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Posted (edited)

Apologies if the title is confusing.

 

This is a very simple suggestion: AI Reinforcement fleets will be exploited by players, this is admitted by even the devs until further retooled, but I suggest removing them completely.

 

Instead, I'd like to see the "port aura" that emanates from a faction's port (indicated when you're in the port and open map) allow PvP battles that incur to add additional battle-join time to the side that owns the port so friendly players have a chance to respond to ganks in friendly waters. I feel this would support the idea of "safer waters", especially around one's own populated port areas. Everything outside of that aura should still be on a short (or even shorter than we have now) timer. I'm sure you could even play with the idea of having certain types of ports offer more or less time addition protection than others or even have over-lapping effects for having chained ports one after the other on a coastline (or even cancelling each other out if they're adjacent to an enemy port aura). Perhaps that could make taking ports a more strategical investment than they currently are, and also make certain areas of the map incredibly applicable for ganks or less so in other areas.

 

It's just ridiculous to me right now that I can't respond to 10-20 man ganks just outside my capital city because they're barely 2 minutes out as they prey on individual players with impunity in just huge numbers, operating with the usual Trincs/Rens. Worse still is when gankers just sit in the after action screen to avoid any retaliation.

 

This suggestion has mostly Open World PvP in mind, so I am willing to hear any criticism if someone feels like this may interfere with Port Battle mechanics too much.

Edited by Sir Robert Calder
  • Like 2
Posted

It's just ridiculous to me right now that I can't respond to 10-20 man ganks just outside my capital city because they're barely 2 minutes out as they prey on individual players with impunity in just huge numbers, operating with the usual Trincs/Rens. Worse still is when gankers just sit in the after action screen to avoid any retaliation.

 

It be those pirate scum again... :angry:

 

Posted

It's just ridiculous to me right now that I can't respond to 10-20 man ganks just outside my capital city because they're barely 2 minutes out as they prey on individual players with impunity in just huge numbers, operating with the usual Trincs/Rens. Worse still is when gankers just sit in the after action screen to avoid any retaliation

 

It's ridiculous to me that you would be able to respond to 1-100 ganks (size is irrelevant) just outside your capital city because once you hear of an attack you can still finish your coffee and undock afterwards.

 

We have a clash of values in here - I believe if the attack is started without anyone on your tail, people should not be able to reinforce such a battle (unless within visual range).If anything it works against open world PvP if you can reinforce a battle from a bigger range after it started, because it moves ganks or PvP away from "what you see is what you get" territory.

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