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Posted (edited)

Hello everyone,

After the first week of pvp, i'd say that IMHO the OS rules are kinda broken atm.

What's the point of Having 25 ships in a OS battle? If i want that kind of numbers i'll just join RVR and port battles.
What about 15 to 10 max for OS? And fix the reinforcment times too, Potbs mechanic of reinforcment was great i think.


What do u think about 4 hours teleport? How can i manage to do things with such long time required, since it takes hours to travel around ports.
I'm fine sailing that amount of time, but i dont like i need to wait 4 hours to teleport back, come on.

Potbs had lots of problems but lots of great ideas too...

See you around.

Eul

 

Edited by Eul
  • Like 1
Posted

i disagree on the max 15 to 10. 25 is a good cap. we've had pretty good 25 vs 25 in the past but didn't happen  veryoften. i like the possibility though .

 

i agree on the teleport but the community is kinda split on that topic. just search for some of the threads in the past. u have the hardcore sailers that dont want the tp and ya have us who really like the cooldown to b alot less , to b able to port and fight.

Posted

it is just not good to have tp on such a long timer. If you have a problem that you can join pbs on different  fronts because you tp..well then lock pb for an hour after useing tp... but atm a player with a normal playtime gets just annoyed

Posted

Yeah the teleport timer just stop people from achieving any real action time, i want to do my crafting in my main home port but there are battles around everywhere, being central every front is always getting attacked, especially when all nations are teaming together to attack the same enemy, how about allow people to teleport and make port battles actually populated and fun or have it like POTBS did that people that contributed to flipping or making points have a chance to participate, atm is boring as bat S@#% you teleport to try grind away from seal clubbers and others so u don't waste more time trying to level as this seems to steal most people time!!!!! then there is no1 around or fleets to attack so u want to head somewhere else but have to wait for the cool down, its crap gaming IMO, im better off going to play a FPS where i know i have constant action rather then sit here for hours sailing for nothing, time to make a change and bring more action to game as making it so realistic is just boring as nothing happens!

  • Like 1
Posted

Again, cooldown adds tactical decisions to the game that were just not necessary when we had a shorter cooldown (yes, we did that experiment). I just think it's wrong to be able to be everywhere at any time.

The way we have it right now requires you to plan your approach. If you didn't plan it right, and the action is somewhere else... Well, that means that you made a mistake, and you pay for it. Decoy attack would be useless with a shorter cooldown. Blockades would be useless with a shorter cooldown. Coordinated attacks would be a lot less efficient with a shorter cooldown. Shorter cooldowns mean that overextension is not a thing.

The current cooldown means that we have to make tactical decisions about where we should be at which time. In my opinion it is even too short, and should go back to 8 hours. I also think that teleport with cargo is just wrong.

Posted

I think that teleportation with ships and especially cargo should be removed from the game entirely but the cool-down for player teleportation from outpost to outpost could be shortened into something like 15 minutes. Currently teleportation and the cool-down plays a way too large role in port battle and trading strategy, considering how unrealistic it is.

  • Like 2
Posted (edited)

Currently teleportation and the cool-down plays a way too large role in port battle and trading strategy, considering how unrealistic it is.

 

So you say that it should be used more often for PBs, considering how unrealistic it is? o.O

 

Edit: With unlimited teleport it would get too easy to defend ports. After all, who need a screening fleet or catch the flag when you can just teleport in the contested port all the time and wait there until the flag is planted. After all, why would then the attacker bother with a screening fleet, since it's impossible to try to keep the defender away from the PB, since there are always already 25 people sitting in port just to jump out and into the PB?

Edited by mirror452
Posted (edited)

So you say that it should be used more often for PBs, considering how unrealistic it is? o.O

 

Edit: With unlimited teleport it would get too easy to defend ports. After all, who need a screening fleet or catch the flag when you can just teleport in the contested port all the time and wait there until the flag is planted. After all, why would then the attacker bother with a screening fleet, since it's impossible to try to keep the defender away from the PB, since there are always already 25 people sitting in port just to jump out and into the PB?

 

This is indeed being done as now , it does not matter if you as attacker block a main base (a port where many players has outposts), most organized defenders save his teleport CD so they will use it and enter the battle as defenders.  

 

In fact given the limitations on outposts number it does not seems a bad mechanism (oppinion of course), flipping a port should be difficult, specially more important ones..... for playability purposes shorter TP  cooldowns (withouth ship/cargo) would be great .

Edited by Eishen
Posted (edited)

So you say that it should be used more often for PBs, considering how unrealistic it is? o.O

 

Edit: With unlimited teleport it would get too easy to defend ports. After all, who need a screening fleet or catch the flag when you can just teleport in the contested port all the time and wait there until the flag is planted. After all, why would then the attacker bother with a screening fleet, since it's impossible to try to keep the defender away from the PB, since there are always already 25 people sitting in port just to jump out and into the PB?

 

My point there is that any port battle strategies are concentrated on trying to waste the enemy teleport so they can't even come to defend, or saving your own teleport so you can do the only possible thing to respond to a port attack (I don't think I have ever been able to get to defend a port in time anywhere without using teleport). When the port battle starts the defender would still have to sail their current ship into a port with outpost in order to teleport to the port to be defended so there's plenty of time for the attackers especially considering that most often the defenders don't have their ships inside the target national port but the closest freeport. 

 

You seem to consider the possibility of taking a port without any defenders even having the time to get there a good thing or some sort of goal for a port battle. If a port had 25 outposts built in it and ships ready for the defenders to teleport into then that port would obviously be an important strategic port and taking it should require way more than wasting the enemy teleports and grabbing it in undefended 20 minute port battle. The ships that are already waiting in the port are inside the port and having them join the defense without having to run through a screening seems completely reasonable to me.

Edited by Marcomies
Posted (edited)

So instead of 20 ports flipping back and forth daily, you'd have 40... Players TP'ing across the map all day pulling flags. Nope, not a good change IMHO.

Edited by Vernon Merrill
Posted (edited)

Everyone is just talking about RvR, seems none still tried to do some OS pvp...

I mean, u can istant teleport ships between ports, is that fair?? with stuff in it !!
Just remove this option, and give like 30 min CD teleport, u wanna reach a port? u have to sail there first time, and then u'll be able to jump to that ship later, without moving ANY stuff from where you are.
If u need to move things u have to haul, otherwise teleport, just like Potbs.

- Eul -

Edited by Eul

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