admin Posted April 15, 2016 Posted April 15, 2016 What's new: Mortar brig blueprint added to the system Fixed bugs: Firezone aiming bug fixed (when you switched off decks it kept old deck aiming sectors) Fixed bug which caused spawning on land in certain cases Fixed bug with NPC trading prices showing incorrectly in store for resources that were not consumed or produced in ports Trader spawns improved 24
SteelSandwich Posted April 15, 2016 Posted April 15, 2016 Credits for the speed of these hotfixes, respect! 8
The Gump Posted April 15, 2016 Posted April 15, 2016 Great stuff.... any chance of letting us know what ship the Mortar Brig BP drops from? Standard or Navy Brig?
Wouter Posted April 15, 2016 Posted April 15, 2016 You guys are awesome ...thanks for the great content
ZenTex Posted April 15, 2016 Posted April 15, 2016 Also, stealth hotfix: (contraband) traders are back. 6
Fluffy Fishy Posted April 15, 2016 Posted April 15, 2016 Also, stealth hotfix: (contraband) traders are back. Hurray, This is what I wanted most. 3
noniac Posted April 15, 2016 Posted April 15, 2016 And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on 3
Eldberg Posted April 15, 2016 Posted April 15, 2016 (edited) And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage Edited April 15, 2016 by Stephen_Decatur 7
Ruthless4u Posted April 15, 2016 Posted April 15, 2016 It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage Pure Genius
Bloody Hound Posted April 15, 2016 Posted April 15, 2016 Nice job loving the hotfixes! Any luck on fixing the ALL chat in battle? or has it been disabled for X reason? 1
noniac Posted April 15, 2016 Posted April 15, 2016 (edited) It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage So we have a cheater here, you changed your ship model so the cannon balls do no damage, too bad, no no no But seriously, the AI is a real problem it should be fixed asap and i am astonished after two hotfixes no changes have been made Edited April 15, 2016 by noniac 2
Tief N Tote Posted April 15, 2016 Posted April 15, 2016 It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage this man is a problem solver
admin Posted April 15, 2016 Author Posted April 15, 2016 And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on we never said its a bug with the AI ai is challenging. 16
Shrez Posted April 15, 2016 Posted April 15, 2016 we never said its a bug with the AI ai is challenging. If i want to challange i do pvp. 1
noniac Posted April 15, 2016 Posted April 15, 2016 I would say the same as shrez, as un EVERY mmo mobs ARE easy to take on, of course you cant take AI of a much higher level like you coudnt before the patch, but now its so difficult a lvl 7 is FORCED to take lvl 4-3 missions because his own level mission enemys would sink him for sure. THAT my dear friend is artificial difficulty and Thanks Obama for every time i sink(dark souls)
fox2run Posted April 15, 2016 Posted April 15, 2016 (edited) Id say: get rid of AI altogether in pvp ow. And instead work on mechanisms that enhance pvp-battles without the risk of loosing too much. It could be fun! Edited April 15, 2016 by fox2run 1
312_JS Posted April 15, 2016 Posted April 15, 2016 we never said its a bug with the AI ai is challenging. And I for one hope it will remain challenging. 3
Bommel Posted April 15, 2016 Posted April 15, 2016 Great stuff.... any chance of letting us know what ship the Mortar Brig BP drops from? Standard or Navy Brig? A guy of our nation got the Mortar Brig BP from crafting a standard Brig. BP requirement Craft LVL 15
noniac Posted April 15, 2016 Posted April 15, 2016 we never said its a bug with the AI ai is challenging. Several bugs for NPC behavior fixed Said by you on 9.7 patch notes, im sure this is refered to increasing AI accuracy. AI is not challenging. Its a terminator right now, you are basically killing yourself if you take a mission your own lvl 2
Migui Posted April 15, 2016 Posted April 15, 2016 I love how the Ai is now. At least is pretty cool when you have no time to roam for pvp or more relaxed fun. Keep up the good work fam 1
victor Posted April 15, 2016 Posted April 15, 2016 (edited) we never said its a bug with the AI ai is challenging. I somehow disagree ... "Challenging" means that a single average player in an average boat shall have good skills to manage the average mission of Its level. But ... fact is that now a single average player with decent skill in an average boat against an average mission of its level is very likely be steamrolled by IA (besides the fact that the precisions of IA gunners is simply superhuman and this should not be, since also the IA should have "average skills"). Edited April 15, 2016 by victor 2
Lennyo Posted April 15, 2016 Posted April 15, 2016 I had more fun last night with AI battles than normal. However I worry about brand new players. This game has a steep learning curve as is and it may be some time before they can take on an AI cutter. Time where they may just quit instead. 4
victor Posted April 15, 2016 Posted April 15, 2016 I had more fun last night with AI battles than normal. However I worry about brand new players. This game has a steep learning curve as is and it may be some time before they can take on an AI cutter. Time where they may just quit instead. I do not remember where I read that once the Devs say that they did not want more players in this phase. They are simply behaving accordingly! If this is the right approach or not, well ... that's another story.
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