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Posted

Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked).

 

While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused

  • Like 2
Posted

Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked).

 

While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused

so 9.72 doesn't fix it?

Posted

no, just mixing broadside guns where you can, for example, have carronades on the top deck and long guns on the bottom deck.

  • 4 weeks later...
Posted

Not really fixed, just changed.  Now my carros shoot extremely high, even when shot by themselves without cannons.  The only ship I have a mix on is my Pavel, because that's how it was designed.  

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