actual port will fire on anyone that's too close to it. (I think admin has hinted about something like this, too.) 2
BungeeLemming Posted April 21, 2016 Posted April 21, 2016 devs said it is possible to introduce shore batteries. However they didnt specify it deeply
Luc Posted April 21, 2016 Author Posted April 21, 2016 Land batteries could be great also and with the possibility to flee into harbour this could make the protection zone not necessary.
akd Posted April 21, 2016 Posted April 21, 2016 It think its could be great if there is a friendly harbour in the battle that the player can find there shelter. So you have to keep him away from it. Harbors weren't really refuges in and of themselves, and certainly not a place where you could just *poof* remove your ship from the world. Most of these "harbors" would have in fact been fairly open bodies of water with some shelter from the open sea and good places to anchor off-shore, not shelter from attack in and of themselves. What would have made difference, however, would be friendly fortifications, and that is exactly what a player should face if they initiate combat near an enemy (national) port. You don't run to the port and magically disappear, but instead can run under the guns of a friendly fortification. The enemy then has the choice as to whether or not they want to risk cutting you out. Such fortifications should also be present in instances in key locations along the coast of friendly-controlled territory (e.g. halfway between two ports on a continuous coastline). Free ports should remain like neutral ports. If combat is initiated outside the port, there is no help or recourse from the shore.
Luc Posted April 21, 2016 Author Posted April 21, 2016 (edited) Harbors weren't really refuges in and of themselves, and certainly not a place where you could just *poof* remove your ship from the world. Most of these "harbors" would have in fact been fairly open bodies of water with some shelter from the open sea and good places to anchor off-shore, not shelter from attack in and of themselves. What would have made difference, however, would be friendly fortifications, and that is exactly what a player should face if they initiate combat near an enemy (national) port. You don't run to the port and magically disappear, but instead can run under the guns of a friendly fortification. The enemy then has the choice as to whether or not they want to risk cutting you out. Such fortifications should also be present in instances in key locations along the coast of friendly-controlled territory (e.g. halfway between two ports on a continuous coastline). Free ports should remain like neutral ports. If combat is initiated outside the port, there is no help or recourse from the shore. You're right. So only fortifications could give help and this only in some citys maybe in Capital and regional Capital. Edited April 21, 2016 by Luc
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