KrakkenSmacken Posted March 23, 2016 Posted March 23, 2016 (edited) Did you share your voice in this topic? http://forum.game-labs.net/index.php?/topic/12359-easy-levelling-requires-2nd-account Also - this change has nothing to do with ganking is easy to avoid by keeping your station. Your friend could be sailing near you instead of hiding behind a horizon. In my experience bots have never helped much because they cannot keep chase and switch targets. And the last statement Please read patch notes carefully before commenting. Don't waste anyone time with useless sarcasm. Reinforcements are taken down for potential rework. They don't work now + cause exploits. Personally I don't agree with this decision. Limited Exploits being used to bypass or accelerate game content is not nearly as bad as new players having a horrible early impression of the game or removing an item people considered fun content and was not just used to "exploit". As long as an exploit is not directly impacting another player it should, I believe, be allowed to continue if the alternative is risking a worse gaming experience for new players. But you saw my vote in the other thread, so I'm just one dissenting voice. EDIT: The decision makes me think it was made as a buy in to an Nirvana fallacy. Nirvana fallacy (perfect solution fallacy) – when solutions to problems are rejected because they are not perfect. The solution to missing PvE content of "calling" reinforcement fleets was not a perfect solution, so it was axed and replaced with... nothing. Edited March 23, 2016 by KrakkenSmacken 1
CptEdwardKenway Posted March 23, 2016 Posted March 23, 2016 Personally I don't agree with this decision. Limited Exploits being used to bypass or accelerate game content is not nearly as bad as new players having a horrible early impression of the game. As long as an exploit is not directly impacting another player it should, I believe, be allowed to continue if the alternative is risking a worse gaming experience for new players. But you saw my vote in the other thread, so I'm just one dissenting voice. I agree with you. That's exactly my point of view. EDIT: Removed forum pvp -Modteam
kumisz Posted March 23, 2016 Posted March 23, 2016 To clear it up, were the AI fleets completely taken out, or you just can't call them in to battle when you are already in the instance?
Bigvalco Posted March 23, 2016 Posted March 23, 2016 But you saw my vote in the other thread, so I'm just one dissenting voice. I was actually a bit confused this morning because that thread seemed to have the majority saying to leave reinforcements in until we get a better alternative. I didn't see very many people asking to just straight up remove it without something similar in it's place. 4
TommyShelby Posted March 23, 2016 Posted March 23, 2016 I think the main issue with the reinforcement farming thing is that it requires someone in the clan to have an alt. This means that the content becomes more "exclusive" than it should be and that upsets some of us that do not have alt's. Edit; This is also one of the reasons why it is seen as an "exploit".. Edit 2; Another big issue with reinforcements is that they simply did not help. A determined player ignores the AI, kills the player, then either leaves or kills the AI depending on his mood. The reinforcements did not change the outcome unless someone called in reinforcements and then more players joined the team that just got reinforcements. 1
akd Posted March 23, 2016 Posted March 23, 2016 Stop forcing players to play as sheep and let them escort their own AI fleet traders. 5
KrakkenSmacken Posted March 23, 2016 Posted March 23, 2016 I was actually a bit confused this morning because that thread seemed to have the majority saying to leave reinforcements in until we get a better alternative. I didn't see very many people asking to just straight up remove it without something similar in it's place. I've seen this before, and even occasionally given into it myself when I ran an online game, where quashing a minor exploit by removing a feature became more important than understanding the impact and unintended consequences of that removal, only to find out after that I had made a huge mistake and should have left the sleeping dog lie. This wasn't hacking an account, making unlimited cash kinda exploit. In fact Admin in the other thread expressed his own misgivings about weather or not this even was an exploit.
Galileus Posted March 23, 2016 Posted March 23, 2016 I think the main issue with the reinforcement farming thing is that it requires someone in the clan to have an alt. This means that the content becomes more "exclusive" than it should be and that upsets some of us that do not have alt's. No it doesn't. You just need to ask nicely and someone from another nation will spawn them for you. 2
TommyShelby Posted March 23, 2016 Posted March 23, 2016 No it doesn't. You just need to ask nicely and someone from another nation will spawn them for you. Superb, so if they bring back reinforcements do you want to be the player that comes to spawn AI's for us?
TommyShelby Posted March 23, 2016 Posted March 23, 2016 The only reason why people want reinforcements back is to farm AI Fleets? It seems to me a better solution would be to introduce bigger AI fleets on the OW?
SteelSandwich Posted March 23, 2016 Posted March 23, 2016 Gentlemen, Keep it polite and respectful in here, if you can't do that, we will help you in that regard. This is not your national forum were you can, up to some extend, do forum PvP. With that said, interesting patch. I am looking forward to test it and experience the changes it has brought.
Cragger Posted March 23, 2016 Posted March 23, 2016 Stop forcing players to play as sheep and let them escort their own AI fleet traders. Yup, trading would be a lot more fun if you could add trader ships to your fleet and sail your own escort. 5
Siegfried Posted March 23, 2016 Posted March 23, 2016 ..... This means that the content becomes more "exclusive" than it should be and that upsets some of us that do not have alt's. ..... Let them farming easy "blue numbers", when the time comes, all that "admirals" will not have clue what to do against a real player with "real" XP in this back. I am sure you know very well I am talking about. 1
Galileus Posted March 23, 2016 Posted March 23, 2016 The only reason why people want reinforcements back is to farm AI Fleets? It seems to me a better solution would be to introduce bigger AI fleets on the OW? I would like that. Would actually make everything visible from the outside. In your home turf - stick with an AI fleet coming your way, no "push button to spawn" crutches. As an attacker - try to avoid the AI and navigate between fleets, look for a solo prey.
Kaos Posted March 23, 2016 Posted March 23, 2016 The only reason why people want reinforcements back is to farm AI Fleets? It seems to me a better solution would be to introduce bigger AI fleets on the OW? Introduce bigger pvp rewards to make pvping more attractive option so these fleeters would get their rank 5x faster in pvp than farming fleets and learn a thing or two in the process against live targets so we all have more fun fighting against experienced players instead of the generic assembly lined pve grinder. 5
Arbour Posted March 23, 2016 Posted March 23, 2016 "let's all just buy Renos and catch those pirates EDIT: Removed forum pvp -Modteam Ummm, yes. If the enemy is using a particular strategy against you, then creating a counter-strategy is only natural. If you can't organize a small fleet of fast ships at your nations capital, then that is not anyone's problem but yours. The different ship classes have different roles. It's not about the "biggest ship is the best ship." Hell, a cutter swarm of 5 or so can put enough damage into a Trinc to force it to withdraw from the area completely. They can only carry so many repair kits. You do understand that piracy was a valid tactic during the age of sail, and used my nations well before there were even "pirates" If you are expecting every fight to be a straight up "fair" fight, then play on the PvE sever and do missions.
ulysse77 Posted March 23, 2016 Posted March 23, 2016 (edited) anyone remember the "magic" teleport escort option proposed a year ago.... I`ll recap for those who just joined our regular programming Once upon a time, a proposal came that you could hire player escort, but that escort wouldn`t be with you on OW, it could be anywhere... If you got attacked, this escort would magically teleport to the battle instance. No AI... Once the battle is over, the escortee would continue and the escort would TP back to where it was... Of course, tons of disagrement came of this, and the proposal was scrap (AFAIK) before it was tested... Then came AI Fleet, then came reinforcement Edited March 23, 2016 by ulysse77
maturin Posted March 23, 2016 Posted March 23, 2016 Seems the hardcore scurvy ridden "reality" crowd win again. Good luck maintaining any semblance of a player base if you continuously listen to this one group, introduce content before this game is a wasteland. So many people need to open their eyes and see that this game is on its way to the dustbin if they keep wanting the "hardcore" only experience. The game is tremendously boring with occasional moments of excitement i.e pvp not ganking. Keep killing any content that assist players with that grind and you will drive them away. Delusional if you think the majority of players enjoy sailing 30 mins for a mission, absolutely delusional and anyone telling you otherwise is lying or a masochist. Since you talk about people lying, do you admit that you are a liar? No one ever needs to sail even a tiny fraction of 30 minutes for a mission, except when the location glitches out on the far side of a landmass. 2
The Great One Posted March 23, 2016 Posted March 23, 2016 This just made the game boring again and pointless to play. like we use to spend 2-3 hours just trying to find one fleet to attack and can spend 3-4 hours to find pvp battles now once we found the reinforce battles we could get battles that were good to help teach and train. nothing to do anymore in the game bad patch
Niels Terkildsen Posted March 23, 2016 Posted March 23, 2016 (edited) Great that we now have the proper Danish Naval Ensign! Can someone post the new Swedish one (I assume they got the same treatment, with a three-tailed one)? PS. It seems the port flags are broken now, though (apparently the would be transparent areas are red). Edited March 23, 2016 by Niels Terkildsen 1
admin Posted March 23, 2016 Author Posted March 23, 2016 Captains who think that reinforcement fleets that can sink 2 speed fitted trincomalees are mistaken. Calling reinforcements could call 3 frigates or 2 constitutions. Those NPCs will achieve nothing. A lot of players were sank in front of their reinforcements over the last month. You can ignore NPCs if player is running (reinforcements cannot chase properly) You can also ignore NPCs if player is fighting trying to hide within the reinforcement fleet (reinforcements can't fight properly because when you make them fight people start talking about ai shooting too well like players). Just focus fire well until he sinks and then run away because reinforcements cannot chase. Reinforcements were discussed internally and were locked down because of exploit potential. We also got a couple of messages in private claiming that we are keeping this feature because we want to sell more copies to alts. ps. Renommee will have no problem catching a trincomalee, just sail on the side to which the trinco is heeling to. He won't be even able to shoot you while you demast his ship. We find the notion that 2 trincos can shutdown British capital ridiculous. Just ask for some experienced guys to help with them. Gank them. If ganking is possible and easy to do as you say here - just gank them. The fact that 2 trincos can operate around an enemy capital shows that ganking is somewhat .. hard? 9
Hethwill, the Red Duke Posted March 23, 2016 Posted March 23, 2016 This just made the game boring again and pointless to play. like we use to spend 2-3 hours just trying to find one fleet to attack and can spend 3-4 hours to find pvp battles now once we found the reinforce battles we could get battles that were good to help teach and train. nothing to do anymore in the game bad patch Go close to the contested areas. You will find fleets between two nation's ports. Oh, and also enemy nation players. Good patch. 1
The Great One Posted March 23, 2016 Posted March 23, 2016 Go close to the contested areas. You will find fleets between two nation's ports. Oh, and also enemy nation players. Good patch. like where on server 2 its dead i can sit out side a capital and not get hit
Hethwill, the Red Duke Posted March 23, 2016 Posted March 23, 2016 like where on server 2 its dead i can sit out side a capital and not get hit Thanks for sharing it. I am PvP-1 so war is constant especially at the peak times and well into the night. Superb fun with small squads roaming around all the time. This sort of information regarding server experiences is very important actually for the Developers - but I think they keep an eye of the data
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