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Posted

AAAAAW YEAH! im really excited for this!

 

edit: i am assuming Mortar brigs drops from the regular brig... time to start crafting exceptional brigs :P

  • Like 2
Posted

Awesome!!

One Question though: 

 

Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more.

 

Does that mean no NPC ships at all, not even traders?

  • Like 1
Posted (edited)

so if understand this correctly the only way to get ships now is by having them made as it says all captured ships are sent to admiralty, well it says combat ships so i guess traders are ok to capture

 

so the only way to get connie and 3rd rates now are to have them built for you, doesnt that kind of hurt the small clans who dont have the crafters the large clans do 

 

this might not be a good change

Edited by Atomic Moose
  • Like 1
Posted

Awesome!!

One Question though: 

 

Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more.

 

Does that mean no NPC ships at all, not even traders?

 

 

you can capture traders

  • Like 1
Posted

Awesome!!

One Question though: 

 

Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more.

 

Does that mean no NPC ships at all, not even traders?

it says combat npc ships. Trader ships are still up for grabs most likely ;)

Posted (edited)
  • Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more. Trading ships can be captured.

 

So we now completely lost the ability to:

  1. cap NPC ship and sent her to remote outpost for later use
  2. cap NPC ship and sent current ship to remote outpost for later use

Maybe great historically, but really not good gameplay wise (when a LOT of players complain about sailing distances and the ability to send ship to a remote outpost was really a great help).

 

At the same time when far less people complained about "ganking" you are artificially tweaking historical accuracy for gameplay adjustments. Also risking a lot of hostile fleets sailing in foreign waters without risking much (because no reinforcements above 1.5BR can come to help even when you attacked someone in direct view of their capital).

 

VERY arguable changes.

Edited by Vaan De Vries
  • Like 7
Posted

well with this no capture ship change it will make moving the few ships you have around even more stupid, dear dev do you not understand that not all clans can make 3rd rates and coonnies to have everywhere on the map, we are lucky to have 1 crafted of each so how do you think we can move those 2 ships all over the map to do battles 

this change is not a good one but the dev dont care they will do what they want reguardless of the players

this hurts small clans the most who cant build multiples of big ships

 

so now let me get this straight if i want a ship in tordo from charlestown i now have to sale the ship all the way there again, not going to happen by me i will just quit, i am not going to sail 2-3 hrs moving ships around end of story and this change wont be changed if we dont like for at least 2 months so more useless time in game now

 

Edit:

 

Removed the profanity usage - Moderator Team

  • Like 4
Posted (edited)
  • Reinforcements are now positional, but they always come a good distance away from the main engagement.

 

Does this mean [as a reinforcement] you can choose the side in the OW so you appear right in the enemies escape path/best point of sail?

Edited by Xander Tyrann
  • Like 1
Posted

Except for one thing : "you cannot capture NPC warships any more".

Another PvE feature removed...

 

 

Thats a good change - because it allows a lot more content for pve actually. for example 25 first rates pve fleets to fight

  • Like 14
Posted

 

 

Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more.

This makes me sad. 

 

There are many, many situations where capturing an NPC ship makes for good, emergent gameplay.

 

So what if we can capture NPC warships, but they are confiscated by the prize court immediately upon entering port? You still won't see captured 3rd Rates in PB's, unless someone is desperate enough to use one that is damaged and undercrewed,

 

 

 

Also, let the record show that 'pirates' have officially been removed from the game.

Posted

 

Reinforcements changes.

  • Reinforcements are now positional, but they always come a good distance away from the main engagement.
  • Because spawns are now fully positional and you can place yourself very close to the enemy – ships now start the battles with guns unloaded (as it was some time before in early testing)
  • Important: Port battles will continue to be played in separate instances (old system) until their full rework in the next content patches.

 

 

good idea, lets remove pvp from the server...gg

 

clearly not a good idea if you are trying to promote pvp.

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