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Posted

In my opinion, with future update about conquest and diplomacy, National Capitol town could be moved to another regional capitol, I m not sure how it could be decided yet maybe by vote from all players ? And make Capitol town also open for attack but it will be much more harder to capture ( for exemple stronger towers defense) even  if with the current port battle system it s almost impossible to take port with equal defenders and attackers. Capitol will be removed to the nearest Regional Capitol if it has been captured by enemy untill the last Regional Capitol is not open for attacks anymore.

  • Like 2
Posted

One question. Why? It would screw a lot with a lot of people - mostly craters, traders and newbies. It would also be super-weird for people who didn't log in some time. And what should all these people do? Follow, stay? Even if majority wants to move, why should they be able to force others to move? How about newcomers in nations? It's... messy. I see honestly nothing positive coming from that.

  • Like 2
Posted (edited)

Had the same idea, when I observed the French on PvP 1 loosing their ports in the West.

There are "positives". Could make the game really dynamic.

 

Offline players could just automatically (and all infrastructure) being moved somewhere else.

 

If you look at the FRENCH at PvP 1, they made it deep into British waters,

but due to the restrictions on Teleporting back to capital,

can hardly defend the territory.

 

There are situations, where a faction can be "stuck" and just want to relocate near to allies,

or just for the reason to experience something else.

 

I do see many positives here...

Edited by Wilson09
Posted

- Offline players could just automatically (and all infrastructure) being moved somewhere else.

 

- but due to the restrictions on Teleporting back to capital, can hardly defend the territory.

 

- There are situations, where a faction can be "stuck" and just want to relocate near to allies, or just for the reason to experience something else.

 

- IM-PO-SSI-BLE. Like, honestly, how can you even propose something like that with a straight face? How do you move coal mine to a port buying coal? How do you decide which players what to move and which don't? What about people who were perfectly comfy and would stay in the port even if capital moves? NO! God no!

 

- Wrong. You can TP to you outposts, there is nothing stopping you from defending, as long as you plan for it.

 

- Wrong again. We've proven it is possible to port-hop, join allies and experience new fronts without ability to switch capitols.

Posted (edited)

Many of strong players already dont port in Capital Town anymore, also alot of people didnt chose capital as crafting base, I think there will be something about a vote only 1 time per month to change capital that every players that reach at least a certain rank are able to vote ( that will prevent people to spamm alts). The fact that changing location of the capital will help alot the nations that have their capital at border of the map and doesnt favour only the nations that already got their capital in center.

Edited by thp
Posted

- Many of strong players already dont port in Capital Town anymore

- alot of people didnt chose capital as crafting base

- The fact that changing location of the capital will help alot the nations that have their capital at border of the map and doesnt favour only the nations that already got their capital in center

 

- So...? How is this a problem...?

- Again, so...? How is that relevant...?

- Help how...?

 

Again, why? Why would it help? When it comes to teleports, you can TP to outposts. That's pretty much that. And the IMMENSE problems with 49% of nation population getting screwed in major way are still not addressed in any way.

Posted

- IM-PO-SSI-BLE. Like, honestly, how can you even propose something like that with a straight face? How do you move coal mine to a port buying coal? How do you decide which players what to move and which don't? What about people who were perfectly comfy and would stay in the port even if capital moves? NO! God no!

 

- Wrong. You can TP to you outposts, there is nothing stopping you from defending, as long as you plan for it.

- Wrong again. We've proven it is possible to port-hop, join allies and experience new fronts without ability to switch capitols.

I have no problem being contradicted. You proved me wrong on "the infrastructure". I was not thinking

of production buildings, as I don´t use them...(I don´t extract anymore)

 

Well, players? How do we decide who to go to war with?

I don´t decide on that, the big clans do....same...

 

Teleport? You can only teleport to a capital from OW.

Only "artificially" can you do it as a pirate or nation by boardin a trader and send ship.

 

It remains to be proven, if the French could make

it to the west without moving a capital...

Posted (edited)

"It would screw a lot with a lot of people - mostly craters, traders and newbies" = "Many of strong players already dont port in Capital Town anymore, also alot of people didnt chose capital as crafting base"

 

You really dont see how it could help a nation to have their capital in center of the map insteed of border  ? If  you play chess you will certainly know that the most important cases are the square at the center, or just look at the history, all countries chose their capital at center of their lands, no one want to have their capital at border. 

Edited by thp
Posted

Point is, looking at the broader picture. Right now, probably everybody would move to the centre

to get more PvP and more interaction on a less populated server...hm...

Posted

Well, players? How do we decide who to go to war with? I don´t decide on that, the big clans do....same...

 

Teleport? You can only teleport to a capital from OW.

 

It remains to be proven, if the French could make it to the west without moving a capital...

 

- Wrong. Politics and war affects you if you want to be affected. You can stay back and craft or grind PvE if you want to. It does not make you TP to some other area all of a sudden, and you always have choice if you want to participate.

 

- There is nothing stopping you from teleporting from an outpost.

 

- Wrong. French did it, jumped cities and keep jumping cities and keep their presence in the west. Fact.

 

 

"It would screw a lot with a lot of people - mostly craters, traders and newbies" = "Many of strong players already dont port in Capital Town anymore, also alot of people didnt chose capital as crafting base"

 

You really dont see how it could help a nation to have their capital in center of the map insteed of border  ? If  you play chess you will certainly know that the most important cases are the square at the center, or just look at the history, all countries chose their capital at center of their lands, no one want to have their capital at border.

 

- I still don't see how some players moving away from capital by their own will allows you to force everyone else to move as well. Im sorry, what?

 

- Wrong again. History proves that the more open fronts, the worse your chances of survival. British fronts show that, Black Friday is a proof, Spanish start is a proof... No-one wants to be in the center, borders are preferable... Even saying that...

 

- Wrong. I do not see how fueling feuds between players and forcing internal conflict, on TOP of forcing new players to dance to your song and screwing with your craftsmen and traders helps a nation, and...

 

- Wrong. It's obvious a starting / capitol position is very important, but I see absolutely no argument why capital hopping would be positive for the GAME

 

Point is, looking at the broader picture. Right now, probably everybody would move to the centre

to get more PvP and more interaction on a less populated server...hm...

 

WHAT STOPS YOU!?

 

Move, PVP, be jolly and multiply!! WHY would you FORCE others to do so, if you can do it already!?

Posted (edited)

 - Wrong. Politics and war affects you if you want to be affected. You can stay back and craft or grind PvE if you want to. It does not make you TP to some other area all of a sudden, and you always have choice if you want to participate.

 

 

WHAT STOPS YOU!?

 

Move, PVP, be jolly and multiply!! WHY would you FORCE others to do so, if you can do it already!?

Wrong: If you want to craft and grind PvE, why the f*** should you care where you do that?

Stopping PvP:  Real life TIME

 

Ask  the US faction. Maybe they want to fight the Swedes...

 

I am not saying, that capital hopping is any good...I don´t think it should be that easy...maybe a matter of some

generic evolution (capital just centering in the centre of your whole territory)....

Edited by Wilson09
Posted

No thank you.  Capitols should stay fixed.  Building up stronger bases in certain places (regional capitols) I could understand, but not just moving main capitols around.  The main capitols should be at a decent remove from each other, as that's where new players start out.  It would hinder the already hard early learning curve of these players to be surrounded by stronger, experienced enemies every time they log on.  I could see lots of seal clubbing and new players getting frustrated and quitting before really getting their virtual sea legs.  Have the capitols be more PVE areas for just that reason.  There's still plenty of chances of PVP, and if you want to go exploring and risk being jumped by PVP enemies, by all means go ahead!  Heck, get a guild together that is like minded in order to provide mutual protection in those dangerous waters, but don't force everyone to play the game in the way that you'd prefer.

Posted (edited)

LOL dont get mad bro, no one force you to move your capital if you dont want to move( remenber votes from all players ) it was just a suggestion for better strategy game.

Staying in the corner of the map is a good plan for defensive strategy too but just  imagine if your nation want to grow up and take more lands, you wont be able to defend all your lands if your capital is in extrem border, that s why some countries changed their capital when their lands changed only.( the chinese changed alot of their capital location during their history cause of that )

Edited by thp
Posted

- Wrong: If you want to craft and grind PvE, why the f*** should you care where you do that?

 

- Stopping PvP:  Real life TIME

 

- Ask  the US faction. Maybe they want to fight the Swedes...

 

- With all due respect, what are you talking about? For example - where and how close resources are, where the market is, where the newbs are, what routes are safe and what are not. You move your capital to PvP town, have fun transporting materials there in defenseless traders. Or selling ships away from capital.

 

You just presented a perfect argument why something like that should NEVER happen. Because then there is the PvP guy who openly states "fuck traders" :/

 

- TP takes no time. You're whining.

 

- So what? If they want to move the capitol they need to cap ports there anyway, if they can cap the ports there anyway - why move the capital?

 

 

LOL dont get mad bro, no one force you to move your capital if you dont want to move( remenber votes from all players )

 

This is the most nonsensical thing I've heard this year. So no-one forces me to move unless they force me to move? Smooth.

  • Like 1
Posted

Still I dont understand why you got mad because your capital change ONLY if your lands change to suit better to be in center of the lands you got ? 

Posted

LOL dont get mad bro, no one force you to move your capital if you dont want to move( remenber votes from all players ) it was just a suggestion for better strategy game.

Staying in the corner of the map is a good plan for defensive strategy too but just  imagine if your nation want to grow up and take more lands, you wont be able to defend all your lands if your capital is in extrem border, that s why some countries changed their capital when their lands changed only.( the chinese changed alot of their capital location during their history cause of that )

 

Um...if I'm not around for the 'vote', or am barely outvoted, then yes they are forcing me to move my capitol.  As I said, regional capitols would be nice, but the main capitol should be fixed.  It doesn't have to (and realistically shouldn't) be in the middle of everything PVP.  It's not just about experienced players, but about new players as well.  As I mentioned before, a new player starting out (had no vote about where the capitol was, and probably wouldn't understand the ramifications as a new player anyway), being thrust into a highly contested PVP area with players well beyond his level, skill and vessel seal clubbing him every time he left port would quickly kill the new player base.

Posted

Still I dont understand why you got mad because your capital change ONLY if your lands change to suit better to be in center of the lands you got ? 

 

That is something new you just pulled from your hat.

 

In my opinion, with future update about conquest and diplomacy, National Capitol town could be moved to another regional capitol, I m not sure how it could be decided yet maybe by vote from all players ?

 

No mention of that. And then:

 

Right now, probably everybody would move to the centre to get more PvP

 

And:

 

If you want to craft and grind PvE, why the f*** should you care where you do that?

 

Sigh.

  • Like 1
Posted (edited)

Well again it s just a suggestion, I just would like that the capital can be moved to center of our lands for better defense of all our borders. It just a point of view from a player like me who played a lot of strategy game before. If you are scared to have a capital at highly contested PVP area, then may I  suggest something like capital should not be able to move to those borders, but only in the center area of all the lands that you have.

 

Again it s just a suggestion from someone that love strategy game and I know how it could be a huge advantage  to have a capital in the right spot. :)

Edited by thp
Posted

Do we really need to lower ourselves to accusations of being scared? You are aware how silly it sounds, right?
 
Anyhow, if even after all the argumentation I brought all you can do is go with "u scared?" I see no reason to continue this.

Posted (edited)

" ..being thrust into a highly contested PVP area with players well beyond his level,.."  AkyPyrate

that was to him i was talking lol, calm down bro.Also it wasnt an insult or anything like that , i will be scared myself if I put my own capital in a contested area, it wont be a good strategy unless certain specifc situation.

Well i still dont understand why you are so angry and took everything as an aggresssion thou , allow me to apologize if i offended you . :)

Edited by thp
Posted

No need to apologize, I'm just sick and grumpy so I make sure everyone else has a bad day too ;)

 

I get where you are coming from, and if nation would be 15-25 people I would most likely agree with the idea. As is... I proposed "hostile waters" idea long time ago (buffs and debuffs depending on how deep inside your own / enemy territory you are), there were proposals of OW TP leading to a paid "main outpost" instead of capital, there were great ideas of tiers and ranks of cities forcing land-grabs to be slowed down and go over little ports first. On the spot I could imagine implementation where regional capitals and surrounding cities would form "cells", with main city in each being a possible TP target and working as a hub. You could slap another idea on top - that capital does not exist, and only last "full" cell of cities for a nation becomes unconquerable - and you get everything positive you mentioned without the negatives I pointed out.

 

There's plenty of ideas on how to improve the situation without the need to force people to do something. For your idea to have even a slight shot of working, you need to internalize and adres these problems.

Posted

So... 99 players want capital moved.... 1 player, ME, doesn't want the capital moved.

 

There you go.

 

No capital moved.

 

See the problem ? Same as War&Peace treaties.

 

Anyway Home Ports will come and you will be able to choose your own "capital".

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