Heibges Posted March 21, 2016 Posted March 21, 2016 Heroes & Generals has a lot of the same population issues the Naval Action has. If our map unlocked the way theirs does, I think it result in fewer uncontested port battles. If you attack and capture Port A you can then attack Port B or Port B/C or Port B/C/D depending on the importance of the port. Ports that branch off to multiple ports should be those with great strategic importance. Also, if Port A is captured then enemy will know that the attack be at 1 to 3 other ports. PROS: Defenders better able to guess where the attack will come, and defend. CONS: Limits player choice in regards to strategy.
Hethwill, the Red Duke Posted March 21, 2016 Posted March 21, 2016 Like reaching Berlin and London overnight. so much alpha that H&G died on me.
Ned Loe Posted March 21, 2016 Posted March 21, 2016 I agree. Current Port Battle system restricts people participation from other time zones. It is too easy to abuse. 1 Option - What Heibges said have lottery type system that will let attacker select only 3 available ports for an attack with random windows. 2 Option - Make Port battle window larger or add flip port and wait 24 hours for PB. Also, we need visual activity zones on world map. Show players where action is.
Heibges Posted March 21, 2016 Author Posted March 21, 2016 It literally died on me. I got that Nvidea bug where you are stuck on the Loading Game Screen when trying to get into an actual battle. It hasn't worked in 4 months.
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