Ronald Speirs Posted March 31, 2016 Posted March 31, 2016 Im just saying that untill pirates were divided and stifled there were no problem. Mourning started when it turned out that your ego is not enough to conquer the entire map. You can not win on the battlefield, so you are looking for other ways.What do you think pirates are, what does history show us what pirates are, what they are in this game is a nation just like us, they shouldn't be named pirates in here as they are not pirates, "the games been diagnosed with cancer and everyone can see it slowly spreading and destroying life as we know it" sorry in advance if it offends anyone but thats the best way of describing the damage its doing
Magnum Posted March 31, 2016 Posted March 31, 2016 1. I only suggested the name 'buccaneers' to distinguish them from the current 'pirates' 2. And I suggested the whole idea because I feel that the devs may find it impossible to fundamentally change the rules of the pirate 'nation' because so many players have already opted for that. I agree with you in all respects but it's all about what is politically possible The Dev's should just change the NATION now called Pirates name to Portugal and take away the perk of the ability to attack each other (it's now becoming a major exploit to attack each other to hide in plain sight inside the battle instance) as well as the perk of AUTO-RECRUITING any sailor who goofs and clicks to attack a friendly ship. easy peasy - then come up with a real pirate mechanic 1
Ronald Speirs Posted March 31, 2016 Posted March 31, 2016 The Dev's should just change the NATION now called Pirates name to Portugal and take away the perk of the ability to attack each other (it's now becoming a major exploit to attack each other to hide in plain sight inside the battle instance) as well as the perk of AUTO-RECRUITING any sailor who goofs and clicks to attack a friendly ship. easy peasy - then come up with a real pirate mechanic Magnum for President!!!!
Mored Posted March 31, 2016 Posted March 31, 2016 not much to say, but if you want more realistic you should start with your own nation. No SOL was in private ownership, even a admiral gets his order from the goverment. He was not allowed to attack Towns at his own he was not allowed to sail where he wanted. In times of peace nearly all SOL where on hold and not ready to sail. this is not a game of repeat history not even near to it and this is good because its a game. If you want some difference between the nation give them "additional" special ships/modules 1
Precious Roy Posted March 31, 2016 Posted March 31, 2016 tell me 1 Pirate who sail in a 1st rate only 1 Pirate who have done a cap on a Spanish British or French 1st Rate Name a hundred first rates deployed to the carribean at the same time. Singling out pirates for realism is like forcing 80% of national players to sail trade ships.
Mrdoomed Posted March 31, 2016 Posted March 31, 2016 (edited) Name a hundred first rates deployed to the carribean at the same time. Singling out pirates for realism is like forcing 80% of national players to sail trade ships.You would have better luck talking to a brick wall then these people. They are 100% dishonest in their complaints and anyone can see. How can someone scream endlessly thread after thread about historical accuracy must be kept or the game is ruined ! Oh dear oh dear. Funny thing is that they only want historical accuracy for one faction ( the one 99% of the complainers dont play) but for all the rest its do as you please follow whatever peace or war you want sail as many 1st rates as you want blah blah blah.These same people cant see ir comprehend what the devs did or are at least trying to do in giving ALL players a sandbox to play in and letting us write our own history. Ive come to the conclusion that most of todays people are so accustomed to being led around by the hand from birth to death that they love theme park games with strict checks and balances and ridged rules that forbid or encourage certain play so that they dont have to think fir themselves. They can only see pirates as Long John Silver or captain Hook or Johnny Depp, and have zero idea of how many thousands of pirates there realy was or what they could have done with bigger numbers or access to ships larger than a sloop etc. You ( and i both) will be lectured by the disney crowd that pirates need to be special ( because didnt you know real pirates are not human but difffernt with cool powers) and have parrots and peg legs or its not fair. You know what though? If they got thier way,and they probably will, then they will still rage anout the next thing stopping them from following a them park adventure lol. Just ignore them its my new motto. Edited March 31, 2016 by Mrdoomed 2
maturin Posted March 31, 2016 Posted March 31, 2016 (edited) Name a hundred first rates deployed to the carribean at the same time. Singling out pirates for realism is like forcing 80% of national players to sail trade ships. Games heighten and exaggerate reality. There are two dozen Nelsons instead of one, and Trafalgar happens every other Thursday. A MMO needs a warship for every player, so the navies will be bigger. But when you look at a snapshot of one battle, you see a few dozen SoLs, and everything seems historical. Nobody knows or cares about the exact number of First Rates across the huge gameworld. It's blindingly simple: Navies get more first rates than in reality. Pirates get more pirate vessels* than in reality. This is what a successful representation of history in a fun, playable game would look like. But giving the pirates more first rates than the navy is like having Trafalgar every Thursday and replacing the Allied fleet with nazis riding UFOs. It's complete absurdity. I will never understand the attraction of playing for a 'pirate' faction that has zero--and I do mean ZERO--attributes of actual pirates. *Schooners, sloops, brigantines, brigs and captured merchant ships Edited March 31, 2016 by Henry d'Esterre Darby Reduced tone a bit - please be treat other Captains with respect. 1
Vernon Merrill Posted March 31, 2016 Posted March 31, 2016 I REALLY wish the devs would post updated faction numbers and stats... Just to satisfy my selfish curiosity.... 2
Precious Roy Posted March 31, 2016 Posted March 31, 2016 A real pirate only wants to get paid, drunk and laid. If the game steps it up to "war against the world" that doesn't translate to 25 brigs fighting 25 victories. Scaling up the realistic situation would mean nationals still have the same chance of being born to the wrong family and if a large ship can be spared to the carribean pirates would just run away from it. Making the pirate faction completely untenable will just replace them with another overwhelming faction. And if the Russians are so averse to western nations they'll just leave if there's no hope of personal parity. Make it a more subtle handicap that can be overcome but makes pirates less inviting to those on the fence. There should either be flavor stats like Age of Empires or the officer market should be faction specific and be the one thing the devs micromanage.
Weltenfeind77 Posted March 31, 2016 Posted March 31, 2016 Name a hundred first rates deployed to the carribean at the same time. Singling out pirates for realism is like forcing 80% of national players to sail trade ships. Yes i know what you mean getting a 1st or an 2nd Rate is to easy i would like if you get the admiral rank really hard and only the highest rank could get a 1st rate. and 2nd rank a Pavel and so on would be much more fun and Pirates wouldnt be that bad without 1st and 2nd rates. And Pirates Ships like the frigate should get more crew or stronger or faster. and getting a 3rd rate with renos is not that problem. 2
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