Will Collister Posted March 23, 2016 Posted March 23, 2016 (edited) Ahoy there! After much studying of the ships' various speed profiles, I realised that I could use these, together with their default speed values, to calculate how best to escape enemy ships attempting to pursue you. It turns out that almost all ships can escape almost all others, or at least outrun them rather competently on at least one point of sail. Here is a link to the Escapomatrix; my attempt at illustrating these points, unfortunately only going so far as to include the ships available at Master and Commander. I will add more as I progress. Edited March 23, 2016 by Will Collister 14
Capt. Rice Posted March 23, 2016 Posted March 23, 2016 Nice i just usually remember the angle for my ships fastest route. but that because im not usually hunting players either. 1
maturin Posted March 23, 2016 Posted March 23, 2016 Kewl. More than once I've alt-tabbed the game in a frenzied hunt for Jodgi's speed graphs. This will go much faster. Nice i just usually remember the angle for my ships fastest route. but that because im not usually hunting players either. Ah, but most ships will be caught on their fastest point of sail. Their point of relative advantage may be different (90 for Cerb, 60 for Surprise). 2
'Sharpe Posted March 23, 2016 Posted March 23, 2016 Great work Collister, your guides are truly outstanding. 1
Chustler Posted March 23, 2016 Posted March 23, 2016 This is an excellent tool. Experienced players know most of this in their head without thinking about it, but it is still really nice to see it all worked out. 1
Long Beard Posted March 24, 2016 Posted March 24, 2016 Brilliant. I notice the larger ships are missing. Any plans to include? 1
Wrongway Peter Peachfuzz Posted March 24, 2016 Posted March 24, 2016 Great piece of work- thanks!!! 1
Will Collister Posted March 24, 2016 Author Posted March 24, 2016 Brilliant. I notice the larger ships are missing. Any plans to include? Absolutely! Just need to beg, build, borrow or steal them first! 1
eriks Posted March 24, 2016 Posted March 24, 2016 This adds a quantitative reason is why I use Trader Brigs as warehouse extensions rather than sailing ships. 1
Capt. Rice Posted March 24, 2016 Posted March 24, 2016 Absolutely! Just need to beg, build, borrow or steal them first! what sever do you play on 1
Will Collister Posted March 25, 2016 Author Posted March 25, 2016 (edited) what sever do you play on On PvP 1! This adds a quantitative reason is why I use Trader Brigs as warehouse extensions rather than sailing ships. Me too, old chap! Damn those things - also why I tend to shamefully use the Trader's Snow as a teleporting cargo hauler back to Port Royal. Edited March 25, 2016 by Will Collister
Will Collister Posted May 21, 2016 Author Posted May 21, 2016 Updated the escapomatrix with a whole load of new ships today. Hope it's still seeing some use. 07 4
Felix Victor Posted September 2, 2019 Posted September 2, 2019 You can use the ship compare as an up-to-date escapomatrix (and attackomatrix 😶) 2
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