Nordtman Posted March 25, 2016 Posted March 25, 2016 Historicly the production of goods: export as well as import was controlled by the goverment: As an example: Goods that had limitation to export from Sweden was Iron ore (Swedish ore) Copper ore Gold silver all types of oak The production belonged to the goverment or as we say in sweden "Belonged to the Crown". An also the Import was restricted for the same goods. U would need a permit to move these and u would need to pay "Tull" (tax) Sugestion: (Im using the Swedish nation as an example) Some Resources should only be produces in the capital of each country/nation TO move these Resources the player would have to "smuggle" it out to a free Town or get an exportpermission from the goverment (expensive) for any Town, belonging to any nation (specified on the permit). If trying to smuggle the resource out from the harbour (capital), the ship would be marked "Contraband", same as the AI fleet, allowing anyone (in the same nation) to capture/sink it. Now the goods will be destroyed (or put back into the storage of capital) and a reward instead payed to the "capture" with 10% (or more) of value as well as a reward for capture (full reward) or sinking (1/4 reward) Other nations will only see Another ship without the "contraband" Now the Swedish iron ore is exeptional pure and the highest grade. It could be used for to build a cannon or carronade, with reduced weight and a with better range and precision. Another use could be for all iron-material in an "Golden" vessel. (this is just a sample for the use of nation-produced resource) So to build an "golden" ship: Thepine for the masts could be coming from Denmark "Danish Pine" The c otton (Canvas) from USA "American cotton" The Hemp from Spain (cables) "Manila hemp) The Fir (rudder ) from France "French fir) The liticum wood from Dutch "Dutch liticum" The Oak (planking) from Britain "British oak" The Iron from Sweden "Swedish iron ore" The Pirates wouldnt have any specific national production at all. Or a very very small amount of Everything This might create a new kind of player and it might also call for a better defended trading ship. 1
MikedaBike Posted March 25, 2016 Posted March 25, 2016 some of this is a nice idea, but if Swedish ore is used to build better cannon it must also use something from all nations or it will be available easily to only one Nation. Maybe a single Island somewhere can produce the exceptional item and has to have a lot of different high end materials smuggled in to produce them at this one set location, ai run forge to produce the item, you supply the matts. This would be an interesting place to visit too as it would be a hot spot for pvp 1
Nordtman Posted March 25, 2016 Author Posted March 25, 2016 The Swedish ore was just an sample of the use for one specific national resource (as that is historical, about the Swedish ore)
Snapplejack Posted March 25, 2016 Posted March 25, 2016 We do need smugglers, but this version isn't good. Historically, smuggling was more about avoid tariffs and national owned merchants trading within the national ports. 1. Allow any nation to dock at any port. 2. Introduce tariffs on certain goods. 3. Give players the option to pay the tariff or not. 4. Allow other players to search traders for contraband And remove the nation specific goods.
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