Jump to content
Naval Games Community

Recommended Posts

Posted

assists should be given when the target goes below 20% armour regardless of repairing.

 

 

this gives people who spent 40+ mins getting an enemy player that low a reward even if it escaped

Posted (edited)

The point of an assist would be assisting in a kill, perhaps a greater reward for each milestone of killing an enemy ship? Ie a certain amount of XP for each 25% mark taking into consideration the ship's overall HP, rate, your ship, etc.?

Edited by xAzDKr
Posted

The point of an assist would be assisting in a kill, perhaps a greater reward for each milestone of killing an enemy ship? Ie a certain amount of XP for each 25% mark taking into consideration the ship's overall HP, rate, your ship, etc.?

yeah it'll give people a reason to stay and fight, and reward the people who get denied

Posted

yeah it'll give people a reason to stay and fight, and reward the people who get denied

 

I can see where you want to aim at and I salute it.

 

But whomever doesn't want to, will never stay and fight no matter what. Even if you'd give them the world they would still run away.

For a combat captain the fight is reward enough in comparison, there is no need for reasons but the combat itself :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...