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Inconsistent enemy group size in Fleet Missions


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Posted

Good Morning.

 

 

We have encountered some random group size behavior in fleet missions which leads to the suggestion to make it a little more consistent/group size dependent (e.g enemy +1, AI reinforcement case dependent).

 

Our Group was sized between 5-10 ships on 169 fleet order and we observed the following constellations:

 

There was often a similar amount of ships in the battle.

But there is always AI spawned with the group whether needed, or not. Most of the cases the AI disturbs the group tactics.

 

 

Sometimes there were larger enemy groups with more AI to reinforce the player. especially when starting with a small group.

 

 

But in some certain cases the enemys were absolutely outnumbered by us. Even then we had AI added.

That was about 11 ships to 4 on the enemy side.

Needless to say the level of difficulty was kind of a joke.

 

 

I would suggest to have a look into the creation algorith and only ai reinforce if needed to reach certain group thresholds, and make the enemy number dependent on player group size (e.g. equal, +1, ...).

 

Greetings

Posted

We encountered yesterday quite the same problem.

We were mainly frigates (2 slots open in group) and one 3rd rate.

 

152 xp missions gave us (two times) only one or two frigates and a bunch of mercs / niagaras as opponent which means we were totally superior (and earned almost nothing)

 

169 xp mission gave us 6 (!) Ingermanlands, 2 (!) Pavels and some frigates which means we were totally inferior (and gave up before the battle had started)

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