Ink Posted April 15, 2016 Posted April 15, 2016 Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked). While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused 2
Cragger Posted April 15, 2016 Posted April 15, 2016 was wondering why my long guns would only shoot water. 1
elite92 Posted April 15, 2016 Posted April 15, 2016 Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked). While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused so 9.72 doesn't fix it?
akd Posted April 16, 2016 Posted April 16, 2016 no, just mixing broadside guns where you can, for example, have carronades on the top deck and long guns on the bottom deck.
cmdrbobcito Posted April 16, 2016 Posted April 16, 2016 Thanks for the response...I had taken all my sights apart and couldn't find anything wrong with the analog side of things...
DeRuyter Posted April 20, 2016 Posted April 20, 2016 Fixed. See notes for Hotfix 9.73. Haven't tested it though.
oldcrankyman Posted May 15, 2016 Posted May 15, 2016 Not really fixed, just changed. Now my carros shoot extremely high, even when shot by themselves without cannons. The only ship I have a mix on is my Pavel, because that's how it was designed.
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