Vykorie Posted March 22, 2016 Posted March 22, 2016 assists should be given when the target goes below 20% armour regardless of repairing. this gives people who spent 40+ mins getting an enemy player that low a reward even if it escaped
xAzDKr Posted March 22, 2016 Posted March 22, 2016 (edited) The point of an assist would be assisting in a kill, perhaps a greater reward for each milestone of killing an enemy ship? Ie a certain amount of XP for each 25% mark taking into consideration the ship's overall HP, rate, your ship, etc.? Edited March 22, 2016 by xAzDKr
Vykorie Posted March 23, 2016 Author Posted March 23, 2016 The point of an assist would be assisting in a kill, perhaps a greater reward for each milestone of killing an enemy ship? Ie a certain amount of XP for each 25% mark taking into consideration the ship's overall HP, rate, your ship, etc.? yeah it'll give people a reason to stay and fight, and reward the people who get denied
Hethwill, the Red Duke Posted March 23, 2016 Posted March 23, 2016 yeah it'll give people a reason to stay and fight, and reward the people who get denied I can see where you want to aim at and I salute it. But whomever doesn't want to, will never stay and fight no matter what. Even if you'd give them the world they would still run away. For a combat captain the fight is reward enough in comparison, there is no need for reasons but the combat itself
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