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Posted

Hello captains.

 

Not sure if this been suggested already but i have an idea how to balance pvp without adding more BR difference, timer and so on.

 

It should be done through rewards and my system would be very easy. Just need to add some maths to code.

 

When battle starts it calculates BR difference between both sides and after battle ends it multiply or divide  all rewards for damage, kill, assist, crew etc accordingly. 

 

So if i am attacking Victory in Belle Poule for example i will get roughly 3x XP, Gold and chance for upgrade drop and Victory would get 0.3x all this.

 

This way we can make players go outside and fight in more or less equal battles.

 

Also XP for PvP must be doubled or even tripled  from what it is now to move players from AI fleeting all day long.

PBs should be left as it is or even cut down some gold income. 800k for single PB is too much i believe :) ( Sorry big boyz )

  • Like 1
Posted

Im afraid i have to bump this up until i get valid points against it :)

I spoke with many PvP players.. so far every single one of them agrees that this is not a bad idea.

So please captains.. any inputs would be nice. Thank you

Posted

It would be good to add this until we get proper pvp rewards like gold upgrades of crafting notes or something that can pnly be obtained through pvp

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