Vaz Posted April 14, 2016 Posted April 14, 2016 Was just wondering what peoples thoughts were in the Ingermanland vs. the Constitution for missioning?And what kind of woods and such is preffered?
SteelSandwich Posted April 14, 2016 Posted April 14, 2016 I personally take quite some damage when taking a Connie out in my live oak Inger. I find the improved accuracy quite interesting to fight against. Yourself? 1
Vaz Posted April 14, 2016 Author Posted April 14, 2016 I personally take quite some damage when taking a Connie out in my live oak Inger. I find the improved accuracy quite interesting to fight against. Yourself? I am currently not at a rank where i can reasonably well under crew either of the ships. I must say i agree with you the improved accuracy for the AI Doing missions in the Surprise with carronades are far more dangerous now, had to flee the first few missions i went in. I was taken completely by surprise by the AI's much improved accuracy
RA6E Posted April 14, 2016 Posted April 14, 2016 Reload on the NPC Ingermanland's was off the charts last night. I thought they were a pretty fun challenge. especially in Large fleets with multiples. When they focus fired something last night it was brutal. I'm anxious to try one myself.
Leviathan Posted April 14, 2016 Posted April 14, 2016 If you're only doing missions then live oak is the wood type you want. The Constitution is my preferred ship but it will also be a bit more tanky than the Ingermanland.
Babble Posted April 14, 2016 Posted April 14, 2016 its not just the accuracy. They increased the penetration of all shots. They increased leaks. Boats melt now. Crew dies super fast with all types of shot Time to kill is way shorter. Its the same in pvp. Not sure why they altered the combat mechanics again. IMO not a good change.
Captain Posted April 15, 2016 Posted April 15, 2016 I am a pretty princess in my ingermanderlanderblander <3
Porpoise Posted April 15, 2016 Posted April 15, 2016 (edited) I use teak Ingermanland and I can not say a bad word about her. She is little squishy compared to the Connie and other 3rd rates, but the damage output is really nice. I think she has higher projected DPS than 3rd rate. The 32 pounders in combination with fast firing 6 pounders are really effective in fleet orders. Agility and speed is also all right, allowing the Ingermanlad to keep up with larger frigates. A 3rd rate will win 1 on 1 engagement, but for me Ingermanland is more fun to play with. And there is one more thing. Ingermanland is able to tack without managing sails with starting speed about 8knots. She is really easy to sail. Edited April 15, 2016 by Porpoise 2
KuroNyra Posted April 15, 2016 Posted April 15, 2016 Did a Fight against a Consti and an Ingermanland in misison with my Live Oak 3rd... Damn it, I had to retreat because the Ingermanland was MELTING my armor.
Fastidius Posted April 15, 2016 Posted April 15, 2016 For missions....... Oak connie with a copper ass, imp access mag and carronades.......used to melt 3rds so should still compete well
Porpoise Posted April 15, 2016 Posted April 15, 2016 Did a Fight against a Consti and an Ingermanland in misison with my Live Oak 3rd... Damn it, I had to retreat because the Ingermanland was MELTING my armor. Yes, she has 32 pounders which do great damage. Much better than 24 pounders on the 3rd.
KuroNyra Posted April 16, 2016 Posted April 16, 2016 Yes, she has 32 pounders which do great damage. Much better than 24 pounders on the 3rd. .... She use Pavels gun? So that's why I had a feeling of Deja Vue!
Mayhem Like Me Posted April 17, 2016 Posted April 17, 2016 I use teak Ingermanland and I can not say a bad word about her. She is little squishy compared to the Connie and other 3rd rates, but the damage output is really nice. I think she has higher projected DPS than 3rd rate. The 32 pounders in combination with fast firing 6 pounders are really effective in fleet orders. Agility and speed is also all right, allowing the Ingermanlad to keep up with larger frigates. A 3rd rate will win 1 on 1 engagement, but for me Ingermanland is more fun to play with. And there is one more thing. Ingermanland is able to tack without managing sails with starting speed about 8knots. She is really easy to sail. Porpoise what is her best point - 185? and can she maintain 10-11 knots in battle easily? I have found the Ingermanland should be designated first target - get it out of the battle quickly, but have not sailed her yet.
DarkspaceII Posted April 18, 2016 Posted April 18, 2016 For missions, I would pick Inger without even thinking about it.. Better turn rate + more/bigger guns and only 19% less armor/sails than Connie. Take the wind,do S-es.. But its too slow for anything else... Imo, never go for live oak/str one if your nation is ganked often. You will be so slow! Teak/str or plank/speed would be my choise. Copper/Masts/Mag access For pvp, obv Connie. 1
Thurston Beers Posted April 18, 2016 Posted April 18, 2016 The Ingermanland is a great support ship. Not the best boat for ganking. However, she is an excellent pvp boat, Imo. She will out-turn a coni and a trinc. Her heavy broadside makes her extremely dangerous in frigate skirmishes.
Sir Robert Calder Posted April 18, 2016 Posted April 18, 2016 Let's be honest here. The Ingermanland is just too beautiful to not want to sail.
Zeitgeist Posted April 18, 2016 Posted April 18, 2016 .... She use Pavels gun? So that's why I had a feeling of Deja Vue! Pavel has 42 pounders, not 32:) Inger is something like... Bellona of smaller size:)
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