Sir Richard Bolitho Posted March 26, 2016 Posted March 26, 2016 My suggesting is to mirror reality (as this game strives to do) and NOT pay crafting hours when collecting non crafted primary produce. Why do we lose crafting hours by collecting primary produced items such as gold, coal, hemp and iron ore? I pay to have this loaded in gold which is only fair,however nothing is crafted whatsoever so taking crafting hours when no crafting is done is very wrong. 2
Tyrant Posted March 26, 2016 Posted March 26, 2016 I agree with you. I've spelled out my plan on these forums and more specifically this post here: https://www.reddit.com/r/NavalAction/comments/4bzeil/better_discount_for_upgraded_production_buildings/ 1
Don Alfonso Posted March 26, 2016 Posted March 26, 2016 The way I see it is that they aren't crafting hours, they are labour hours. When you collect resources, you are attributing the labour hours of collection I would suppose... or you are 'paying' your workers for the amount they've gathered which you are taking... Regardless, it is there to create another labour hour sink, so that people don't become self-sufficient crafters.
Sir Richard Bolitho Posted March 26, 2016 Author Posted March 26, 2016 The way I see it is that they aren't crafting hours, they are labour hours. The gold I pay at collection is the labour hours. What is happening is double dipping.
Sir Richard Bolitho Posted March 26, 2016 Author Posted March 26, 2016 Just read and liked your suggestion Tyrant, fair and common sense.
Pigafetta Posted March 26, 2016 Posted March 26, 2016 It is simply a matter of point of views imho. Both systems are legit: one says that you hire workers to mine your ore and allot your own time (Labour Hours) to collect; the second says that, because you already paid the workers, there is no need to use LH. I would say to keep the second one because it will "force" the players to make choices and plan ahead. Do I collect ore or I build a ship? I need to build a ship, so I will collect the ore now and build it later on... choices people, choices
Sir Richard Bolitho Posted March 27, 2016 Author Posted March 27, 2016 Whilst dropping the crafting penalty would be the realistic choice I agree that only one "fee" should be charged. Double dipping is just plain wrong.
Grinch Posted March 27, 2016 Posted March 27, 2016 What if we just had two separate pools? Crafting labor hours and production labor hours?
TheJoker501 Posted April 2, 2016 Posted April 2, 2016 Why would the same labor hours count for completely different ports, Do you load all your laborers in the same ship you sailed to get there? At least seperate LH per port.
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