donalddawkins Posted March 26, 2016 Posted March 26, 2016 The current system in place has mitigated a large degree of piracy for most players. Many players simply teleport their goods for the day, or alternatively send their goods via delivery. To allow piracy to occur, and enforce a more diverse economy to play out, I propose that: 1)players can no longer teleport goods 2)players then must either manually transport or send goods by delivery then I propose a delivery system that actually affects the world and player economy The following system will then take over 1)the system will monitor the intended port and port of origin of a dlivery 2)the system will then process the number of players sending goods to the intended port from the same port of origin 3) a % of those goods will be sent via ai trade ship to the target port 4)players can attack this ai trade ship, and loot the % resources from that ship 5) the player who was sending the resources by delivery is then informed that a % of his goods was stolen by pirates, while the rest is automatically delivered to him example 1)Donald, tim and blackbeard want to send resources from Concepcion to port royal 2) Donald send 120 gold, Tim 400 hemp and blackbeard 1,000 iron ore 3) the system takes a % of that intended material (lets say 10%) and creates an ai vessel carrying 12 gold, 40 hemp and 100 iron ore 5)after a 15 minute wait period, a ship is dispatched from concepcion carrying those materials 4)the ai ship then goes off to port royale, but is attacked along the way and captured 5)Donald, tim and blackbeard are notified that they have lost some of their goods to pirates, while the rest is delivered to them automatically. now, we all know that the system would crash if a trade ship was sent for EVERY individual delivery, however this system means that the number of trade ships being created carrying player good are reduced. We could, instead have a limit of 25 players per trade ship by this system, sending goods at controlled times to prevent a stress upon the server! Therefore, instead of 25 deliveries= 25 individual trade ships (CRASH) we would have 25 players=1 trade ship carrying 10% of their goods. equally, deliveries would be sent at a fixed time regardless of player limit, so if only 10 people send a delivery, after 15 minutes the trade ship will go regardless! This would firstly make piracy have more an impact on the economy without trashing a player's resource collection for the day. it wold also make patrolling much more important and primarily help bring back the piracy element to the game. 1
Cragger Posted March 26, 2016 Posted March 26, 2016 Considering the current mechanics of OW make it practically impossible to police one's own nation's waters at this time I simply do not see this as possible. Compound on top of the impossibility to remove raiders from your waters due to free towns, defense tagging, and invisibility shields with the absolute lack of any incentive and reward for spending one's time patrolling or escorting and all this would do is just make people that focus on crafting in addition to PvP leave the game. This only benefits people to spend the vast majority of their time raiding. 1
Captain Boneboys Posted March 26, 2016 Posted March 26, 2016 Somewhat related... http://forum.game-labs.net/index.php?/topic/9392-teleporting-with-cargo-solving-the-issue/ & http://forum.game-labs.net/index.php?/topic/11211-capturing-player-trader/#entry198805 I do see what you are suggesting as being valid, however implementing as such may well be (at best) difficult. Deliveries are not the cheapest of business deals, teleporting with an overloaded Traders Snow is free and without risk ! Thanks.
Fastidius Posted March 26, 2016 Posted March 26, 2016 if we had a pirates opposition that was not a nation and if they used regional capitals as resource pools it could happen but i don't think it will happen for a while
Excelsior718 Posted April 2, 2016 Posted April 2, 2016 As long as you are required to sail a defenseless trade ship through enemy waters, teleporting with cargo is the only viable option for transporting goods. Everyone wants to do away with teleporting with cargo. That's fine PROVIDED that there is some realistic way for me to protect my trade ship. Trade ships should be part of your fleet. I should be able to sail my warship and be accompanied by my trade ship(s). Currently, a cargo ship is pretty much defenseless, so moving cargo around by actually sailing is pointless.
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