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Posted (edited)

I've come to the conclusion that a kind of reputation system might be very useful.

There should be a reward for players who sacrifice themselves for dragging bigger ships in battle to

 

- protect traders who can safely sail into the port

- stop flag carriers from carrying the flag into the port

- stop enemy fleets from harrassing

 

and to punish players who cowardly flee from the battles.

 

Overall it should be the players free decision what to do in a situation, but their choice should have some consequences.

 

One result may be that better reputation leads to faster leveling or lower ship prices (the admiralty might give a kind of subvention for players with good reputation) so that they could afford better ships (Mastercraft?) and better equipment. Or even to availability of "higher" rewarding missions for admiralty.

 

A worse reputation might lead to slower leveling or higher ship prices (pay the full fee) or to "lower" rewarding missions for admiralty.

 

This would be a win-win situation. Players do not always blindly run away from battles when they know they would have an advantage even if they loose the battle.

 

I don't know how this could be implemented exactly but I think it would be a great improvement.

Edited by mikawa
  • Like 2
Posted

Sound good ,  , tough tricky to control and too national-oriented (Best  reputed pirate?  :rolleyes: ...) , perhaps is better keeping it simple :

 

 Fighting reputation rank (showed as current rank is)  that goes up with damage inflicted in pv battles and decreases any time you leave an unfinished battle/surrender in pvp with a BR ratio between 1:1.5(*) to 1:5:1 ?

 

(*) a minimal ratio is needed ,  it does not seems cowardice disengaging from the lonely basic cutter who put you in a battle to gain time for his friends to carry on

Posted

Disengaging itself is nothing to be punished. Which captain would not safe his ship and his crew if his ship is not in fighting condition anymore?

good point, perhaps disengage from a similar (BR ratio) enemy with less than  a % damage suits better

  • Like 1
Posted

Yes, good ideas!

Probably should we concentrate on the "sacrifice = reward" effect and leave the "running away = punishment" option aside ...

Running away could make sense, when the ship is too damaged to have any chance on victory and when the whole action is just a distraction to lead the focus of the enemy away from other more important things ...

  • Like 1
Posted

Is it really a sacrifice if you're rewarded for doing it?

 

I'm picturing legions of ships tripping over themselves to suicide into the enemy because it's worth valuable reputation points.

 

Ultimately the best reputation comes from the community. Trying to create fixed rules about it will lead to people gaming the system.

  • Like 1
Posted

Yes - laudable idea - yet very difficult to implement and keep from getting abused.  Many French view Napoleon to this day as somewhat of a hero and savior...  a view not shared by all, and for understandable and good reasons.

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